Update readme
This commit is contained in:
parent
8fb7116d0c
commit
a1a6400d20
26
README.md
26
README.md
@ -1,22 +1,8 @@
|
||||
# OpenParrot
|
||||
# OpenParrot-Asakura
|
||||
Hyperspecialised fork of OpenParrot for Wangan Midnight Maximum Tune.
|
||||
|
||||
Open Source version of TeknoParrot by NTA, avail and Reaver. Works in collaboration with [TeknoParrotUI](https://github.com/teknogods/TeknoParrotUI).
|
||||
## Disclaimer
|
||||
Please do not ask me to contribute to the TeknoParrot project. I will decline. I will only reconsider if you make the ENTIRETY of TeknoParrot COMPLETELY open-source.
|
||||
|
||||
[TeknoParrot Discord](https://discord.gg/kmWgGDe), development discussion is in the ``#openparrot-dev`` channel.
|
||||
|
||||
[Bounties](https://docs.google.com/spreadsheets/d/1gC2vCqWq93Blmg6XsbVYxEsMU3y1p6WPzbnkbtrg_k0/edit?usp=sharing)
|
||||
|
||||
# Compiling (VS 2019)
|
||||
|
||||
1. Execute ``premake.bat``, for older versions, please edit the bat accordingly.
|
||||
2. Open in Visual Studio via .sln and compile. (x86 or x64)
|
||||
|
||||
# Adding support for new games
|
||||
|
||||
See STREAM: https://www.twitch.tv/videos/308359681
|
||||
|
||||
1. Run TeknoParrotUi with command line with some profile that is compatible with your game or create a new GameProfile with according buttons / JVS modes. (``TeknoParrotUi.exe --profile=ggxx.xml`` is very good for stick games)
|
||||
2. Open game executable in [x64dbg](https://x64dbg.com/#start)
|
||||
3. Write ``loadlib OpenParrot`` (or ``OpenParrot64``) in x64dbg command textbox with full directory to OpenParrot.
|
||||
6. The dll should now be loaded and you can work on the game.
|
||||
7. Remember to add signature of the game to ``GameDetect.cpp`` (Either PE CRC or byte pattern check. Check already existing ones)
|
||||
## How to use
|
||||
Don't, yet. (But you'd be able to use it with TeknoParrotUI or something.)
|
Loading…
x
Reference in New Issue
Block a user