mirror of
https://github.com/shiroikitsu8/Bayshore_6r_legacy.git
synced 2024-11-24 07:40:15 +01:00
commit
eec96bd011
@ -422,10 +422,15 @@ export default class GameModule extends Module {
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ghostOpponentCar!.manufacturer = 12;
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ghostOpponentCar!.model = 105;
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ghostOpponentCar!.visualModel = 130;
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ghostOpponentCar!.regionId = 18;
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ghostOpponentCar!.country = 'GLB';
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}
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let randomRegionId = Math.floor(Math.random() * 47) + 1;
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ghostOpponentCar!.regionId = randomRegionId;
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if(ghostOpponentCar!.regionId === 0)
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{
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let randomRegionId = Math.floor(Math.random() * 47) + 1;
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ghostOpponentCar!.regionId = randomRegionId;
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}
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// Get Opponent 1 tune
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ghostOpponentCar!.tunePower = ghostHistoryData![i].opponent1TunePower!;
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@ -460,10 +465,15 @@ export default class GameModule extends Module {
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ghostOpponentCar2!.manufacturer = 12;
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ghostOpponentCar2!.model = 105;
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ghostOpponentCar2!.visualModel = 130;
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ghostOpponentCar2!.regionId = 18;
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ghostOpponentCar2!.country = 'GLB';
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}
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let randomRegionId = Math.floor(Math.random() * 47) + 1;
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ghostOpponentCar2!.regionId = randomRegionId;
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if(ghostOpponentCar!.regionId === 0)
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{
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let randomRegionId = Math.floor(Math.random() * 47) + 1;
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ghostOpponentCar2!.regionId = randomRegionId;
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}
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// Get Opponent 2 tune
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ghostOpponentCar2!.tunePower = ghostHistoryData![i].opponent2TunePower!;
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@ -495,10 +505,15 @@ export default class GameModule extends Module {
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ghostOpponentCar3!.manufacturer = 12;
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ghostOpponentCar3!.model = 105;
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ghostOpponentCar3!.visualModel = 130;
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ghostOpponentCar3!.regionId = 18;
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ghostOpponentCar3!.country = 'GLB';
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}
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let randomRegionId = Math.floor(Math.random() * 47) + 1;
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ghostOpponentCar3!.regionId = randomRegionId;
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if(ghostOpponentCar!.regionId === 0)
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{
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let randomRegionId = Math.floor(Math.random() * 47) + 1;
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ghostOpponentCar3!.regionId = randomRegionId;
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}
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// Get Opponent 3 tune
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ghostOpponentCar3!.tunePower = ghostHistoryData![i].opponent3TunePower!;
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@ -241,6 +241,7 @@ export default class GhostModule extends Module {
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if(checkOneParticipant)
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{
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let itemId = 0;
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// 16th - C1
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if(ocmEventDate.competitionId === 1)
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{
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@ -286,6 +287,66 @@ export default class GhostModule extends Module {
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{
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itemId = 47;
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}
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// 1st - C1
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else if(ocmEventDate.competitionId === 10)
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{
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itemId = 5;
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}
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// 2nd - Osaka
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else if(ocmEventDate.competitionId === 11)
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{
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itemId = 11;
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}
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// 3rd - Fukuoka
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else if(ocmEventDate.competitionId === 12)
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{
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itemId = 17;
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}
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// 4th - Nagoya
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else if(ocmEventDate.competitionId === 13)
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{
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itemId = 23;
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}
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// 5th - Yaesu
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else if(ocmEventDate.competitionId === 14)
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{
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itemId = 29;
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}
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// 9th - Hakone (Mt. Taikan)
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else if(ocmEventDate.competitionId === 15)
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{
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itemId = 53;
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}
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// 10th - Sub-center(Shibuya/Shinjuku)
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else if(ocmEventDate.competitionId === 16)
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{
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itemId = 93;
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}
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// 11th - Sub-center(Ikebukuro)
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else if(ocmEventDate.competitionId === 17)
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{
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itemId = 99;
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}
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// 12th - Kobe
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else if(ocmEventDate.competitionId === 18)
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{
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itemId = 105;
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}
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// 13th - New Belt Line
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else if(ocmEventDate.competitionId === 19)
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{
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itemId = 141;
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}
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// 14th - Yokohama
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else if(ocmEventDate.competitionId === 20)
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{
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itemId = 147;
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}
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// 15th - Hiroshima
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else if(ocmEventDate.competitionId === 21)
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{
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itemId = 153;
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}
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let checkNameplate = await prisma.carItem.count({
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where:{
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@ -9,7 +9,6 @@ export async function saveGhostHistory(body: wm.protobuf.SaveGameResultRequest)
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{
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console.log('Saving Ghost Battle History');
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let updateNewTrail: boolean = true;
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let saveExGhostHistory: any = {};
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if (body.car?.carId !== null && body.car?.carId !== undefined) {
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@ -133,9 +132,6 @@ export async function saveGhostHistory(body: wm.protobuf.SaveGameResultRequest)
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await prisma.ghostBattleRecord.create({
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data: saveExGhostHistory
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});
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// Return the value to 'BASE_PATH/src/util/games/ghost.ts'
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return { updateNewTrail }
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}
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@ -115,7 +115,7 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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// Ghost Battle by Level
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case wmproto.wm.protobuf.GhostSelectionMethod.GHOST_SELECT_BY_LEVEL:
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{
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console.log('Normal Ghost Mode Found');
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console.log('Normal Ghost Mode Found - Select by Level');
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ghost_historys = await ghost_history.saveGhostHistory(body);
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@ -128,7 +128,7 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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// Ghost Battle by Name
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case wmproto.wm.protobuf.GhostSelectionMethod.GHOST_SEARCH_BY_NAME:
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{
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console.log('Normal Ghost Mode Found');
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console.log('Normal Ghost Mode Found - Search by Name');
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ghost_historys = await ghost_history.saveGhostHistory(body);
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@ -141,7 +141,7 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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// Ghost Battle by Region
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case wmproto.wm.protobuf.GhostSelectionMethod.GHOST_SEARCH_BY_REGION:
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{
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console.log('Normal Ghost Mode Found');
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console.log('Normal Ghost Mode Found - Search by Region');
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ghost_historys = await ghost_history.saveGhostHistory(body);
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@ -154,7 +154,7 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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// Ghost Battle from History
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case wmproto.wm.protobuf.GhostSelectionMethod.GHOST_SELECT_FROM_HISTORY:
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{
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console.log('Normal Ghost Mode Found');
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console.log('Normal Ghost Mode Found - Select from History');
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ghost_historys = await ghost_history.saveGhostHistory(body);
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@ -167,7 +167,7 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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// Ghost Battle by Shop
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case wmproto.wm.protobuf.GhostSelectionMethod.GHOST_SEARCH_BY_SHOP:
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{
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console.log('Normal Ghost Mode Found');
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console.log('Normal Ghost Mode Found - Search by Shop');
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ghost_historys = await ghost_history.saveGhostHistory(body);
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@ -180,10 +180,12 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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// Crown Ghost Battle Mode
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case wmproto.wm.protobuf.GhostSelectionMethod.GHOST_SELECT_CROWN_MATCH:
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{
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// If not losing to the crown ghost battle
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console.log('Crown Ghost Mode Found');
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// Not losing to the crown ghost battle
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if (body.rgResult?.acquireCrown !== false && body.rgResult?.acquireCrown)
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{
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console.log('Crown Ghost Mode Found');
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console.log('Win the Crown Ghost Battle');
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// Get the ghost crown result
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let ghostResultCrown = body?.rgResult;
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@ -316,11 +318,17 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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}
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}
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ghost_historys = await ghost_history.saveGhostHistory(body);
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// Update the updateNewTrail value
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updateNewTrail = ghost_historys.updateNewTrail;
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updateNewTrail = true;
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}
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// Losing to the crown ghost battle
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else
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{
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console.log('Lose the Crown Ghost Battle');
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updateNewTrail = false;
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}
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await ghost_history.saveGhostHistory(body);
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break;
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}
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@ -333,16 +341,21 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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OCMModePlay = true;
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let saveExOCM: any = {};
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saveExOCM.carId = body.carId;
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if(body.rgResult?.competitionId){
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if(body.rgResult?.competitionId)
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{
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saveExOCM.competitionId = body.rgResult?.competitionId!;
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}
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if(body.rgResult?.periodId){
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if(body.rgResult?.periodId)
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{
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saveExOCM.periodId = body.rgResult?.periodId!;
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}
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else
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{
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saveExOCM.periodId = 0;
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}
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if(body.rgResult?.brakingPoint)
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{
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saveExOCM.brakingPoint = body.rgResult?.brakingPoint!;
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@ -351,7 +364,9 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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{
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saveExOCM.brakingPoint = 0;
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}
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if(body?.playedAt){
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if(body?.playedAt)
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{
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saveExOCM.playedAt = body?.playedAt!;
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}
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@ -364,7 +379,8 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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});
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// User's OCM Battle data available
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if(countOCM !== 0){
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if(countOCM !== 0)
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{
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console.log('OCM Play Record found');
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console.log('Updaing OCM Play Record entry');
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@ -377,7 +393,8 @@ export async function saveGhostBattleResult(body: wm.protobuf.SaveGameResultRequ
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});
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}
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// First time User playing OCM Battle
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else{
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else
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{
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console.log('OCM Play Record not found');
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console.log('Creating new OCM Play Record entry');
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File diff suppressed because it is too large
Load Diff
@ -59,7 +59,7 @@ export async function saveStoryResult(body: wm.protobuf.SaveGameResultRequest, c
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data.stClearBits = storyResult.stClearBits;
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}
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// Calling give meter reward function (BASE_PATH/src/util/meter_reward.ts)
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// Calling check step function (BASE_PATH/src/util/games/games_util/check_step.ts)
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let check_steps = await check_step.checkCurrentStep(body);
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// Set the ghost level to the correct level
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