bunnei
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6acd8d166a
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Merge pull request #1505 from FernandoS27/tex-3d
Implemented 3D Textures
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2018-10-18 11:50:42 -04:00 |
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bunnei
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77e2d68df7
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Merge pull request #1489 from FernandoS27/fix-tlds
shader_decompiler: Fix TLDS
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2018-10-17 18:58:38 -04:00 |
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FernandoS27
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cb9fdc7a26
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Implement Reinterpret Surface, to accurately blit 3D textures
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2018-10-17 18:52:10 -04:00 |
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FernandoS27
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fd9e2d0073
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Implement 3D Textures
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2018-10-17 18:52:08 -04:00 |
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bunnei
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f912a82a8e
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Merge pull request #1497 from bunnei/flush-framebuffers
Implement flushing in the rasterizer cache
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2018-10-17 18:40:34 -04:00 |
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bunnei
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86dcf2942b
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Merge pull request #1496 from FernandoS27/tex-array
Implement Arrays on Tex Instruction
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2018-10-17 18:30:44 -04:00 |
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bunnei
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648b55c6b9
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gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
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2018-10-17 18:20:15 -04:00 |
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bunnei
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2a035a1f6f
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gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.
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2018-10-17 18:19:35 -04:00 |
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bunnei
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43b9494a0f
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gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
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2018-10-16 17:20:49 -04:00 |
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bunnei
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ee7c2dbf5a
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config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
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2018-10-16 17:02:29 -04:00 |
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bunnei
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91602de7f2
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rasterizer_cache: Refactor to support in-order flushing.
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2018-10-16 16:51:53 -04:00 |
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bunnei
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0e59291310
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gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
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2018-10-16 11:31:02 -04:00 |
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bunnei
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949d7832fa
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gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
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2018-10-16 11:31:02 -04:00 |
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bunnei
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5f79ba04bd
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gl_rasterizer_cache: Separate guest and host surface size managment.
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2018-10-16 11:31:01 -04:00 |
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bunnei
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58be4dff79
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gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
- This does not really have anything to do with OpenGL.
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2018-10-16 11:31:01 -04:00 |
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bunnei
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cf7b46c101
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gl_rasterizer_cache: Remove unused FlushSurface method.
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2018-10-16 11:31:01 -04:00 |
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bunnei
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3afdfd7bfa
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gl_rasterizer: Implement flushing.
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2018-10-16 11:31:01 -04:00 |
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bunnei
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b4e29ccb81
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gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
- These cannot be used within the cache, as they change cache state.
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2018-10-16 11:31:00 -04:00 |
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bunnei
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4e9683e9d5
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gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
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2018-10-16 11:31:00 -04:00 |
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bunnei
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0be7e82289
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rasterizer_cache: Reintroduce method for flushing.
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2018-10-16 11:31:00 -04:00 |
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bunnei
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9b929e934b
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gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
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2018-10-16 11:30:59 -04:00 |
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ReinUsesLisp
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b461342a84
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gl_shader_decompiler: Fixup style inconsistencies
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2018-10-15 15:35:26 -03:00 |
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ReinUsesLisp
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27916764b1
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gl_rasterizer: Silence implicit cast warning in glBindBufferRange
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2018-10-15 15:26:50 -03:00 |
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bunnei
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14286f70f0
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Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
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2018-10-14 14:44:24 -04:00 |
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FernandoS27
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1d6559fbd3
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Implement Arrays on Tex Instruction
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2018-10-14 13:31:02 -04:00 |
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FernandoS27
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d880b77698
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Fix TLDS
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2018-10-13 22:14:25 -04:00 |
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FernandoS27
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1ff20d8538
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Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
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2018-10-13 16:11:11 -04:00 |
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FernandoS27
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e0ca938b22
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Propagate depth and depth_block on modules using decoders
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2018-10-13 15:25:18 -04:00 |
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Hexagon12
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cbf723896f
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Added ASTC 5x4; 8x5
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2018-10-13 17:10:26 +03:00 |
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ReinUsesLisp
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17290a4416
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gl_shader_decompiler: Implement VMAD
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2018-10-11 04:15:10 -03:00 |
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bunnei
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6d82c4adf9
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Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
Fixed block height settings for RenderTargets and Depth Buffers
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2018-10-10 21:24:07 -04:00 |
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bunnei
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03ec936ca0
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Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
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2018-10-10 12:04:10 -04:00 |
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bunnei
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ee1b204749
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Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
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2018-10-10 11:51:29 -04:00 |
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FernandoS27
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5f4ee6f0c8
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Add memory Layout to Render Targets and Depth Buffers
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2018-10-09 22:28:19 -04:00 |
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FernandoS27
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af653906d0
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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2018-10-09 21:14:32 -04:00 |
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Lioncash
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6e27c5d4d1
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gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
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2018-10-09 15:44:37 -04:00 |
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FernandoS27
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be97fc884d
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Implement Scissor Test
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2018-10-08 21:36:23 -04:00 |
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FernandoS27
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30ff42b8cc
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Assert Scissor tests
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2018-10-08 20:49:36 -04:00 |
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ReinUsesLisp
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7c2d6ef210
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gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
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2018-10-07 17:36:00 -03:00 |
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ReinUsesLisp
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ee4d538850
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gl_shader_decompiler: Implement geometry shaders
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2018-10-07 17:36:00 -03:00 |
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bunnei
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2c0b0ad50d
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Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
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2018-10-06 23:18:52 -04:00 |
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bunnei
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1cc5e6e9bc
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Merge pull request #1437 from FernandoS27/tex-mode2
Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
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2018-10-06 23:14:27 -04:00 |
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ReinUsesLisp
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0ecd181cca
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gl_rasterizer: Fixup undefined behaviour in SetupDraw
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2018-10-06 23:22:48 -03:00 |
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FernandoS27
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752faff2bc
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Implemented Depth Compare and Shadow Samplers
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2018-10-06 11:27:54 -04:00 |
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bunnei
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011cf77796
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gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
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2018-10-06 03:20:04 -04:00 |
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bunnei
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749aef3dd0
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gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
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2018-10-06 03:20:04 -04:00 |
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ReinUsesLisp
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3e2380327a
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gl_rasterizer: Implement quads topology
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2018-10-04 00:03:44 -03:00 |
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FernandoS27
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f664437ae8
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Implemented Texture Processing Modes in TEXS and TLDS
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2018-10-03 08:41:12 -04:00 |
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ReinUsesLisp
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1835911425
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gl_rasterizer: Fixup unassigned point sizes
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2018-10-01 01:18:24 -03:00 |
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bunnei
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bc679c9b8c
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Merge pull request #1330 from raven02/tlds
TLDS: Add 1D sampler
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2018-09-30 21:53:38 -04:00 |
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