mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-18 11:55:52 +01:00
90 lines
3.3 KiB
C#
90 lines
3.3 KiB
C#
using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.InputSystem.XR;
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using UnityEngine.XR.Interaction.Toolkit;
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public class NetworkPlayer : NetworkBehaviour
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{
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public Vector2 Player1Position = new Vector2(-0.6f, 0.5f);
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public Vector2 Player2Position = new Vector2(0.6f, 0.5f);
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public Material MaterialP1 = null;
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public Material MaterialP2 = null;
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public float HandHueShift = 0.2f;
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public override void OnNetworkSpawn()
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{
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DisableClientInput();
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SetMaterials();
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}
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private void DisableClientInput()
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{
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if (!IsOwner)
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{
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var clientMoveProvider = GetComponent<ActionBasedContinuousMoveProvider>();
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var clientTurnProvider = GetComponent<ActionBasedContinuousTurnProvider>();
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var clientControllers = GetComponentsInChildren<ActionBasedController>();
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var clientRays = GetComponentsInChildren<RayManager>();
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var clientHaptics = GetComponentsInChildren<ControllerHapticManager>();
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var clientHead = GetComponentInChildren<TrackedPoseDriver>();
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var clientCamera = GetComponentInChildren<Camera>();
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var clientAudioListener = GetComponentInChildren<AudioListener>();
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var clientLIV = GetComponent<LIV.SDK.Unity.LIV>();
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//var clientOVRManager = gameObject.transform.Find("OVRManager").gameObject;
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clientCamera.enabled = false;
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clientAudioListener.enabled = false;
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clientMoveProvider.enabled = false;
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clientTurnProvider.enabled = false;
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clientHead.enabled = false;
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foreach (var ray in clientRays)
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{
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ray.RaySwitch = false;
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}
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foreach (var controller in clientControllers)
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{
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controller.enabled = false;
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}
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foreach (var haptic in clientHaptics)
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{
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Destroy(haptic);
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}
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clientLIV.enabled = false;
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//clientOVRManager.SetActive(false);
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}
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}
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private void SetMaterials()
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{
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var HeadMat = transform.Find("Camera Offset").Find("Main Camera").Find("HeadCube").gameObject.GetComponent<Renderer>().material;
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var LHandMat = transform.Find("Camera Offset").Find("LeftHand Controller").Find("LHand").GetComponent<Renderer>().material;
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var RHandMat = transform.Find("Camera Offset").Find("RightHand Controller").Find("RHand").GetComponent<Renderer>().material;
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if (IsOwnedByServer)
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{
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HeadMat = MaterialP1;
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}
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else
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{
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HeadMat = MaterialP2;
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float LH, LS, LV; float RH, RS, RV;
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Color.RGBToHSV(LHandMat.color, out LH, out LS, out LV);
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Color.RGBToHSV(RHandMat.color, out RH, out RS, out RV);
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LH += HandHueShift; RH += HandHueShift;
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LHandMat.color = Color.HSVToRGB(LH, RS, RV);
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RHandMat.color = Color.HSVToRGB(RH, RS, RV);
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}
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}
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private void Start()
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{
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if (IsHost)
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{
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transform.position = new Vector3(Player1Position.x, transform.position.y, transform.position.z + Player1Position.y);
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}
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else
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{
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transform.position = new Vector3(Player2Position.x, transform.position.y, transform.position.z + Player2Position.y);
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}
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}
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}
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