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MaiDXR/Assets/Oculus/VR/Scripts/OVRResources.cs
2022-08-20 21:35:57 +02:00

67 lines
1.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEngine;
public class OVRResources : MonoBehaviour
{
private static AssetBundle resourceBundle;
private static List<string> assetNames;
public static UnityEngine.Object Load(string path)
{
if (Debug.isDebugBuild)
{
if(resourceBundle == null)
{
Debug.Log("[OVRResources] Resource bundle was not loaded successfully");
return null;
}
var result = assetNames.Find(s => s.Contains(path.ToLower()));
return resourceBundle.LoadAsset(result);
}
return Resources.Load(path);
}
public static T Load<T>(string path) where T : UnityEngine.Object
{
if (Debug.isDebugBuild)
{
if (resourceBundle == null)
{
Debug.Log("[OVRResources] Resource bundle was not loaded successfully");
return null;
}
var result = assetNames.Find(s => s.Contains(path.ToLower()));
return resourceBundle.LoadAsset<T>(result);
}
return Resources.Load<T>(path);
}
public static void SetResourceBundle(AssetBundle bundle)
{
resourceBundle = bundle;
assetNames = new List<string>();
assetNames.AddRange(resourceBundle.GetAllAssetNames());
}
}