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mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-11-13 16:00:47 +01:00

multiplayer color identify

This commit is contained in:
xpeng 2022-08-27 02:19:29 +02:00
parent 42662152ee
commit 9d02f0585e
13 changed files with 387 additions and 116 deletions

127
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@ -84,12 +84,15 @@ public class CaptureSettingManager : MonoBehaviour
WindowTexture.captureFrameRate = 60;
break;
case 2:
WindowTexture.captureFrameRate = 90;
WindowTexture.captureFrameRate = 72;
break;
case 3:
WindowTexture.captureFrameRate = 120;
WindowTexture.captureFrameRate = 90;
break;
case 4:
WindowTexture.captureFrameRate = 120;
break;
case 5:
WindowTexture.captureFrameRate = 144;
break;
}

View File

@ -30,6 +30,9 @@ public class NoneVRSettingManager : MonoBehaviour
case "TPCameraCube":
GetTPCamTransform();
break;
case "NVRCamera":
GetNVRSmoothSpeed();
break;
}
}
@ -37,9 +40,13 @@ public class NoneVRSettingManager : MonoBehaviour
{
if (JsonConfig.HasKey("NVRMode"))
Dropdown.value = JsonConfig.GetInt("NVRMode");
SetNVRMode();
}
void GetNVRSmoothSpeed()
{
if (JsonConfig.HasKey("NVRCameraSmooth"))
CameraSmooth.smoothSpeed = (float)JsonConfig.GetDouble("NVRCameraSmooth");
SetNVRMode();
SetNVRSmoothSpeed();
}
public void GetNVRFOV()
{
@ -76,18 +83,23 @@ public class NoneVRSettingManager : MonoBehaviour
if (!NVRCameraObj.activeSelf)
NVRCameraObj.SetActive(true);
CameraSmooth.target = NVRCameraTargetFP;
NVRCamera.cullingMask |= 1 << LayerMask.NameToLayer("FPSBlock"); // Enable FPBlock
NVRCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TPSBlock")); // Disable TPBlock
NVRCamera.cullingMask |= 1 << LayerMask.NameToLayer("TPSBlock"); // Enable TPBlock Layer Mask
NVRCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FPSBlock")); // Disable FPBlock Layer Mask
break;
case 2:
if (!NVRCameraObj.activeSelf)
NVRCameraObj.SetActive(true);
CameraSmooth.target = NVRCameraTargetTP;
NVRCamera.cullingMask |= 1 << LayerMask.NameToLayer("TPSBlock"); // Enable TPBlock
NVRCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FPSBlock")); // Disable FPBlock
NVRCamera.cullingMask |= 1 << LayerMask.NameToLayer("FPSBlock"); // Enable FPBlock Layer Mask
NVRCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TPSBlock")); // Disable TPBlock Layer Mask
break;
}
JsonConfig.SetInt("NVRMode", Dropdown.value);
}
void SetNVRSmoothSpeed()
{
JsonConfig.SetDouble("NVRCameraSmooth", CameraSmooth.smoothSpeed);
}
public void SetNVRFOV(float fov)
@ -112,12 +124,15 @@ public class NoneVRSettingManager : MonoBehaviour
Application.targetFrameRate = 60;
break;
case 4:
Application.targetFrameRate = 90;
Application.targetFrameRate = 72;
break;
case 5:
Application.targetFrameRate = 120;
Application.targetFrameRate = 90;
break;
case 6:
Application.targetFrameRate = 120;
break;
case 7:
Application.targetFrameRate = 144;
break;
}

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@ -5,16 +5,20 @@ using UnityEngine.XR.Interaction.Toolkit;
public class NetworkPlayer : NetworkBehaviour
{
public Vector2 Player1Position = new Vector2(-0.75f, 0);
public Vector2 Player2Position = new Vector2(0.75f, 0);
public Vector2 Player1Position = new Vector2(-0.6f, 0.5f);
public Vector2 Player2Position = new Vector2(0.6f, 0.5f);
public Material MaterialP1 = null;
public Material MaterialP2 = null;
public float HandHueShift = 0.2f;
public override void OnNetworkSpawn()
{
//base.OnNetworkSpawn();
DisableClientInput();
SetMaterials();
}
private void DisableClientInput()
{
if (!IsOwner)
{
var clientMoveProvider = GetComponent<ActionBasedContinuousMoveProvider>();
@ -49,15 +53,37 @@ public class NetworkPlayer : NetworkBehaviour
//clientOVRManager.SetActive(false);
}
}
private void SetMaterials()
{
var HeadMat = transform.Find("Camera Offset").Find("Main Camera").Find("HeadCube").gameObject.GetComponent<Renderer>().material;
var LHandMat = transform.Find("Camera Offset").Find("LeftHand Controller").Find("LHand").GetComponent<Renderer>().material;
var RHandMat = transform.Find("Camera Offset").Find("RightHand Controller").Find("RHand").GetComponent<Renderer>().material;
if (IsOwnedByServer)
{
HeadMat = MaterialP1;
}
else
{
HeadMat = MaterialP2;
float LH, LS, LV; float RH, RS, RV;
Color.RGBToHSV(LHandMat.color, out LH, out LS, out LV);
Color.RGBToHSV(RHandMat.color, out RH, out RS, out RV);
LH += HandHueShift; RH += HandHueShift;
LHandMat.color = Color.HSVToRGB(LH, RS, RV);
RHandMat.color = Color.HSVToRGB(RH, RS, RV);
}
}
private void Start()
{
if (IsHost)
{
transform.position = new Vector3(Player1Position.x, transform.position.y, Player1Position.y);
transform.position = new Vector3(Player1Position.x, transform.position.y, transform.position.z + Player1Position.y);
}
else
{
transform.position = new Vector3(Player2Position.x, transform.position.y, Player2Position.y);
transform.position = new Vector3(Player2Position.x, transform.position.y, transform.position.z + Player2Position.y);
}
}
}

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