mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-18 20:05:52 +01:00
68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
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using UnityEngine;
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using UnityEngine.Assertions;
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using System.Collections.Generic;
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namespace uWindowCapture
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{
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public class UwcWindowTextureManager : MonoBehaviour
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{
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[SerializeField] GameObject windowPrefab;
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Dictionary<int, UwcWindowTexture> windows_ = new Dictionary<int, UwcWindowTexture>();
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public Dictionary<int, UwcWindowTexture> windows
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{
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get { return windows_; }
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}
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UwcWindowTextureEvent onWindowTextureAdded_ = new UwcWindowTextureEvent();
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public UwcWindowTextureEvent onWindowTextureAdded
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{
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get { return onWindowTextureAdded_; }
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}
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UwcWindowTextureEvent onWindowTextureRemoved_ = new UwcWindowTextureEvent();
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public UwcWindowTextureEvent onWindowTextureRemoved
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{
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get { return onWindowTextureRemoved_; }
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}
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public UwcWindowTexture AddWindowTexture(UwcWindow window)
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{
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if (!windowPrefab) {
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Debug.LogError("windowPrefab is null.");
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return null;
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}
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var obj = Instantiate(windowPrefab, transform);
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var windowTexture = obj.GetComponent<UwcWindowTexture>();
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Assert.IsNotNull(windowTexture, "Prefab must have UwcWindowTexture component.");
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windowTexture.window = window;
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windowTexture.manager = this;
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windows_.Add(window.id, windowTexture);
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onWindowTextureAdded.Invoke(windowTexture);
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return windowTexture;
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}
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public void RemoveWindowTexture(UwcWindow window)
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{
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UwcWindowTexture windowTexture;
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windows_.TryGetValue(window.id, out windowTexture);
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if (windowTexture) {
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onWindowTextureRemoved.Invoke(windowTexture);
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windows_.Remove(window.id);
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Destroy(windowTexture.gameObject);
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}
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}
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public UwcWindowTexture Get(int id)
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{
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UwcWindowTexture window = null;
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windows.TryGetValue(id, out window);
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return window;
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}
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}
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}
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