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MaiDXR/Assets/Scripts/Configs/ValueManager.cs

42 lines
856 B
C#

using System.Collections;
using System;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ValueManager : MonoBehaviour
{
TMP_Text tmp;
public float Value;
float tempValue;
public bool isPointerDown = false;
void Start()
{
tmp = GetComponent<TMP_Text>();
}
void Update()
{
if (isPointerDown)
{
ChangeValueContinue(tempValue);
}
}
public void ChangeValueContinue(float value)
{
tempValue = value;
Value += Time.deltaTime * value;
tmp.text = String.Format("{0:F2}", Value);
isPointerDown = true;
}
public void PointerState(bool state)
{
isPointerDown = state;
}
public void ChangeValue(float value)
{
Value += value;
tmp.text = String.Format("{0:F2}", Value);
}
}