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4639
Assets/Scenes/MainScene.unity
Normal file
4639
Assets/Scenes/MainScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Assets/Scenes/MainScene/LightingData.asset
Normal file
BIN
Assets/Scenes/MainScene/LightingData.asset
Normal file
Binary file not shown.
BIN
Assets/Scenes/MainScene/Lightmap-0_comp_dir.png
Normal file
BIN
Assets/Scenes/MainScene/Lightmap-0_comp_dir.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 499 KiB |
BIN
Assets/Scenes/MainScene/Lightmap-0_comp_light.exr
Normal file
BIN
Assets/Scenes/MainScene/Lightmap-0_comp_light.exr
Normal file
Binary file not shown.
BIN
Assets/Scenes/MainScene/ReflectionProbe-0.exr
Normal file
BIN
Assets/Scenes/MainScene/ReflectionProbe-0.exr
Normal file
Binary file not shown.
27
Assets/Scripts/ButtonToKey.cs
Normal file
27
Assets/Scripts/ButtonToKey.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using UnityEngine;
|
||||||
|
using WindowsInput.Native;
|
||||||
|
public class ButtonToKey : MonoBehaviour
|
||||||
|
{
|
||||||
|
[DllImport("user32.dll")]
|
||||||
|
public static extern uint MapVirtualKey(uint uCode, uint uMapType);
|
||||||
|
[DllImport("user32.dll")]
|
||||||
|
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
|
||||||
|
public VirtualKeyCode keyToPress;
|
||||||
|
|
||||||
|
private int _insideColliderCount = 0;
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
_insideColliderCount += 1;
|
||||||
|
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
_insideColliderCount -= 1;
|
||||||
|
_insideColliderCount = Mathf.Max(0, _insideColliderCount);
|
||||||
|
if (_insideColliderCount == 0)
|
||||||
|
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero);
|
||||||
|
}
|
||||||
|
}
|
21
Assets/Scripts/CameraSmooth.cs
Normal file
21
Assets/Scripts/CameraSmooth.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
[RequireComponent(typeof(Camera))]
|
||||||
|
public class CameraSmooth : MonoBehaviour {
|
||||||
|
|
||||||
|
public Transform target;
|
||||||
|
public float smoothSpeed = 0.125f;
|
||||||
|
public Vector3 PositionOffset;
|
||||||
|
public int FPS = 60;
|
||||||
|
float elapsed;
|
||||||
|
Camera cam;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
QualitySettings.vSyncCount = 1;
|
||||||
|
//Application.targetFrameRate = FPS;
|
||||||
|
}
|
||||||
|
void Update ()
|
||||||
|
{
|
||||||
|
transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);
|
||||||
|
transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
|
||||||
|
}
|
||||||
|
}
|
21
Assets/Scripts/Controllers.cs
Normal file
21
Assets/Scripts/Controllers.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR;
|
||||||
|
public class Controllers : MonoBehaviour
|
||||||
|
{
|
||||||
|
public XRNode Hand;
|
||||||
|
InputDevice device;
|
||||||
|
public float duration;
|
||||||
|
public float amplitude;
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
device = InputDevices.GetDeviceAtXRNode(Hand);
|
||||||
|
device.SendHapticImpulse(0, amplitude, duration);
|
||||||
|
}
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
device = InputDevices.GetDeviceAtXRNode(Hand);
|
||||||
|
device.StopHaptics();
|
||||||
|
}
|
||||||
|
}
|
177
Assets/Scripts/LightManager.cs
Normal file
177
Assets/Scripts/LightManager.cs
Normal file
@ -0,0 +1,177 @@
|
|||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using System.IO.Ports;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
public class LightManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
static SerialPort p1Serial = new SerialPort ("COM51", 115200);
|
||||||
|
public List<List<byte>> dataListP1 = new List<List<byte>>();
|
||||||
|
public List<List<byte>> dataListStreamP1 = new List<List<byte>>();
|
||||||
|
public List<List<byte>> dataListInstantP1 = new List<List<byte>>();
|
||||||
|
static bool isUpdateCMD = false;
|
||||||
|
public List<Light> RingLeds = new List<Light>();
|
||||||
|
public Light BodyLed;
|
||||||
|
public Light DisplayLed;
|
||||||
|
public float BodyLedIntensity = 0.0f;
|
||||||
|
public float DisplayLedIntensity = 0.0f;
|
||||||
|
Color32 PrevFadeColor;
|
||||||
|
Color32 nowCorlor;
|
||||||
|
Thread thread;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Debug.Log("Started LED Serial");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
p1Serial.Open();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Failed to Open Serial Ports: {ex}");
|
||||||
|
}
|
||||||
|
Debug.Log("LED Serial Started");
|
||||||
|
thread = new Thread(new ParameterizedThreadStart(ReadDataList));
|
||||||
|
thread.Start(p1Serial);
|
||||||
|
}
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (isUpdateCMD)
|
||||||
|
{
|
||||||
|
UpdateLedListInstant(ref dataListInstantP1, RingLeds, BodyLed, DisplayLed);
|
||||||
|
isUpdateCMD = false;
|
||||||
|
}
|
||||||
|
UpdateLedListStream(ref dataListStreamP1, RingLeds, BodyLed, DisplayLed);
|
||||||
|
}
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
thread.Abort();
|
||||||
|
p1Serial.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReadDataList(object Serial)
|
||||||
|
{
|
||||||
|
SerialPort _serial = (SerialPort)Serial;
|
||||||
|
|
||||||
|
byte headbyte = 0;
|
||||||
|
List<byte> data = new List<byte>();
|
||||||
|
List<List<byte>> dataList = new List<List<byte>>();
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
if (!_serial.IsOpen && _serial.BytesToRead < 1)
|
||||||
|
continue;
|
||||||
|
else if (!isUpdateCMD)
|
||||||
|
headbyte = (byte)_serial.ReadByte();
|
||||||
|
if (headbyte == 224)
|
||||||
|
{
|
||||||
|
data = ReadData(_serial);
|
||||||
|
SeperatData(data);
|
||||||
|
headbyte = 0;
|
||||||
|
//Debug.Log($"data: {string.Join(", ", data)}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SeperatData(List<byte> data)
|
||||||
|
{
|
||||||
|
if (data[0] == 57)
|
||||||
|
dataListStreamP1.Add(data);
|
||||||
|
else if (data[0] == 60)
|
||||||
|
isUpdateCMD = true;
|
||||||
|
|
||||||
|
if (!isUpdateCMD)
|
||||||
|
dataListInstantP1.Add(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
List<byte> ReadData(SerialPort Serial)
|
||||||
|
{
|
||||||
|
List<byte> data = new List<byte>();
|
||||||
|
byte[] head = new byte[3];
|
||||||
|
Serial.Read(head, 0, 3);
|
||||||
|
for (int i = 0; i < head[2]; i++)
|
||||||
|
data.Add((byte)Serial.ReadByte());
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateLedListStream(ref List<List<byte>> dataList, List<Light> ringLeds, Light bodyLed, Light displayLed)
|
||||||
|
{
|
||||||
|
if (dataList.Count < 1)
|
||||||
|
return;
|
||||||
|
UpdateLED(dataList[0], ringLeds, bodyLed, displayLed);
|
||||||
|
dataList.RemoveAt(0);
|
||||||
|
if (dataList.Count > 64)
|
||||||
|
dataList.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateLedListInstant(ref List<List<byte>> dataList, List<Light> ringLeds, Light bodyLed, Light displayLed)
|
||||||
|
{
|
||||||
|
while (dataList.Count > 0)
|
||||||
|
{
|
||||||
|
UpdateLED(dataList[0], ringLeds, bodyLed, displayLed);
|
||||||
|
dataList.RemoveAt(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateLED(List<byte> _data, List<Light> ringLeds, Light bodyLed, Light dispayLed)
|
||||||
|
{
|
||||||
|
var data = new List<byte>(_data);
|
||||||
|
byte mp;
|
||||||
|
if (data.Count < 3)
|
||||||
|
return;
|
||||||
|
switch (data[0])
|
||||||
|
{
|
||||||
|
case 49:
|
||||||
|
//Debug.Log($"CMD49: {string.Join(", ", data)}");
|
||||||
|
int index = data[1];
|
||||||
|
mp = Convert.ToByte(127 * ((data[2]+data[3]+data[4]) / 765));
|
||||||
|
ringLeds[index].color = new Color32((byte)(data[2] - mp), (byte)(data[3] - mp), (byte)(data[4] - mp), 255);
|
||||||
|
if (!SerialManager.startUp)
|
||||||
|
SerialManager.startUp = true;
|
||||||
|
break;
|
||||||
|
case 50:
|
||||||
|
case 51:
|
||||||
|
//Debug.Log($"CMD50/51: {string.Join(", ", data)}");
|
||||||
|
if (data[2] > 8)
|
||||||
|
data[2] = 8;
|
||||||
|
mp = Convert.ToByte(127 * ((data[4]+data[5]+data[6]) / 765));
|
||||||
|
nowCorlor = new Color32((byte)(data[4] - mp), (byte)(data[5] - mp), (byte)(data[6] - mp), 255);
|
||||||
|
if (data[0]==50)
|
||||||
|
Switch(data[1], data[2], ringLeds, nowCorlor);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
StopCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7]));
|
||||||
|
StartCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7]));
|
||||||
|
}
|
||||||
|
PrevFadeColor = nowCorlor;
|
||||||
|
break;
|
||||||
|
case 57:
|
||||||
|
//Debug.Log($"CMD57: {string.Join(", ", data)}");
|
||||||
|
bodyLed.intensity = BodyLedIntensity * (data[1] / 255f);
|
||||||
|
dispayLed.intensity = DisplayLedIntensity * (data[2] / 255f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
IEnumerator Fade(byte start, byte end, List<Light> ringLeds, Color32 prevColor, Color32 nowColor, float duration)
|
||||||
|
{
|
||||||
|
duration = 4095 / duration * 8 / 1000;
|
||||||
|
for (float time = 0f; time < duration; time += Time.deltaTime)
|
||||||
|
{
|
||||||
|
float progress = time / duration;
|
||||||
|
for (int i = start; i < end; i++)
|
||||||
|
{
|
||||||
|
ringLeds[i].color = Color.Lerp(prevColor, nowColor, progress);
|
||||||
|
}
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Switch(byte start, byte end, List<Light> ringLeds, Color32 Color)
|
||||||
|
{
|
||||||
|
for (int i = start; i < end; i++)
|
||||||
|
{
|
||||||
|
ringLeds[i].color = Color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
46
Assets/Scripts/Locker.cs
Normal file
46
Assets/Scripts/Locker.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
public class Locker : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float Delay = 2.0f;
|
||||||
|
float targetTime;
|
||||||
|
public List<GameObject> buttons;
|
||||||
|
public GameObject LocalMotion;
|
||||||
|
bool isLocked = false;
|
||||||
|
Material material;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
targetTime = Delay;
|
||||||
|
material = GetComponent<Renderer>().material;
|
||||||
|
material.color = Color.green;
|
||||||
|
Debug.Log("ButtonLock Start");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void ToggleLocker()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < buttons.Count; i++)
|
||||||
|
buttons[i].SetActive(!buttons[i].activeSelf);
|
||||||
|
|
||||||
|
LocalMotion.GetComponent<ContinuousMoveProviderBase>().enabled = !LocalMotion.GetComponent<ContinuousMoveProviderBase>().enabled;
|
||||||
|
LocalMotion.GetComponent<ContinuousTurnProviderBase>().enabled = !LocalMotion.GetComponent<ContinuousTurnProviderBase>().enabled;
|
||||||
|
|
||||||
|
isLocked = !isLocked;
|
||||||
|
if (isLocked)
|
||||||
|
material.color = Color.red;
|
||||||
|
else
|
||||||
|
material.color = Color.green;
|
||||||
|
}
|
||||||
|
void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
targetTime -= Time.deltaTime;
|
||||||
|
if (targetTime <= 0.0f)
|
||||||
|
{
|
||||||
|
ToggleLocker();
|
||||||
|
targetTime = Delay;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
106
Assets/Scripts/SerialManager.cs
Normal file
106
Assets/Scripts/SerialManager.cs
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.IO.Ports;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
public class SerialManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
static SerialPort p1Serial = new SerialPort ("COM5", 9600);
|
||||||
|
static SerialPort p2Serial = new SerialPort ("COM6", 9600);
|
||||||
|
byte[] settingPacket = new byte[6] {40, 0, 0, 0, 0, 41};
|
||||||
|
static byte[] touchData = new byte[9] {40, 0, 0, 0, 0, 0, 0, 0, 41};
|
||||||
|
static byte[] touchData2 = new byte[9] {40, 0, 0, 0, 0, 0, 0, 0, 41};
|
||||||
|
public static bool startUp = false; //use ture for default start up state to prevent restart game
|
||||||
|
public string recivData;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Debug.Log("Try start Serial");
|
||||||
|
p1Serial.Open();
|
||||||
|
p2Serial.Open();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Failed to Open Serial Ports: {ex}");
|
||||||
|
}
|
||||||
|
Debug.Log("Serial Started");
|
||||||
|
TouchPanelManager.touchDidChange += UpdateTouch;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(p1Serial.IsOpen)
|
||||||
|
ReadData(p1Serial);
|
||||||
|
if(p2Serial.IsOpen)
|
||||||
|
ReadData(p2Serial);
|
||||||
|
UpdateTouch();
|
||||||
|
if (Input.GetKeyDown(KeyCode.T))
|
||||||
|
startUp = !startUp;
|
||||||
|
}
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
p1Serial.Close();
|
||||||
|
p2Serial.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReadData(SerialPort Serial)
|
||||||
|
{
|
||||||
|
if (Serial.BytesToRead == 6)
|
||||||
|
{
|
||||||
|
recivData = Serial.ReadExisting();
|
||||||
|
TouchSetUp(Serial, recivData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void TouchSetUp(SerialPort Serial, string data)
|
||||||
|
{
|
||||||
|
switch (Convert.ToByte(data[3]))
|
||||||
|
{
|
||||||
|
case 76:
|
||||||
|
case 69:
|
||||||
|
startUp = false;
|
||||||
|
break;
|
||||||
|
case 114:
|
||||||
|
case 107:
|
||||||
|
for (int i=1; i<5; i++)
|
||||||
|
settingPacket[i] = Convert.ToByte(data[i]);
|
||||||
|
Serial.Write(settingPacket, 0, settingPacket.Length);
|
||||||
|
break;
|
||||||
|
case 65:
|
||||||
|
startUp = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SendTouch(byte[] data)
|
||||||
|
{
|
||||||
|
if (startUp)
|
||||||
|
p1Serial.Write(data, 0, 9);
|
||||||
|
}
|
||||||
|
public static void UpdateTouch()
|
||||||
|
{
|
||||||
|
if (!startUp)
|
||||||
|
return;
|
||||||
|
SendTouch(touchData);
|
||||||
|
SendTouch(touchData2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ChangeTouch(bool isP1, int Area, bool State)
|
||||||
|
{
|
||||||
|
if (isP1)
|
||||||
|
ByteArrayExt.SetBit(touchData, Area+8, State);
|
||||||
|
else
|
||||||
|
ByteArrayExt.SetBit(touchData2, Area+8, State);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class ByteArrayExt
|
||||||
|
{
|
||||||
|
public static byte[] SetBit(this byte[] self, int index, bool value)
|
||||||
|
{
|
||||||
|
var bitArray = new BitArray(self);
|
||||||
|
bitArray.Set(index, value);
|
||||||
|
bitArray.CopyTo(self, 0);
|
||||||
|
return self;
|
||||||
|
}
|
||||||
|
}
|
25
Assets/Scripts/TouchPanelManager.cs
Normal file
25
Assets/Scripts/TouchPanelManager.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
public class TouchPanelManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int Area;
|
||||||
|
private int _insideColliderCount = 0;
|
||||||
|
public static event Action touchDidChange;
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
_insideColliderCount += 1;
|
||||||
|
SerialManager.ChangeTouch(true, (int)Area, true);
|
||||||
|
touchDidChange?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
_insideColliderCount -= 1;
|
||||||
|
_insideColliderCount = Mathf.Max(0, _insideColliderCount);
|
||||||
|
if (_insideColliderCount == 0)
|
||||||
|
{
|
||||||
|
SerialManager.ChangeTouch(true, (int)Area, false);
|
||||||
|
touchDidChange?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
76
Assets/Settings/URP-Balanced-Renderer.asset
Normal file
76
Assets/Settings/URP-Balanced-Renderer.asset
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-1878332245247344467
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3}
|
||||||
|
m_Name: SSAO
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Active: 1
|
||||||
|
m_Shader: {fileID: 0}
|
||||||
|
m_Settings:
|
||||||
|
Downsample: 1
|
||||||
|
AfterOpaque: 0
|
||||||
|
Source: 0
|
||||||
|
NormalSamples: 0
|
||||||
|
Intensity: 0.5
|
||||||
|
DirectLightingStrength: 0.25
|
||||||
|
Radius: 0.25
|
||||||
|
SampleCount: 4
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
|
||||||
|
m_Name: URP-Balanced-Renderer
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
debugShaders:
|
||||||
|
debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
|
||||||
|
type: 3}
|
||||||
|
m_RendererFeatures:
|
||||||
|
- {fileID: -1878332245247344467}
|
||||||
|
m_RendererFeatureMap: adc0de57c6d2eee5
|
||||||
|
m_UseNativeRenderPass: 0
|
||||||
|
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
||||||
|
shaders:
|
||||||
|
blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
|
||||||
|
copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
|
||||||
|
screenSpaceShadowPS: {fileID: 0}
|
||||||
|
samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
|
||||||
|
stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3}
|
||||||
|
fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
|
||||||
|
materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
|
||||||
|
coreBlitPS: {fileID: 0}
|
||||||
|
coreBlitColorAndDepthPS: {fileID: 0}
|
||||||
|
cameraMotionVector: {fileID: 0}
|
||||||
|
objectMotionVector: {fileID: 0}
|
||||||
|
m_OpaqueLayerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_TransparentLayerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_DefaultStencilState:
|
||||||
|
overrideStencilState: 0
|
||||||
|
stencilReference: 0
|
||||||
|
stencilCompareFunction: 8
|
||||||
|
passOperation: 2
|
||||||
|
failOperation: 0
|
||||||
|
zFailOperation: 0
|
||||||
|
m_ShadowTransparentReceive: 1
|
||||||
|
m_RenderingMode: 0
|
||||||
|
m_DepthPrimingMode: 0
|
||||||
|
m_AccurateGbufferNormals: 0
|
||||||
|
m_ClusteredRendering: 0
|
||||||
|
m_TileSize: 32
|
69
Assets/Settings/URP-Balanced.asset
Normal file
69
Assets/Settings/URP-Balanced.asset
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
||||||
|
m_Name: URP-Balanced
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
k_AssetVersion: 9
|
||||||
|
k_AssetPreviousVersion: 9
|
||||||
|
m_RendererType: 1
|
||||||
|
m_RendererData: {fileID: 0}
|
||||||
|
m_RendererDataList:
|
||||||
|
- {fileID: 11400000, guid: e634585d5c4544dd297acaee93dc2beb, type: 2}
|
||||||
|
m_DefaultRendererIndex: 0
|
||||||
|
m_RequireDepthTexture: 0
|
||||||
|
m_RequireOpaqueTexture: 0
|
||||||
|
m_OpaqueDownsampling: 1
|
||||||
|
m_SupportsTerrainHoles: 1
|
||||||
|
m_StoreActionsOptimization: 0
|
||||||
|
m_SupportsHDR: 1
|
||||||
|
m_MSAA: 1
|
||||||
|
m_RenderScale: 1
|
||||||
|
m_MainLightRenderingMode: 1
|
||||||
|
m_MainLightShadowsSupported: 1
|
||||||
|
m_MainLightShadowmapResolution: 1024
|
||||||
|
m_AdditionalLightsRenderingMode: 1
|
||||||
|
m_AdditionalLightsPerObjectLimit: 2
|
||||||
|
m_AdditionalLightShadowsSupported: 0
|
||||||
|
m_AdditionalLightsShadowmapResolution: 512
|
||||||
|
m_AdditionalLightsShadowResolutionTierLow: 128
|
||||||
|
m_AdditionalLightsShadowResolutionTierMedium: 256
|
||||||
|
m_AdditionalLightsShadowResolutionTierHigh: 512
|
||||||
|
m_ReflectionProbeBlending: 0
|
||||||
|
m_ReflectionProbeBoxProjection: 0
|
||||||
|
m_ShadowDistance: 50
|
||||||
|
m_ShadowCascadeCount: 1
|
||||||
|
m_Cascade2Split: 0.25
|
||||||
|
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||||
|
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
||||||
|
m_CascadeBorder: 0.1
|
||||||
|
m_ShadowDepthBias: 1
|
||||||
|
m_ShadowNormalBias: 1
|
||||||
|
m_SoftShadowsSupported: 1
|
||||||
|
m_AdditionalLightsCookieResolution: 512
|
||||||
|
m_AdditionalLightsCookieFormat: 1
|
||||||
|
m_UseSRPBatcher: 1
|
||||||
|
m_SupportsDynamicBatching: 0
|
||||||
|
m_MixedLightingSupported: 1
|
||||||
|
m_SupportsLightLayers: 0
|
||||||
|
m_DebugLevel: 0
|
||||||
|
m_UseAdaptivePerformance: 1
|
||||||
|
m_ColorGradingMode: 0
|
||||||
|
m_ColorGradingLutSize: 32
|
||||||
|
m_UseFastSRGBLinearConversion: 0
|
||||||
|
m_ShadowType: 1
|
||||||
|
m_LocalShadowsSupported: 0
|
||||||
|
m_LocalShadowsAtlasResolution: 256
|
||||||
|
m_MaxPixelLights: 0
|
||||||
|
m_ShadowAtlasResolution: 256
|
||||||
|
m_ShaderVariantLogLevel: 0
|
||||||
|
m_VolumeFrameworkUpdateMode: 0
|
||||||
|
m_ShadowCascades: 0
|
82
Assets/Settings/URP-HighFidelity-Renderer.asset
Normal file
82
Assets/Settings/URP-HighFidelity-Renderer.asset
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-1878332245247344467
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
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19
ProjectSettings/AudioManager.asset
Normal file
19
ProjectSettings/AudioManager.asset
Normal file
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17
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
17
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
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%YAML 1.1
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6
ProjectSettings/CommonBurstAotSettings.json
Normal file
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
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36
ProjectSettings/DynamicsManager.asset
Normal file
36
ProjectSettings/DynamicsManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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15
ProjectSettings/EditorBuildSettings.asset
Normal file
15
ProjectSettings/EditorBuildSettings.asset
Normal file
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35
ProjectSettings/EditorSettings.asset
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35
ProjectSettings/EditorSettings.asset
Normal file
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70
ProjectSettings/GraphicsSettings.asset
Normal file
70
ProjectSettings/GraphicsSettings.asset
Normal file
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487
ProjectSettings/InputManager.asset
Normal file
487
ProjectSettings/InputManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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35
ProjectSettings/MemorySettings.asset
Normal file
35
ProjectSettings/MemorySettings.asset
Normal file
@ -0,0 +1,35 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!387306366 &1
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m_BucketAllocatorBucketsCount: -1
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m_BucketAllocatorBlockCount: -1
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|
m_ProfilerBucketAllocatorGranularity: -1
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m_ProfilerBucketAllocatorBucketsCount: -1
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m_ProfilerBucketAllocatorBlockSize: -1
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m_ProfilerBucketAllocatorBlockCount: -1
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m_TempAllocatorSizeMain: -1
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m_JobTempAllocatorBlockSize: -1
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m_BackgroundJobTempAllocatorBlockSize: -1
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m_JobTempAllocatorReducedBlockSize: -1
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m_TempAllocatorSizeGIBakingWorker: -1
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|
m_TempAllocatorSizeNavMeshWorker: -1
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|
m_TempAllocatorSizeAudioWorker: -1
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m_TempAllocatorSizeCloudWorker: -1
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m_TempAllocatorSizeGfx: -1
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m_TempAllocatorSizeJobWorker: -1
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m_TempAllocatorSizeBackgroundWorker: -1
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m_TempAllocatorSizePreloadManager: -1
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m_PlatformMemorySettings: {}
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91
ProjectSettings/NavMeshAreas.asset
Normal file
91
ProjectSettings/NavMeshAreas.asset
Normal file
@ -0,0 +1,91 @@
|
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|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!126 &1
|
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|
NavMeshProjectSettings:
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|
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|
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cost: 1
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- name: Jump
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cost: 1
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|
cost: 1
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|
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|
cost: 1
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|
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|
cost: 1
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|
cost: 1
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|
- name:
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|
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cost: 1
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cost: 1
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cost: 1
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|
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|
cost: 1
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|
- name:
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|
cost: 1
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|
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|
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|
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|
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|
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|
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|
- name:
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|
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|
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|
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|
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|
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|
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|
agentHeight: 2
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|
agentSlope: 45
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|
agentClimb: 0.75
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|
ledgeDropHeight: 0
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|
maxJumpAcrossDistance: 0
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|
minRegionArea: 2
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|
manualCellSize: 0
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cellSize: 0.16666667
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manualTileSize: 0
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debug:
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m_Flags: 0
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m_SettingNames:
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35
ProjectSettings/PackageManagerSettings.asset
Normal file
35
ProjectSettings/PackageManagerSettings.asset
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &1
|
||||||
|
MonoBehaviour:
|
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2
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m_EditorVersion: 2021.3.2f1
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136
ProjectSettings/QualitySettings.asset
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136
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%YAML 1.1
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|
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|
CloudRendering: 2
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|
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|
Nintendo Switch: 2
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PS4: 2
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PS5: 2
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|
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|
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|
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XboxOne: 2
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iPhone: 1
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|
tvOS: 1
|
167
ProjectSettings/SceneTemplateSettings.json
Normal file
167
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,167 @@
|
|||||||
|
{
|
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|
"templatePinStates": [],
|
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|
"dependencyTypeInfos": [
|
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|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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||||||
|
},
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||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
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||||||
|
"ignore": false,
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||||||
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"defaultInstantiationMode": 0,
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||||||
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"supportsModification": true
|
||||||
|
},
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||||||
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{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"ignore": true,
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||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
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||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
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||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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||||||
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},
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||||||
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{
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||||||
|
"userAdded": false,
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||||||
|
"type": "UnityEngine.GameObject",
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||||||
|
"ignore": false,
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||||||
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"defaultInstantiationMode": 0,
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||||||
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"supportsModification": true
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||||||
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},
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{
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||||||
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"userAdded": false,
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||||||
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"type": "UnityEditor.LightingDataAsset",
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||||||
|
"ignore": false,
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||||||
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"defaultInstantiationMode": 0,
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"supportsModification": false
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||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
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"supportsModification": true
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||||||
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},
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||||||
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{
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||||||
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"userAdded": false,
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||||||
|
"type": "UnityEngine.Material",
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||||||
|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 0,
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||||||
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"supportsModification": true
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||||||
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},
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||||||
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{
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||||||
|
"userAdded": false,
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||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"ignore": true,
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||||||
|
"defaultInstantiationMode": 1,
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||||||
|
"supportsModification": true
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||||||
|
},
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||||||
|
{
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||||||
|
"userAdded": false,
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||||||
|
"type": "UnityEngine.PhysicMaterial",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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||||||
|
},
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||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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||||||
|
},
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|
{
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||||||
|
"userAdded": false,
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||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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||||||
|
},
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||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
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||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
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||||||
|
},
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||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
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||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
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||||||
|
{
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||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
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||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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||||||
|
},
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||||||
|
{
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||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
|
||||||
|
},
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||||||
|
{
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||||||
|
"userAdded": false,
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||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
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||||||
|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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||||||
|
}
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||||||
|
],
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||||||
|
"defaultDependencyTypeInfo": {
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||||||
|
"userAdded": false,
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||||||
|
"type": "<default_scene_template_dependencies>",
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||||||
|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 1,
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||||||
|
"supportsModification": true
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||||||
|
},
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||||||
|
"newSceneOverride": 0
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|
}
|
16
ProjectSettings/ShaderGraphSettings.asset
Normal file
16
ProjectSettings/ShaderGraphSettings.asset
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &1
|
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|
MonoBehaviour:
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|
m_ObjectHideFlags: 61
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
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||||||
|
m_Name:
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||||||
|
m_EditorClassIdentifier:
|
||||||
|
customInterpolatorErrorThreshold: 32
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||||||
|
customInterpolatorWarningThreshold: 16
|
43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!78 &1
|
||||||
|
TagManager:
|
||||||
|
serializedVersion: 2
|
||||||
|
tags: []
|
||||||
|
layers:
|
||||||
|
- Default
|
||||||
|
- TransparentFX
|
||||||
|
- Ignore Raycast
|
||||||
|
-
|
||||||
|
- Water
|
||||||
|
- UI
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
m_SortingLayers:
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||||||
|
- name: Default
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|
uniqueID: 0
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|
locked: 0
|
9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!5 &1
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||||||
|
TimeManager:
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||||||
|
m_ObjectHideFlags: 0
|
||||||
|
Fixed Timestep: 0.02
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||||||
|
Maximum Allowed Timestep: 0.33333334
|
||||||
|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
15
ProjectSettings/URPProjectSettings.asset
Normal file
15
ProjectSettings/URPProjectSettings.asset
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &1
|
||||||
|
MonoBehaviour:
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||||||
|
m_ObjectHideFlags: 61
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
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|
m_Name:
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||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_LastMaterialVersion: 5
|
35
ProjectSettings/UnityConnectSettings.asset
Normal file
35
ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 1
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||||||
|
m_Enabled: 0
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||||||
|
m_TestMode: 0
|
||||||
|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||||
|
m_DashboardUrl: https://dashboard.unity3d.com
|
||||||
|
m_TestInitMode: 0
|
||||||
|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||||
|
m_Enabled: 0
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|
m_LogBufferSize: 10
|
||||||
|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
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||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
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|
m_InitializeOnStartup: 1
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|
UnityAdsSettings:
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||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
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||||||
|
m_TestMode: 0
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||||||
|
m_IosGameId:
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||||||
|
m_AndroidGameId:
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||||||
|
m_GameIds: {}
|
||||||
|
m_GameId:
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||||||
|
PerformanceReportingSettings:
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||||||
|
m_Enabled: 0
|
12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!937362698 &1
|
||||||
|
VFXManager:
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||||||
|
m_ObjectHideFlags: 0
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m_IndirectShader: {fileID: 0}
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|
m_CopyBufferShader: {fileID: 0}
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|
m_SortShader: {fileID: 0}
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|
m_StripUpdateShader: {fileID: 0}
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m_RenderPipeSettingsPath:
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||||||
|
m_FixedTimeStep: 0.016666668
|
||||||
|
m_MaxDeltaTime: 0.05
|
8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!890905787 &1
|
||||||
|
VersionControlSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Mode: Visible Meta Files
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||||||
|
m_CollabEditorSettings:
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|
inProgressEnabled: 1
|
5
ProjectSettings/XRPackageSettings.asset
Normal file
5
ProjectSettings/XRPackageSettings.asset
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
{
|
||||||
|
"m_Settings": [
|
||||||
|
"RemoveLegacyInputHelpersForReload"
|
||||||
|
]
|
||||||
|
}
|
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"m_SettingKeys": [
|
||||||
|
"VR Device Disabled",
|
||||||
|
"VR Device User Alert"
|
||||||
|
],
|
||||||
|
"m_SettingValues": [
|
||||||
|
"False",
|
||||||
|
"False"
|
||||||
|
]
|
||||||
|
}
|
0
ProjectSettings/boot.config
Normal file
0
ProjectSettings/boot.config
Normal file
Loading…
Reference in New Issue
Block a user