16 lines
1.1 KiB
Markdown
16 lines
1.1 KiB
Markdown
# OpenParrot
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REQUIRED FOR THIS PROJECT: https://github.com/teknogods/TeknoParrotUI
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BOUNTIES FOR THIS PROJECT: https://docs.google.com/spreadsheets/d/1gC2vCqWq93Blmg6XsbVYxEsMU3y1p6WPzbnkbtrg_k0/edit?usp=sharing
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HOW TO COMPILE (VISUAL STUDIO):
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1. Execute premake.bat for vs2017, for older versions: please edit the bat accordingly.
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2. Open in Visual Studio via .sln and compile. (x86 or x64)
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How to easiest work on new titles: (For devs) (See STREAM: https://www.twitch.tv/videos/308359681 )
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1. Run TeknoParrotUi with command line with some profile that is compatible with your game or create a new XML with according buttons / jvs modes. (TeknoParrotUi.exe --profile=ggxx.xml very good for stick games)
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2. Open game executable in x64dbg ( https://x64dbg.com/#start )
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3. Write loadlib OpenParrot / loadlib OpenParrot64 in x64dbg command textbox with full directory to OpenParrot. (See STREAM: https://www.twitch.tv/videos/308359681 )
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6. The dll should now be loaded and you can work on the game.
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7. Remember to add signature of the game to the GameDetect.cpp (Either PE CRC or byte pattern check. Check already existing ones) |