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popnhax_tools/omnimix/BM2DXFontScript.md
2024-05-03 21:52:50 +02:00

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# BM2DXFontScript format
BM2DXFontScript is the internal string formatting engine of the game.
Some of popnhax options use it as well.
It works a bit like printf so %s is our placeholder for the actual song/artist name (and since the function call is what it is, we cannot add new variables).
The different ways to alter texts are the following:
```
[f:] [/f] anything other than 0 seems to break SJIS characters (maybe something to switch to another codepage for titles like Τέλος ?)
[b:] [/b] Boldness
[pos:] [/pos] Position (seems to add a margin both left and right)
[p:] [/p] Padding (space between letters)
*[c:] [/c] Color (rgb)
[ol:] [/ol] OutLine
*[olc:] [/olc] OutLine Color (rgb)
[ds:] [/ds] Drop Shadow (adds a copy of same text behind, on bottom right)
*[dsc:] [/dsc] Drop Shadow Color (rgb)
[sx:] [/sx] Size x (text width) 0-100
[sy:] [/sy] Size y (text height) 0-100
[rz:] [/rz] Rotation along z axis (italic/slanted text)
[sz:] [/sz] Size (looks much bigger than sx and sy)
[a:] [/a] Unknown (alpha?)
[r:] [/r] Unknown
[br:] Unknown (and the closing bracket [/br] doesn't exist.. line break? brightness?)
```
`*` indicates the value is rgb as hex (eg. [c:ff0000] for bright red)
other tags all take a single numerical value to set effect intensity
Unknown tags have no effect in the context of the songlist..
TODO: Fuzz another part of the code which uses the format and see the effect