1
0
mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-12-18 11:55:52 +01:00
MaiDXR/Assets/Scripts/Configs/ValueManager.cs

42 lines
856 B
C#
Raw Normal View History

2022-08-17 01:11:39 +02:00
using System.Collections;
using System;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ValueManager : MonoBehaviour
{
TMP_Text tmp;
2022-08-18 00:50:50 +02:00
public float Value;
2022-08-17 01:11:39 +02:00
float tempValue;
public bool isPointerDown = false;
void Start()
{
tmp = GetComponent<TMP_Text>();
}
void Update()
{
if (isPointerDown)
{
2022-08-18 00:50:50 +02:00
ChangeValueContinue(tempValue);
2022-08-17 01:11:39 +02:00
}
}
2022-08-18 00:50:50 +02:00
public void ChangeValueContinue(float value)
2022-08-17 01:11:39 +02:00
{
tempValue = value;
2022-08-19 17:51:47 +02:00
Value += Time.deltaTime * value;
2022-08-17 01:11:39 +02:00
tmp.text = String.Format("{0:F2}", Value);
isPointerDown = true;
}
public void PointerState(bool state)
{
isPointerDown = state;
}
2022-08-18 00:50:50 +02:00
public void ChangeValue(float value)
{
Value += value;
tmp.text = String.Format("{0:F2}", Value);
}
2022-08-17 01:11:39 +02:00
}