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Merge pull request #28 from xiaopeng12138/unity-2021-rework

Unity 2021 rework
This commit is contained in:
xpeng 2022-08-19 21:40:16 +02:00 committed by GitHub
commit 4f442df1a7
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211 changed files with 40903 additions and 9403 deletions

2
.gitignore vendored
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@ -483,4 +483,4 @@ FodyWeavers.xsd
# Additional files built by Visual Studio
# End of https://www.toptal.com/developers/gitignore/api/unity,visualstudio,visualstudiocode
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config.json

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonLock : MonoBehaviour
{
public List<GameObject> buttons;
bool isLocked = false;
Material material;
void Start()
{
material = GetComponent<Renderer>().material;
material.color = Color.green;
Debug.Log("ButtonLock Start");
}
// Update is called once per frame
void OnTriggerEnter(Collider other)
{
for (int i = 0; i < buttons.Count; i++)
{
buttons[i].SetActive(!buttons[i].activeSelf);
}
isLocked = !isLocked;
if (isLocked)
{
material.color = Color.red;
}
else
{
material.color = Color.green;
}
}
}

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@ -3,16 +3,9 @@ using UnityEngine;
public class CameraSmooth : MonoBehaviour {
public Transform target;
public float smoothSpeed = 0.125f;
public float smoothSpeed = 0.1f;
public Vector3 PositionOffset;
public int FPS = 60;
float elapsed;
Camera cam;
private void Start()
{
QualitySettings.vSyncCount = 1;
//Application.targetFrameRate = FPS;
}
void Update ()
{
transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);

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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using TMPro;
using WindowsInput.Native;
public class ButtonSettingManager : MonoBehaviour
{
public ButtonToKey Button;
TMP_Dropdown Dropdown;
void Start()
{
Dropdown = GetComponent<TMP_Dropdown>();
PopulateList();
GetKeyCode();
}
void GetKeyCode()
{
if (JsonConfig.HasKey(gameObject.name))
Dropdown.value = JsonConfig.GetInt(gameObject.name);
OnValueChanged(Dropdown.value);
}
public void OnValueChanged(int value)
{
Button.keyToPress = (VirtualKeyCode)Enum.GetValues(typeof(VirtualKeyCode)).GetValue(value);
JsonConfig.SetInt(gameObject.name, value);
}
void PopulateList()
{
string[] enumNames = Enum.GetNames(typeof(VirtualKeyCode));
List<string> keyNames = new List<string>(enumNames);
Dropdown.AddOptions(keyNames);
}
}

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@ -0,0 +1,104 @@
using TMPro;
using UnityEngine;
using uWindowCapture;
using UnityEngine.UI;
public class CaptureSettingManager : MonoBehaviour
{
public GameObject CaptureDisplay;
private UwcWindowTexture WindowTexture;
private Material WindowMaterial;
private TMP_Dropdown Dropdown;
private Toggle Toggle;
void Start()
{
WindowTexture = CaptureDisplay.GetComponent<UwcWindowTexture>();
WindowMaterial = CaptureDisplay.GetComponent<Renderer>().material;
Dropdown = GetComponent<TMP_Dropdown>();
Toggle = GetComponent<Toggle>();
switch (gameObject.name)
{
case "CPModeDropdown":
GetCPMode();
break;
case "CPDesktop":
GetCPDesktop();
break;
case "CPFPSDropdown":
GetCPFPS();
break;
case "CP1P":
GetCP1P();
break;
}
}
public void GetCPMode()
{
if (JsonConfig.HasKey("CaptureMode"))
Dropdown.value = JsonConfig.GetInt("CaptureMode");
SetCPMode();
}
public void GetCPDesktop()
{
if (JsonConfig.HasKey("CaptureDesktop"))
Toggle.isOn = JsonConfig.GetBoolean("CaptureDesktop");
SetCPDesktop();
}
public void GetCPFPS()
{
if (JsonConfig.HasKey("CaptureFPS"))
Dropdown.value = JsonConfig.GetInt("CaptureFPS");
SetCPFPS();
}
public void GetCP1P()
{
if (JsonConfig.HasKey("Capture1P"))
Toggle.isOn = JsonConfig.GetBoolean("Capture1P");
SetCP1P();
}
public void SetCPMode()
{
WindowTexture.captureMode = (CaptureMode)Dropdown.value - 1;
JsonConfig.SetInt("CaptureMode", Dropdown.value);
}
public void SetCPDesktop()
{
if (Toggle.isOn)
WindowTexture.type = WindowTextureType.Desktop;
else
WindowTexture.type = WindowTextureType.Window;
JsonConfig.SetBoolean("CaptureDesktop", Toggle.isOn);
}
public void SetCPFPS()
{
switch (Dropdown.value)
{
case 0:
WindowTexture.captureFrameRate = 30;
break;
case 1:
WindowTexture.captureFrameRate = 60;
break;
case 2:
WindowTexture.captureFrameRate = 90;
break;
case 3:
WindowTexture.captureFrameRate = 120;
break;
case 4:
WindowTexture.captureFrameRate = 144;
break;
}
JsonConfig.SetInt("CaptureFPS", Dropdown.value);
}
public void SetCP1P()
{
WindowMaterial.SetTextureScale("_MainTex",new Vector2(Toggle.isOn ? 1f : 0.5f, 1));
JsonConfig.SetBoolean("Capture1P", Toggle.isOn);
}
}

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@ -0,0 +1,52 @@
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine;
public class HapticSettingManager : MonoBehaviour
{
public List<Controllers> Controllers;
Slider Slider;
void Start()
{
Slider = GetComponent<Slider>();
switch (gameObject.name)
{
case "HpDuration":
GetHapticDuration();
break;
case "HpAmplitude":
GetHapticAmplitude();
break;
}
}
void GetHapticDuration()
{
if (JsonConfig.HasKey("HapticDuration"))
Slider.value = (float)JsonConfig.GetDouble("HapticDuration");
SetHapticDuration(Slider.value);
}
void GetHapticAmplitude()
{
if (JsonConfig.HasKey("HapticAmplitude"))
Slider.value = (float)JsonConfig.GetDouble("HapticAmplitude") * 10;
SetHapticAmplitude(Slider.value);
}
public void SetHapticDuration(float duration)
{
foreach (var controller in Controllers)
{
controller.duration = duration;
}
JsonConfig.SetDouble("HapticDuration", duration);
}
public void SetHapticAmplitude(float amplitude)
{
amplitude /= 10;
foreach (var controller in Controllers)
{
controller.amplitude = amplitude;
}
JsonConfig.SetDouble("HapticAmplitude", amplitude);
}
}

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@ -0,0 +1,111 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.IO;
using System.Linq;
public static class JsonConfig {
public static bool hasInitialized = false;
private static JObject config;
private static void ensureInitialization() {
if (hasInitialized)
return;
loadFile();
hasInitialized = true;
}
private static string getFileName() {
return Application.dataPath + "/../config.json";
}
private static void saveFile() {
File.WriteAllText(getFileName(), config.ToString());
}
private static void loadFile() {
if (File.Exists(getFileName()))
config = JObject.Parse(File.ReadAllText(getFileName()));
else {
config = new JObject();
saveFile();
}
}
public static void DeleteAll() {
ensureInitialization();
config.RemoveAll();
saveFile();
}
public static void DeleteKey(string key) {
ensureInitialization();
config.Remove(key);
saveFile();
}
public static bool HasKey(string key) {
ensureInitialization();
return config.ContainsKey(key);
}
public static void SetBoolean(string key, bool boolean) {
ensureInitialization();
config[key] = boolean;
saveFile();
}
public static void SetString(string key, string text) {
ensureInitialization();
config[key] = text;
saveFile();
}
public static void SetInt(string key, int number) {
ensureInitialization();
config[key] = number;
saveFile();
}
public static void SetDouble(string key, double number) {
ensureInitialization();
config[key] = number;
saveFile();
}
public static void SetFloatArray(string key, float[] numbers) {
ensureInitialization();
config[key] = JArray.FromObject(numbers);
saveFile();
}
public static void SetVector3(string key, Vector3 vector) {
SetFloatArray(key, new float[] { vector.x, vector.y, vector.z });
}
public static void SetQuaternion(string key, Quaternion quaternion) {
SetFloatArray(key, new float[] { quaternion.x, quaternion.y, quaternion.z, quaternion.w });
}
public static bool GetBoolean(string key) {
ensureInitialization();
return config.Value<bool>(key);
}
public static string GetString(string key) {
ensureInitialization();
return config.Value<string>(key);
}
public static int GetInt(string key) {
ensureInitialization();
return config.Value<int>(key);
}
public static double GetDouble(string key) {
ensureInitialization();
return config.Value<double>(key);
}
public static float[] GetFloatArray(string key) {
ensureInitialization();
return config.Value<JArray>(key).ToObject<float[]>();
}
public static Vector3 GetVector3(string key) {
return new Vector3(GetFloatArray(key)[0], GetFloatArray(key)[1], GetFloatArray(key)[2]);
}
public static Quaternion GetQuaternion(string key) {
return new Quaternion(GetFloatArray(key)[0], GetFloatArray(key)[1], GetFloatArray(key)[2], GetFloatArray(key)[3]);
}
}

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@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightSettingManager : MonoBehaviour
{
public List<GameObject> Lights;
public void OnStateChanges(bool isOn)
{
foreach (var light in Lights)
{
light.SetActive(isOn);
}
}
}

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@ -0,0 +1,59 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class Locker : MonoBehaviour
{
public float Delay = 2.0f;
float targetTime;
public List<GameObject> buttons;
public GameObject LocalMotion;
public List<GameObject> RayObjects;
bool isLocked = false;
Material material;
void Start()
{
targetTime = Delay;
material = GetComponent<Renderer>().material;
material.color = Color.green;
Debug.Log("ButtonLock Start");
}
// Update is called once per frame
void ToggleLocker()
{
ToggleButtons();
ToggleLocalmotion();
ToggleRay();
isLocked = !isLocked;
if (isLocked)
material.color = Color.red;
else
material.color = Color.green;
}
void OnTriggerStay(Collider other)
{
targetTime -= Time.deltaTime;
if (targetTime <= 0.0f)
{
ToggleLocker();
targetTime = Delay;
}
}
void ToggleLocalmotion()
{
LocalMotion.GetComponent<ContinuousMoveProviderBase>().enabled = !LocalMotion.GetComponent<ContinuousMoveProviderBase>().enabled;
LocalMotion.GetComponent<ContinuousTurnProviderBase>().enabled = !LocalMotion.GetComponent<ContinuousTurnProviderBase>().enabled;
}
void ToggleButtons()
{
for (int i = 0; i < buttons.Count; i++)
buttons[i].SetActive(!buttons[i].activeSelf);
}
void ToggleRay()
{
for (int i = 0; i < RayObjects.Count; i++)
RayObjects[i].GetComponent<RayManager>().RaySwitch= !RayObjects[i].GetComponent<RayManager>().RaySwitch;
}
}

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@ -0,0 +1,123 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class NoneVRSettingManager : MonoBehaviour
{
public GameObject NVRCameraObj;
public Camera NVRCamera;
public Transform NVRCameraTargetFP;
public Transform NVRCameraTargetTP;
public CameraSmooth CameraSmooth;
private TMP_Dropdown Dropdown;
private Slider Slider;
void Start()
{
Dropdown = GetComponent<TMP_Dropdown>();
Slider = GetComponent<Slider>();
switch (gameObject.name)
{
case "NVRModeDropdown":
GetNVRMode();
break;
case "NVRFOV":
GetNVRFOV();
break;
case "NVRFPSDropdown":
GetNVRFPS();
break;
case "TPCameraCube":
GetTPCamTransform();
break;
}
}
public void GetNVRMode()
{
if (JsonConfig.HasKey("NVRMode"))
Dropdown.value = JsonConfig.GetInt("NVRMode");
SetNVRMode();
}
public void GetNVRFOV()
{
if (JsonConfig.HasKey("NVRFOV"))
Slider.value = (float)JsonConfig.GetDouble("NVRFOV");
SetNVRFOV(Slider.value);
}
public void GetNVRFPS()
{
QualitySettings.vSyncCount = 0;
if (JsonConfig.HasKey("NVRFPS"))
Dropdown.value = JsonConfig.GetInt("NVRFPS");
SetNVRFPS();
}
public void GetTPCamTransform()
{
if (JsonConfig.HasKey("TPCamPosition"))
gameObject.transform.position = JsonConfig.GetVector3("TPCamPosition");
if (JsonConfig.HasKey("TPCamRotation"))
gameObject.transform.rotation = JsonConfig.GetQuaternion("TPCamRotation");
SetTPCamTransform();
}
public void SetNVRMode()
{
switch (Dropdown.value)
{
case 0:
if (NVRCameraObj.activeSelf)
NVRCameraObj.SetActive(false);
break;
case 1:
if (!NVRCameraObj.activeSelf)
NVRCameraObj.SetActive(true);
CameraSmooth.target = NVRCameraTargetFP;
break;
case 2:
if (!NVRCameraObj.activeSelf)
NVRCameraObj.SetActive(true);
CameraSmooth.target = NVRCameraTargetTP;
break;
}
JsonConfig.SetInt("NVRMode", Dropdown.value);
}
public void SetNVRFOV(float fov)
{
NVRCamera.fieldOfView = fov;
JsonConfig.SetDouble("NVRFOV", fov);
}
public void SetNVRFPS()
{
switch (Dropdown.value)
{
case 0:
Application.targetFrameRate = 15;
break;
case 1:
Application.targetFrameRate = 30;
break;
case 2:
Application.targetFrameRate = 45;
break;
case 3:
Application.targetFrameRate = 60;
break;
case 4:
Application.targetFrameRate = 90;
break;
case 5:
Application.targetFrameRate = 120;
break;
case 6:
Application.targetFrameRate = 144;
break;
}
JsonConfig.SetInt("NVRFPS", Dropdown.value);
}
public void SetTPCamTransform()
{
JsonConfig.SetVector3("TPCamPosition", gameObject.transform.position);
JsonConfig.SetQuaternion("TPCamRotation", gameObject.transform.rotation);
}
}

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@ -0,0 +1,102 @@
using UnityEngine.UI;
using UnityEngine;
public class PlayerSettingManager : MonoBehaviour
{
public Transform LHandTransform;
public Transform RHandTransform;
public Transform PlayerTransform;
private ValueManager PlayerHeightValue;
private Slider Slider;
void Start()
{
Slider = GetComponent<Slider>();
PlayerHeightValue = GetComponent<ValueManager>();
switch (gameObject.name)
{
case "PlayerHAdd":
case "PlayerHSub":
GetPlayerHeight();
break;
case "HandS":
GetHandSize();
break;
case "HandX":
GetHandPositionX();
SetHandPositionX(Slider.value);
break;
case "HandY":
GetHandPositionY();
SetHandPositionY(Slider.value);
break;
case "HandZ":
GetHandPositionZ();
SetHandPositionZ(Slider.value);
break;
}
}
public void GetPlayerHeight()
{
if (JsonConfig.HasKey("PlayerHeight"))
PlayerHeightValue.Value = (float)JsonConfig.GetDouble("PlayerHeight");
SetPlayerHeight();
}
public void GetHandSize()
{
if (JsonConfig.HasKey("HandSize"))
Slider.value = (float)JsonConfig.GetDouble("HandSize");
SetHandSize(Slider.value);
}
public void GetHandPositionX()
{
if (JsonConfig.HasKey("HandPosition"))
Slider.value = (float)JsonConfig.GetDouble("HandPositionX");
SetHandPositionX(Slider.value);
}
public void GetHandPositionY()
{
if (JsonConfig.HasKey("HandPosition"))
Slider.value = (float)JsonConfig.GetDouble("HandPositionY");
SetHandPositionY(Slider.value);
}
public void GetHandPositionZ()
{
if (JsonConfig.HasKey("HandPosition"))
Slider.value = (float)JsonConfig.GetDouble("HandPositionZ");
SetHandPositionZ(Slider.value);
}
public void SetPlayerHeight()
{
PlayerTransform.position = new Vector3(PlayerTransform.position.x, PlayerHeightValue.Value, PlayerTransform.position.z);
JsonConfig.SetDouble("PlayerHeight", PlayerHeightValue.Value);
}
public void SetHandSize(float value)
{
JsonConfig.SetDouble("HandSize", value);
value = value / 100;
LHandTransform.localScale = new Vector3(value, value, value);
RHandTransform.localScale = new Vector3(value, value, value);
}
public void SetHandPositionX(float value)
{
JsonConfig.SetDouble("HandPositionX", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(value, LHandTransform.localPosition.y, LHandTransform.localPosition.z);
RHandTransform.localPosition = new Vector3(-value, RHandTransform.localPosition.y, RHandTransform.localPosition.z);
}
public void SetHandPositionY(float value)
{
JsonConfig.SetDouble("HandPositionY", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, value, LHandTransform.localPosition.z);
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, value, RHandTransform.localPosition.z);
}
public void SetHandPositionZ(float value)
{
JsonConfig.SetDouble("HandPositionZ", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, LHandTransform.localPosition.y, value);
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, RHandTransform.localPosition.y, value);
}
}

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TabManager : MonoBehaviour
{
public GameObject Tab1Object;
public GameObject Tab2Object;
void Start()
{
OnTab1Click();
}
public void OnTab1Click()
{
Tab1Object.SetActive(true);
Tab2Object.SetActive(false);
}
public void OnTab2Click()
{
Tab1Object.SetActive(false);
Tab2Object.SetActive(true);
}
}

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@ -0,0 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class TouchSettingManager : MonoBehaviour
{
TMP_Dropdown Dropdown;
void Start()
{
Dropdown = GetComponent<TMP_Dropdown>();
GetTouchFPS();
}
void GetTouchFPS()
{
if (JsonConfig.HasKey("TouchFPS"))
Dropdown.value = JsonConfig.GetInt("TouchFPS");
SetTouchFPS();
}
public void SetTouchFPS()
{
switch (Dropdown.value)
{
case 0:
Time.fixedDeltaTime = 1 / 30f;
break;
case 1:
Time.fixedDeltaTime = 1 / 60f;
break;
case 2:
Time.fixedDeltaTime = 1 / 90f;
break;
case 3:
Time.fixedDeltaTime = 1 / 120f;
break;
case 4:
Time.fixedDeltaTime = 1 / 140f;
break;
case 5:
Time.fixedDeltaTime = 1 / 160f;
break;
case 6:
Time.fixedDeltaTime = 1 / 180f;
break;
case 7:
Time.fixedDeltaTime = 1 / 200f;
break;
}
JsonConfig.SetInt("TouchFPS", Dropdown.value);
}
}

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@ -0,0 +1,41 @@
using System.Collections;
using System;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ValueManager : MonoBehaviour
{
TMP_Text tmp;
public float Value;
float tempValue;
public bool isPointerDown = false;
void Start()
{
tmp = GetComponent<TMP_Text>();
}
void Update()
{
if (isPointerDown)
{
ChangeValueContinue(tempValue);
}
}
public void ChangeValueContinue(float value)
{
tempValue = value;
Value += Time.deltaTime * value;
tmp.text = String.Format("{0:F2}", Value);
isPointerDown = true;
}
public void PointerState(bool state)
{
isPointerDown = state;
}
public void ChangeValue(float value)
{
Value += value;
tmp.text = String.Format("{0:F2}", Value);
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: c8ef9c214e7bbfb428a17f25d6f8a44c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public class Controller : MonoBehaviour
public class Controllers : MonoBehaviour
{
public XRNode Hand;
InputDevice device;

View File

@ -6,7 +6,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Threading;
public class LedSerial : MonoBehaviour
public class LightManager : MonoBehaviour
{
static SerialPort p1Serial = new SerialPort ("COM51", 115200);
public List<List<byte>> dataListP1 = new List<List<byte>>();
@ -128,8 +128,8 @@ public class LedSerial : MonoBehaviour
int index = data[1];
mp = Convert.ToByte(127 * ((data[2]+data[3]+data[4]) / 765));
ringLeds[index].color = new Color32((byte)(data[2] - mp), (byte)(data[3] - mp), (byte)(data[4] - mp), 255);
if (!Serial.startUp)
Serial.startUp = true;
if (!SerialManager.startUp)
SerialManager.startUp = true;
break;
case 50:
case 51:

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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class RayManager : MonoBehaviour
{
public bool RaySwitch = true;
public float Distance = 0.3f;
XRRayInteractor interactor;
XRInteractorLineVisual lineVisual;
LineRenderer lineRenderer;
void Start()
{
interactor = GetComponent<XRRayInteractor>();
lineVisual = GetComponent<XRInteractorLineVisual>();
lineRenderer = lineVisual.GetComponent<LineRenderer>();
}
// Update is called once per frame
void Update()
{
if (gameObject.transform.position.z > Distance || !RaySwitch)
{
interactor.enabled = false;
lineRenderer.enabled = false;
lineVisual.enabled = false;
}
else
{
interactor.enabled = true;
lineRenderer.enabled = true;
lineVisual.enabled = true;
}
}
}

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