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MaiDXR/Assets/Scripts/IOs/RayManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class RayManager : MonoBehaviour
{
public bool RaySwitch = true;
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public float Distance = 0.4f;
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XRRayInteractor interactor;
XRInteractorLineVisual lineVisual;
LineRenderer lineRenderer;
void Start()
{
interactor = GetComponent<XRRayInteractor>();
lineVisual = GetComponent<XRInteractorLineVisual>();
lineRenderer = lineVisual.GetComponent<LineRenderer>();
}
// Update is called once per frame
void Update()
{
if (gameObject.transform.position.z > Distance || !RaySwitch)
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{
interactor.enabled = false;
lineRenderer.enabled = false;
lineVisual.enabled = false;
}
else
{
interactor.enabled = true;
lineRenderer.enabled = true;
lineVisual.enabled = true;
}
}
}