mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-20 04:45:53 +01:00
117 lines
3.8 KiB
C#
117 lines
3.8 KiB
C#
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.IO;
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using System.Xml;
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using UnityEngine;
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using UnityEditor;
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public class BuildAssetBundles : MonoBehaviour
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{
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[MenuItem("Oculus/Tools/Build Mobile-Quest Expansion File", false, 100000)]
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public static void BuildBundles()
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{
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// Create expansion file directory and call build asset bundles
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string path = Application.dataPath + "/../Asset Bundles/";
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if (!System.IO.Directory.Exists(path))
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{
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System.IO.Directory.CreateDirectory(path);
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}
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BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.Android);
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// Rename asset bundle file to the proper obb string
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if (File.Exists(path + "Asset Bundles"))
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{
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string expansionName = "main." + PlayerSettings.Android.bundleVersionCode + "." + PlayerSettings.applicationIdentifier + ".obb";
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try
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{
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if (File.Exists(path + expansionName))
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{
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File.Delete(path + expansionName);
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}
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File.Move(path + "Asset Bundles", path + expansionName);
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UnityEngine.Debug.Log("OBB expansion file " + expansionName + " has been successfully created at " + path);
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UpdateAndroidManifest();
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError(e.Message);
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}
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}
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}
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public static void UpdateAndroidManifest()
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{
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string manifestFolder = Application.dataPath + "/Plugins/Android";
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try
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{
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// Load android manfiest file
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XmlDocument doc = new XmlDocument();
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doc.Load(manifestFolder + "/AndroidManifest.xml");
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string androidNamepsaceURI;
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XmlElement element = (XmlElement)doc.SelectSingleNode("/manifest");
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if(element == null)
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{
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UnityEngine.Debug.LogError("Could not find manifest tag in android manifest.");
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return;
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}
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// Get android namespace URI from the manifest
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androidNamepsaceURI = element.GetAttribute("xmlns:android");
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if (!string.IsNullOrEmpty(androidNamepsaceURI))
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{
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// Check if the android manifest already has the read external storage permission
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XmlNodeList nodeList = doc.SelectNodes("/manifest/application/uses-permission");
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foreach (XmlElement e in nodeList)
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{
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string attr = e.GetAttribute("name", androidNamepsaceURI);
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if (attr == "android.permission.READ_EXTERNAL_STORAGE")
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{
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UnityEngine.Debug.Log("Android manifest already has the proper permissions.");
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return;
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}
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}
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element = (XmlElement)doc.SelectSingleNode("/manifest/application");
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if (element != null)
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{
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// Insert read external storage permission
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XmlElement newElement = doc.CreateElement("uses-permission");
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newElement.SetAttribute("name", androidNamepsaceURI, "android.permission.READ_EXTERNAL_STORAGE");
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element.AppendChild(newElement);
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doc.Save(manifestFolder + "/AndroidManifest.xml");
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UnityEngine.Debug.Log("Successfully modified android manifest with external storage permission.");
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return;
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}
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}
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UnityEngine.Debug.LogError("Could not find android naemspace URI in android manifest.");
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError(e.Message);
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}
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}
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}
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