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MaiDXR/Assets/Scripts/ButtonToKey.cs

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using System;
using System.Runtime.InteropServices;
using UnityEngine;
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using WindowsInput.Native;
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public class ButtonToKey : MonoBehaviour
{
[DllImport("user32.dll")]
public static extern uint MapVirtualKey(uint uCode, uint uMapType);
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
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public VirtualKeyCode keyToPress;
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//public Light lightTarget;
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//public UnityEditor.Experimental.TerrainAPI.VirtualKeyCode Keys;
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void Start()
{
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//lightTarget.gameObject.SetActive(false);
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}
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private void OnTriggerEnter(Collider other)
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{
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
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//lightTarget.gameObject.SetActive(true);
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}
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private void OnTriggerExit(Collider other)
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{
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero);
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//lightTarget.gameObject.SetActive(false);
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}
}