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MaiDXR/Assets/Scripts/Configs/ButtonSettingManager.cs

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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using TMPro;
using WindowsInput.Native;
public class ButtonSettingManager : MonoBehaviour
{
public ButtonToKey Button;
TMP_Dropdown Dropdown;
void Start()
{
Dropdown = GetComponent<TMP_Dropdown>();
PopulateList();
GetKeyCode();
}
void GetKeyCode()
{
if (JsonConfig.HasKey(gameObject.name))
Dropdown.value = JsonConfig.GetInt(gameObject.name);
OnValueChanged(Dropdown.value);
}
public void OnValueChanged(int value)
{
Button.keyToPress = (VirtualKeyCode)Enum.GetValues(typeof(VirtualKeyCode)).GetValue(value);
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JsonConfig.SetInt(gameObject.name, value);
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}
void PopulateList()
{
string[] enumNames = Enum.GetNames(typeof(VirtualKeyCode));
List<string> keyNames = new List<string>(enumNames);
Dropdown.AddOptions(keyNames);
}
}