mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-11-24 03:50:10 +01:00
many fixs + clean code + 1p only
This commit is contained in:
parent
a8a923e923
commit
8ffaddf223
@ -9,30 +9,30 @@ LightingSettings:
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@ -41,16 +41,16 @@ LightingSettings:
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m_PVRFilterTypeDirect: 0
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@ -76,6 +76,6 @@ Material:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -98,7 +98,7 @@ LightmapSettings:
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 112000000, guid: d2a6251f24f8e024a9e5c6022e304ca2, type: 2}
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@ -533,7 +533,7 @@ GameObject:
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Transform:
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@ -849,7 +849,7 @@ Light:
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m_Lightmapping: 4
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m_Lightmapping: 1
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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@ -2221,6 +2221,18 @@ PrefabInstance:
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@ -4374,7 +4386,7 @@ MonoBehaviour:
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Hand: 3
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Hand: 5
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duration: 0.07
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amplitude: 1
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@ -4588,7 +4600,7 @@ MonoBehaviour:
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Hand: 4
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@ -4664,7 +4676,7 @@ Light:
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@ -4819,6 +4831,7 @@ MonoBehaviour:
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SmoothCameraObj: {fileID: 366364277}
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SmoothCamera: {fileID: 366364279}
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XROriginObj: {fileID: 1647048262}
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--- !u!114 &1647048263
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MonoBehaviour:
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@ -5013,7 +5026,6 @@ MonoBehaviour:
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- {fileID: 852770257}
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BodyLight: {fileID: 1297605544}
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DisplayLight: {fileID: 740743304}
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LightIntensity: 2
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--- !u!4 &1700545202
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--- !u!114 &1900118869
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@ -10,10 +10,6 @@ public class ButtonToKey : MonoBehaviour
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static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
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public VirtualKeyCode keyToPress;
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void Start()
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{
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}
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private void OnTriggerEnter(Collider other)
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{
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keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
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@ -5,7 +5,7 @@ public class CameraSmooth : MonoBehaviour {
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public Transform target;
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public float smoothSpeed = 0.125f;
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public Vector3 PositionOffset;
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void FixedUpdate ()
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void Update ()
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{
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transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);
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transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
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@ -5,61 +5,18 @@ using UnityEngine.XR;
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public class Controller : MonoBehaviour
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{
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// Start is called before the first frame update
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public InputDeviceRole Hand;
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//InputDevice device;
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public XRNode Hand;
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InputDevice device;
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public float duration;
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public float amplitude;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter(Collider other)
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{
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SendHapticOn(Hand, amplitude, duration);
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device = InputDevices.GetDeviceAtXRNode(Hand);
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device.SendHapticImpulse(0, amplitude, duration);
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}
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private void OnTriggerExit(Collider other)
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{
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SendHapticOn(Hand, amplitude, duration);
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SendHapticOff(Hand);
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}
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void SendHapticOn(InputDeviceRole Hand, float amplitude, float duration)
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{
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List<UnityEngine.XR.InputDevice> devices = new List<UnityEngine.XR.InputDevice>();
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InputDevices.GetDevicesWithRole(Hand, devices);
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uint channel = 0;
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foreach (var device in devices)
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{
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HapticCapabilities capabilities;
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if (device.TryGetHapticCapabilities(out capabilities))
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{
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if (capabilities.supportsImpulse)
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{
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device.SendHapticImpulse(channel, amplitude, duration);
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}
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}
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}
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}
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void SendHapticOff(InputDeviceRole Hand)
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{
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List<UnityEngine.XR.InputDevice> devices = new List<UnityEngine.XR.InputDevice>();
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InputDevices.GetDevicesWithRole(Hand, devices);
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foreach (var device in devices)
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{
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HapticCapabilities capabilities;
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if (device.TryGetHapticCapabilities(out capabilities))
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{
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if (capabilities.supportsImpulse)
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device.StopHaptics();
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}
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}
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device = InputDevices.GetDeviceAtXRNode(Hand);
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device.StopHaptics();
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}
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}
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@ -15,36 +15,18 @@ public class LedSerial : MonoBehaviour
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public Light[] Lights;
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public Light BodyLight;
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public Light DisplayLight;
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public float LightIntensity = 3f;
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Color32 PrevFadeColor;
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Color32 nowCorlor;
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void Start()
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{
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Debug.Log("Started LED Serial");
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p1Serial.Open();
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Debug.Log("LED Serial Started");
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}
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void Update()
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{
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//ReadPack();
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ReadData();
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UpdateLED();
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//FixLedPower();
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}
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void ReadPack()
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{
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ReadData();
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Debug.Log("RX: "+dataPacket[0]+"-"+
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dataPacket[1]+"-"+
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dataPacket[2]+"-"+
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dataPacket[3]+"-"+
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dataPacket[4]+"-"+
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dataPacket[5]+"-"+
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dataPacket[6]+"-"+
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dataPacket[7]+"-"+
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dataPacket[8]+"-"+
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dataPacket[9]+"-"+
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dataPacket[10]);
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}
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void ReadData()
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{
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@ -59,8 +41,7 @@ public class LedSerial : MonoBehaviour
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return;
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}
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incomPacket.Add(recivData);
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}
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}
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}
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void UpdateLED()
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@ -90,20 +71,19 @@ public class LedSerial : MonoBehaviour
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case 57:
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BodyLight.color = new Color32(dataPacket[5], dataPacket[5], dataPacket[5], 255);
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DisplayLight.color = new Color32(dataPacket[6], dataPacket[6], dataPacket[6], 255);
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dataPacket.Clear();
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break;
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}
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||||
}
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IEnumerator Fade(byte start, byte end, Light[] Lights, Color32 prevColor, Color32 nowColor, float duration)
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||||
{
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||||
duration = 4095 / duration * 8 / 1000;
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||||
//Debug.Log(duration);
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for (float time = 0f; time < duration; time += Time.deltaTime)
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||||
{
|
||||
float progress = time / duration;
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for (int i = start; i < end; i++)
|
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{
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Lights[i].color = Color.Lerp(prevColor, nowColor, progress);
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//yield return null;
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}
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yield return null;
|
||||
}
|
||||
@ -115,11 +95,4 @@ public class LedSerial : MonoBehaviour
|
||||
Lights[i].color = Color;
|
||||
}
|
||||
}
|
||||
void FixLedPower()
|
||||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
Lights[i].intensity = LightIntensity / (Lights[i].color.r / 2 + Lights[i].color.g / 2 + Lights[i].color.b / 2 + 0.1f) ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using System.IO.Ports;
|
||||
using System;
|
||||
using System.Collections;
|
||||
public class Serial : MonoBehaviour
|
||||
{
|
||||
static SerialPort p1Serial = new SerialPort ("COM5", 9600);
|
||||
@ -20,24 +20,19 @@ public class Serial : MonoBehaviour
|
||||
settingPacket[5] = 41;
|
||||
touchPacket[0] = 40;
|
||||
touchPacket[8] = 41;
|
||||
Debug.Log("Start Serial1");
|
||||
p1Serial.Open();
|
||||
Debug.Log("Serial Started");
|
||||
Debug.Log("Serial1 Started");
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
ReadPack();
|
||||
ReadData();
|
||||
if (!failed)
|
||||
TouchSetUp();
|
||||
SendTouch();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void TouchSetUp()
|
||||
void TouchSetUp()
|
||||
{
|
||||
switch (incomPacket[3])
|
||||
{
|
||||
@ -58,7 +53,7 @@ public class Serial : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadPack()
|
||||
void ReadData()
|
||||
{
|
||||
timer = 0f;
|
||||
if (p1Serial.BytesToRead == 6)
|
||||
@ -75,7 +70,7 @@ public class Serial : MonoBehaviour
|
||||
if(timer > 20f){ failed = true; break; }
|
||||
timer += Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendTouch()
|
||||
@ -86,7 +81,7 @@ public class Serial : MonoBehaviour
|
||||
|
||||
public static void ChangeTouch(int Area, bool State)
|
||||
{
|
||||
ByteArrayExt.SetBit(touchPacket, Area+8, State);
|
||||
ByteArrayExt.SetBit(touchPacket, Area+8, State);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using System.IO.Ports;
|
||||
using System;
|
||||
@ -19,6 +18,7 @@ public class Serial2 : MonoBehaviour
|
||||
settingPacket[5] = 41;
|
||||
touchPacket[0] = 40;
|
||||
touchPacket[8] = 41;
|
||||
Debug.Log("Start Serial2");
|
||||
p1Serial.Open();
|
||||
Debug.Log("Serial2 Started");
|
||||
}
|
||||
@ -29,10 +29,6 @@ public class Serial2 : MonoBehaviour
|
||||
if (!failed)
|
||||
TouchSetUp();
|
||||
}
|
||||
void FixedUpdate()
|
||||
{
|
||||
//SendTouch(); //Not send touch to p2 port
|
||||
}
|
||||
|
||||
private void TouchSetUp()
|
||||
{
|
||||
@ -74,16 +70,4 @@ public class Serial2 : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SendTouch()
|
||||
{
|
||||
if (startUp)
|
||||
p1Serial.Write(touchPacket, 0, 9);
|
||||
}
|
||||
|
||||
static void ChangeTouch(int Area, bool State)
|
||||
{
|
||||
if (startUp)
|
||||
ByteArrayExt.SetBit(touchPacket, Area+8, State);
|
||||
}
|
||||
}
|
@ -14,18 +14,18 @@ public class SettingsManager : MonoBehaviour
|
||||
public GameObject LHandObj;
|
||||
public GameObject RHandObj;
|
||||
public GameObject ScreenObj;
|
||||
public Material ScreenMaterial;
|
||||
public GameObject SmoothCameraObj;
|
||||
public Camera SmoothCamera;
|
||||
public GameObject XROriginObj;
|
||||
public GameObject[] ButtonObjs;
|
||||
public GameObject SelectButton;
|
||||
public GameObject HeadCube;
|
||||
void Start()
|
||||
private void Awake()
|
||||
{
|
||||
FirstStart();
|
||||
UpdateFromFile();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F5) | !FocusChecked)
|
||||
@ -36,7 +36,6 @@ public class SettingsManager : MonoBehaviour
|
||||
JsonStr = File.ReadAllText(JsonPath);
|
||||
Setting = JsonConvert.DeserializeObject<Settings>(JsonStr);
|
||||
UpdateFromFile();
|
||||
Debug.Log("Setting Updated");
|
||||
}
|
||||
}
|
||||
if (!Application.isFocused)
|
||||
@ -52,6 +51,7 @@ public class SettingsManager : MonoBehaviour
|
||||
XROriginScp.CameraYOffset = Setting.PlayerHigh;
|
||||
UwcWindowTexture ScreenScp = ScreenObj.GetComponent<UwcWindowTexture>();
|
||||
ScreenScp.captureFrameRate = Setting.CaptureFrameRate;
|
||||
ScreenMaterial.SetTextureScale("_MainTex",new Vector2(Setting.Capture1PlayerOnly ? 1f : 0.5f, 1));
|
||||
CameraSmooth CameraSmoothScp = SmoothCameraObj.GetComponent<CameraSmooth>();
|
||||
CameraSmoothScp.smoothSpeed = Setting.CameraSmooth;
|
||||
SmoothCamera.fieldOfView = Setting.CameraFOV;
|
||||
@ -74,10 +74,13 @@ public class SettingsManager : MonoBehaviour
|
||||
Button3Scp.keyToPress = (VirtualKeyCode)Enum.Parse(typeof(VirtualKeyCode), Setting.Button3);
|
||||
ButtonToKey Button4Scp = ButtonObjs[3].GetComponent<ButtonToKey>();
|
||||
Button4Scp.keyToPress = (VirtualKeyCode)Enum.Parse(typeof(VirtualKeyCode), Setting.Button4);
|
||||
Debug.Log("Setting Updated");
|
||||
}
|
||||
|
||||
void FirstStart()
|
||||
{
|
||||
Debug.Log("FirstStart");
|
||||
Debug.Log("Append Setting File");
|
||||
JsonPath = Path.GetDirectoryName(Application.dataPath) + "/Settings.json";
|
||||
Debug.Log(JsonPath);
|
||||
if (!File.Exists (JsonPath))
|
||||
@ -88,6 +91,7 @@ public class SettingsManager : MonoBehaviour
|
||||
HandPosition = new float[3]{2f, -2f, 7f},
|
||||
PlayerHigh = 180f,
|
||||
CaptureFrameRate = 90,
|
||||
Capture1PlayerOnly = false,
|
||||
TouchRefreshRate = 120,
|
||||
CameraSmooth = 0.05f,
|
||||
CameraFOV = 80f,
|
||||
@ -104,12 +108,12 @@ public class SettingsManager : MonoBehaviour
|
||||
JsonStr = JsonConvert.SerializeObject(Setting, Formatting.Indented);
|
||||
Debug.Log(JsonStr);
|
||||
File.AppendAllText(JsonPath, JsonStr);
|
||||
Debug.Log("Setting FileAppended");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Read Setting File");
|
||||
JsonStr = File.ReadAllText(JsonPath);
|
||||
Setting = JsonConvert.DeserializeObject<Settings>(JsonStr);
|
||||
}
|
||||
Debug.Log("Setting File Readed");
|
||||
}
|
||||
|
||||
}
|
||||
@ -119,6 +123,7 @@ public class Settings
|
||||
public float[] HandPosition { get; set; }
|
||||
public float PlayerHigh { get; set; }
|
||||
public int CaptureFrameRate { get; set; }
|
||||
public bool Capture1PlayerOnly { get; set; }
|
||||
public float TouchRefreshRate { get; set; }
|
||||
public float CameraSmooth { get; set; }
|
||||
public float CameraFOV { get; set; }
|
||||
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
executionOrder: -50
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
@ -1,5 +1,3 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
|
@ -1,22 +1,7 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class TouchToSerial : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
//Serial.SendTouch();
|
||||
}
|
||||
|
||||
public int Area;
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ Material:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: uWC_Unlit
|
||||
m_Shader: {fileID: 4800000, guid: 6661b5a6c9b5f6e45ae07f0fa22876e2, type: 3}
|
||||
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION
|
||||
m_ShaderKeywords: UWC_FLIP_Y _ALPHAPREMULTIPLY_ON _EMISSION
|
||||
m_LightmapFlags: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
@ -41,7 +41,7 @@ Material:
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Scale: {x: 0.5, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
@ -55,7 +55,6 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _Bend: 0
|
||||
- _BlendDst: 10
|
||||
@ -67,7 +66,7 @@ Material:
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 10
|
||||
- _FlipX: 0
|
||||
- _FlipY: 0
|
||||
- _FlipY: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
|
@ -1,18 +1,16 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.15.12",
|
||||
"com.unity.collab-proxy": "1.15.13",
|
||||
"com.unity.ide.rider": "2.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.14",
|
||||
"com.unity.ide.vscode": "1.2.4",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.nuget.newtonsoft-json": "2.0.2",
|
||||
"com.unity.test-framework": "1.1.30",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.4.8",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.xr.interaction.toolkit": "2.0.0-pre.7",
|
||||
"com.unity.xr.interaction.toolkit": "2.0.1",
|
||||
"com.unity.xr.management": "4.2.1",
|
||||
"com.unity.xr.mock-hmd": "1.3.0-preview.1",
|
||||
"com.unity.xr.oculus": "1.11.2",
|
||||
"com.unity.xr.openxr": "1.3.1",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.15.12",
|
||||
"version": "1.15.13",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@ -35,7 +35,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.4",
|
||||
"version": "1.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
@ -74,7 +74,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.30",
|
||||
"version": "1.1.31",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@ -115,7 +115,7 @@
|
||||
}
|
||||
},
|
||||
"com.unity.xr.core-utils": {
|
||||
"version": "2.0.0-pre.6",
|
||||
"version": "2.0.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@ -124,13 +124,13 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.xr.interaction.toolkit": {
|
||||
"version": "2.0.0-pre.7",
|
||||
"version": "2.0.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.inputsystem": "1.2.0",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.xr.core-utils": "2.0.0-pre.6",
|
||||
"com.unity.xr.core-utils": "2.0.0",
|
||||
"com.unity.xr.legacyinputhelpers": "2.1.8",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
@ -161,25 +161,6 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.xr.mock-hmd": {
|
||||
"version": "1.3.0-preview.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.xr.management": "4.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.xr.oculus": {
|
||||
"version": "1.11.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.xr.management": "4.2.0",
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.xr.openxr": {
|
||||
"version": "1.3.1",
|
||||
"depth": 0,
|
||||
|
@ -28,6 +28,7 @@ GraphicsSettings:
|
||||
m_LensFlare:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_VideoShadersIncludeMode: 2
|
||||
m_AlwaysIncludedShaders:
|
||||
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
||||
@ -36,8 +37,7 @@ GraphicsSettings:
|
||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_CustomRenderPipeline: {fileID: 0}
|
||||
m_TransparencySortMode: 0
|
||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||
@ -59,5 +59,5 @@ GraphicsSettings:
|
||||
m_AlbedoSwatchInfos: []
|
||||
m_LightsUseLinearIntensity: 0
|
||||
m_LightsUseColorTemperature: 0
|
||||
m_DefaultRenderingLayerMask: 1
|
||||
m_LogWhenShaderIsCompiled: 0
|
||||
m_AllowEnlightenSupportForUpgradedProject: 0
|
||||
|
@ -47,7 +47,7 @@ PlayerSettings:
|
||||
defaultScreenWidthWeb: 960
|
||||
defaultScreenHeightWeb: 600
|
||||
m_StereoRenderingPath: 0
|
||||
m_ActiveColorSpace: 0
|
||||
m_ActiveColorSpace: 1
|
||||
m_MTRendering: 1
|
||||
mipStripping: 0
|
||||
numberOfMipsStripped: 0
|
||||
@ -85,9 +85,9 @@ PlayerSettings:
|
||||
hideHomeButton: 0
|
||||
submitAnalytics: 1
|
||||
usePlayerLog: 1
|
||||
bakeCollisionMeshes: 0
|
||||
forceSingleInstance: 0
|
||||
useFlipModelSwapchain: 1
|
||||
bakeCollisionMeshes: 1
|
||||
forceSingleInstance: 1
|
||||
useFlipModelSwapchain: 0
|
||||
resizableWindow: 1
|
||||
useMacAppStoreValidation: 0
|
||||
macAppStoreCategory: public.app-category.games
|
||||
@ -183,6 +183,7 @@ PlayerSettings:
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
m_HolographicPauseOnTrackingLoss: 1
|
||||
@ -349,7 +350,7 @@ PlayerSettings:
|
||||
- m_BuildTarget: iOSSupport
|
||||
m_GraphicsJobs: 0
|
||||
- m_BuildTarget: WindowsStandaloneSupport
|
||||
m_GraphicsJobs: 0
|
||||
m_GraphicsJobs: 1
|
||||
- m_BuildTarget: XboxOnePlayer
|
||||
m_GraphicsJobs: 1
|
||||
- m_BuildTarget: LuminSupport
|
||||
@ -384,7 +385,7 @@ PlayerSettings:
|
||||
m_Automatic: 1
|
||||
- m_BuildTarget: WindowsStandaloneSupport
|
||||
m_APIs: 0200000015000000
|
||||
m_Automatic: 0
|
||||
m_Automatic: 1
|
||||
m_BuildTargetVRSettings:
|
||||
- m_BuildTarget: Standalone
|
||||
m_Enabled: 0
|
||||
@ -401,8 +402,11 @@ PlayerSettings:
|
||||
tvOS: 1
|
||||
m_BuildTargetGroupLightmapEncodingQuality:
|
||||
- m_BuildTarget: Standalone
|
||||
m_EncodingQuality: 0
|
||||
m_BuildTargetGroupLightmapSettings: []
|
||||
m_EncodingQuality: 1
|
||||
m_BuildTargetGroupLightmapSettings:
|
||||
- m_BuildTarget: Standalone
|
||||
m_TextureStreamingEnabled: 0
|
||||
m_TextureStreamingPriority: 0
|
||||
m_BuildTargetNormalMapEncoding: []
|
||||
playModeTestRunnerEnabled: 0
|
||||
runPlayModeTestAsEditModeTest: 0
|
||||
|
@ -4,7 +4,7 @@
|
||||
QualitySettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 6
|
||||
m_CurrentQuality: 0
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 2
|
||||
name: Very Low
|
||||
@ -80,26 +80,26 @@ QualitySettings:
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Medium
|
||||
pixelLightCount: 3
|
||||
shadows: 0
|
||||
pixelLightCount: 1
|
||||
shadows: 1
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 0
|
||||
shadowNearPlaneOffset: 0
|
||||
shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 1
|
||||
textureQuality: 1
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 0
|
||||
lodBias: 2
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
@ -107,7 +107,7 @@ QualitySettings:
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
particleRaycastBudget: 64
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
@ -116,7 +116,7 @@ QualitySettings:
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: High
|
||||
pixelLightCount: 12
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
@ -152,24 +152,24 @@ QualitySettings:
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
pixelLightCount: 12
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
pixelLightCount: 3
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 50
|
||||
shadowCascades: 2
|
||||
shadowDistance: 70
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 2
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
@ -188,9 +188,9 @@ QualitySettings:
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 12
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
shadowResolution: 3
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
@ -198,11 +198,11 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 4
|
||||
skinWeights: 255
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 4
|
||||
softParticles: 0
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
@ -222,51 +222,17 @@ QualitySettings:
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: VR
|
||||
pixelLightCount: 3
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 0
|
||||
shadowNearPlaneOffset: 0
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 1
|
||||
textureQuality: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 0
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
CloudRendering: 5
|
||||
GameCoreScarlett: 5
|
||||
GameCoreXboxOne: 5
|
||||
Lumin: 5
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PSP2: 2
|
||||
PS5: 5
|
||||
Stadia: 5
|
||||
Standalone: 6
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
|
Loading…
Reference in New Issue
Block a user