mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-23 22:04:49 +01:00
67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using UnityEngine;
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public class OVRResources : MonoBehaviour
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{
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private static AssetBundle resourceBundle;
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private static List<string> assetNames;
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public static UnityEngine.Object Load(string path)
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{
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if (Debug.isDebugBuild)
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{
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if(resourceBundle == null)
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{
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Debug.Log("[OVRResources] Resource bundle was not loaded successfully");
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return null;
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}
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var result = assetNames.Find(s => s.Contains(path.ToLower()));
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return resourceBundle.LoadAsset(result);
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}
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return Resources.Load(path);
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}
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public static T Load<T>(string path) where T : UnityEngine.Object
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{
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if (Debug.isDebugBuild)
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{
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if (resourceBundle == null)
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{
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Debug.Log("[OVRResources] Resource bundle was not loaded successfully");
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return null;
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}
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var result = assetNames.Find(s => s.Contains(path.ToLower()));
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return resourceBundle.LoadAsset<T>(result);
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}
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return Resources.Load<T>(path);
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}
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public static void SetResourceBundle(AssetBundle bundle)
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{
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resourceBundle = bundle;
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assetNames = new List<string>();
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assetNames.AddRange(resourceBundle.GetAllAssetNames());
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}
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}
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