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OpenParrot/README.md

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# OpenParrot
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Open Source version of TeknoParrot by NTA, avail and Reaver. Works in collaboration with [TeknoParrotUI](https://github.com/teknogods/TeknoParrotUI).
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[TeknoParrot Discord](https://discord.gg/kmWgGDe), development discussion is in the ``#openparrot-dev`` channel.
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[Bounties](https://docs.google.com/spreadsheets/d/1gC2vCqWq93Blmg6XsbVYxEsMU3y1p6WPzbnkbtrg_k0/edit?usp=sharing)
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# Compiling (VS 2019)
1. Execute ``premake.bat``, for older versions, please edit the bat accordingly.
2. Open in Visual Studio via .sln and compile. (x86 or x64)
# Adding support for new games
See STREAM: https://www.twitch.tv/videos/308359681
1. Run TeknoParrotUi with command line with some profile that is compatible with your game or create a new GameProfile with according buttons / JVS modes. (``TeknoParrotUi.exe --profile=ggxx.xml`` is very good for stick games)
2. Open game executable in [x64dbg](https://x64dbg.com/#start)
3. Write ``loadlib OpenParrot`` (or ``OpenParrot64``) in x64dbg command textbox with full directory to OpenParrot.
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6. The dll should now be loaded and you can work on the game.
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7. Remember to add signature of the game to ``GameDetect.cpp`` (Either PE CRC or byte pattern check. Check already existing ones)