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MaiDXR/Assets/uWindowCapture/Samples/Only Child Window/UwcChildWindowExample.cs

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2022-01-05 19:44:30 +01:00
using UnityEngine;
namespace uWindowCapture
{
[RequireComponent(typeof(UwcWindowTexture))]
public class UwcChildWindowExample : MonoBehaviour
{
[SerializeField]
string partialWindowName = "Unity";
Renderer renderer_;
UwcWindowTexture texture_;
UwcWindow window_;
void OnEnable()
{
texture_ = GetComponent<UwcWindowTexture>();
texture_.window = null;
texture_.searchTiming = WindowSearchTiming.Manual;
texture_.updateTitle = false;
texture_.createChildWindows = false;
texture_.updateScaleForcely = true;
renderer_ = GetComponent<Renderer>();
}
void OnDisable()
{
if (window_ != null) {
window_.onChildAdded.RemoveListener(OnChildAdded);
window_.onChildRemoved.RemoveListener(OnChildRemoved);
window_ = null;
}
if (texture_) {
texture_.window = null;
texture_ = null;
}
}
void Update()
{
UpdateRenderer();
UpdateWindow();
}
void UpdateRenderer()
{
if (renderer_) {
renderer_.enabled = texture_.window != null;
}
}
void UpdateWindow()
{
if (window_ != null) return;
var window = UwcManager.Find(partialWindowName, false);
if (window == null) return;
window_ = window;
window_.onChildAdded.AddListener(OnChildAdded);
window_.onChildRemoved.AddListener(OnChildRemoved);
}
void OnChildAdded(UwcWindow childWindow)
{
if (texture_) {
texture_.window = childWindow;
}
}
void OnChildRemoved(UwcWindow childWindow)
{
if (texture_.window == childWindow) {
texture_.window = null;
}
}
}
}