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Assets/Scenes/MainScene.unity
Normal file
4639
Assets/Scenes/MainScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Assets/Scenes/MainScene/LightingData.asset
Normal file
BIN
Assets/Scenes/MainScene/LightingData.asset
Normal file
Binary file not shown.
BIN
Assets/Scenes/MainScene/Lightmap-0_comp_dir.png
Normal file
BIN
Assets/Scenes/MainScene/Lightmap-0_comp_dir.png
Normal file
Binary file not shown.
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BIN
Assets/Scenes/MainScene/Lightmap-0_comp_light.exr
Normal file
BIN
Assets/Scenes/MainScene/Lightmap-0_comp_light.exr
Normal file
Binary file not shown.
BIN
Assets/Scenes/MainScene/ReflectionProbe-0.exr
Normal file
BIN
Assets/Scenes/MainScene/ReflectionProbe-0.exr
Normal file
Binary file not shown.
27
Assets/Scripts/ButtonToKey.cs
Normal file
27
Assets/Scripts/ButtonToKey.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
using WindowsInput.Native;
|
||||
public class ButtonToKey : MonoBehaviour
|
||||
{
|
||||
[DllImport("user32.dll")]
|
||||
public static extern uint MapVirtualKey(uint uCode, uint uMapType);
|
||||
[DllImport("user32.dll")]
|
||||
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
|
||||
public VirtualKeyCode keyToPress;
|
||||
|
||||
private int _insideColliderCount = 0;
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
_insideColliderCount += 1;
|
||||
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
_insideColliderCount -= 1;
|
||||
_insideColliderCount = Mathf.Max(0, _insideColliderCount);
|
||||
if (_insideColliderCount == 0)
|
||||
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero);
|
||||
}
|
||||
}
|
21
Assets/Scripts/CameraSmooth.cs
Normal file
21
Assets/Scripts/CameraSmooth.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public class CameraSmooth : MonoBehaviour {
|
||||
|
||||
public Transform target;
|
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public float smoothSpeed = 0.125f;
|
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public Vector3 PositionOffset;
|
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public int FPS = 60;
|
||||
float elapsed;
|
||||
Camera cam;
|
||||
private void Start()
|
||||
{
|
||||
QualitySettings.vSyncCount = 1;
|
||||
//Application.targetFrameRate = FPS;
|
||||
}
|
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void Update ()
|
||||
{
|
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transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);
|
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transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
|
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}
|
||||
}
|
21
Assets/Scripts/Controllers.cs
Normal file
21
Assets/Scripts/Controllers.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.XR;
|
||||
public class Controllers : MonoBehaviour
|
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{
|
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public XRNode Hand;
|
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InputDevice device;
|
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public float duration;
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public float amplitude;
|
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private void OnTriggerEnter(Collider other)
|
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{
|
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device = InputDevices.GetDeviceAtXRNode(Hand);
|
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device.SendHapticImpulse(0, amplitude, duration);
|
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}
|
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private void OnTriggerExit(Collider other)
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{
|
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device = InputDevices.GetDeviceAtXRNode(Hand);
|
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device.StopHaptics();
|
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}
|
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}
|
177
Assets/Scripts/LightManager.cs
Normal file
177
Assets/Scripts/LightManager.cs
Normal file
@ -0,0 +1,177 @@
|
||||
|
||||
using UnityEngine;
|
||||
using System.IO.Ports;
|
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
public class LightManager : MonoBehaviour
|
||||
{
|
||||
static SerialPort p1Serial = new SerialPort ("COM51", 115200);
|
||||
public List<List<byte>> dataListP1 = new List<List<byte>>();
|
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public List<List<byte>> dataListStreamP1 = new List<List<byte>>();
|
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public List<List<byte>> dataListInstantP1 = new List<List<byte>>();
|
||||
static bool isUpdateCMD = false;
|
||||
public List<Light> RingLeds = new List<Light>();
|
||||
public Light BodyLed;
|
||||
public Light DisplayLed;
|
||||
public float BodyLedIntensity = 0.0f;
|
||||
public float DisplayLedIntensity = 0.0f;
|
||||
Color32 PrevFadeColor;
|
||||
Color32 nowCorlor;
|
||||
Thread thread;
|
||||
void Start()
|
||||
{
|
||||
Debug.Log("Started LED Serial");
|
||||
try
|
||||
{
|
||||
p1Serial.Open();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to Open Serial Ports: {ex}");
|
||||
}
|
||||
Debug.Log("LED Serial Started");
|
||||
thread = new Thread(new ParameterizedThreadStart(ReadDataList));
|
||||
thread.Start(p1Serial);
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
if (isUpdateCMD)
|
||||
{
|
||||
UpdateLedListInstant(ref dataListInstantP1, RingLeds, BodyLed, DisplayLed);
|
||||
isUpdateCMD = false;
|
||||
}
|
||||
UpdateLedListStream(ref dataListStreamP1, RingLeds, BodyLed, DisplayLed);
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
thread.Abort();
|
||||
p1Serial.Close();
|
||||
}
|
||||
|
||||
void ReadDataList(object Serial)
|
||||
{
|
||||
SerialPort _serial = (SerialPort)Serial;
|
||||
|
||||
byte headbyte = 0;
|
||||
List<byte> data = new List<byte>();
|
||||
List<List<byte>> dataList = new List<List<byte>>();
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (!_serial.IsOpen && _serial.BytesToRead < 1)
|
||||
continue;
|
||||
else if (!isUpdateCMD)
|
||||
headbyte = (byte)_serial.ReadByte();
|
||||
if (headbyte == 224)
|
||||
{
|
||||
data = ReadData(_serial);
|
||||
SeperatData(data);
|
||||
headbyte = 0;
|
||||
//Debug.Log($"data: {string.Join(", ", data)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SeperatData(List<byte> data)
|
||||
{
|
||||
if (data[0] == 57)
|
||||
dataListStreamP1.Add(data);
|
||||
else if (data[0] == 60)
|
||||
isUpdateCMD = true;
|
||||
|
||||
if (!isUpdateCMD)
|
||||
dataListInstantP1.Add(data);
|
||||
}
|
||||
|
||||
List<byte> ReadData(SerialPort Serial)
|
||||
{
|
||||
List<byte> data = new List<byte>();
|
||||
byte[] head = new byte[3];
|
||||
Serial.Read(head, 0, 3);
|
||||
for (int i = 0; i < head[2]; i++)
|
||||
data.Add((byte)Serial.ReadByte());
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdateLedListStream(ref List<List<byte>> dataList, List<Light> ringLeds, Light bodyLed, Light displayLed)
|
||||
{
|
||||
if (dataList.Count < 1)
|
||||
return;
|
||||
UpdateLED(dataList[0], ringLeds, bodyLed, displayLed);
|
||||
dataList.RemoveAt(0);
|
||||
if (dataList.Count > 64)
|
||||
dataList.Clear();
|
||||
}
|
||||
|
||||
void UpdateLedListInstant(ref List<List<byte>> dataList, List<Light> ringLeds, Light bodyLed, Light displayLed)
|
||||
{
|
||||
while (dataList.Count > 0)
|
||||
{
|
||||
UpdateLED(dataList[0], ringLeds, bodyLed, displayLed);
|
||||
dataList.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateLED(List<byte> _data, List<Light> ringLeds, Light bodyLed, Light dispayLed)
|
||||
{
|
||||
var data = new List<byte>(_data);
|
||||
byte mp;
|
||||
if (data.Count < 3)
|
||||
return;
|
||||
switch (data[0])
|
||||
{
|
||||
case 49:
|
||||
//Debug.Log($"CMD49: {string.Join(", ", data)}");
|
||||
int index = data[1];
|
||||
mp = Convert.ToByte(127 * ((data[2]+data[3]+data[4]) / 765));
|
||||
ringLeds[index].color = new Color32((byte)(data[2] - mp), (byte)(data[3] - mp), (byte)(data[4] - mp), 255);
|
||||
if (!SerialManager.startUp)
|
||||
SerialManager.startUp = true;
|
||||
break;
|
||||
case 50:
|
||||
case 51:
|
||||
//Debug.Log($"CMD50/51: {string.Join(", ", data)}");
|
||||
if (data[2] > 8)
|
||||
data[2] = 8;
|
||||
mp = Convert.ToByte(127 * ((data[4]+data[5]+data[6]) / 765));
|
||||
nowCorlor = new Color32((byte)(data[4] - mp), (byte)(data[5] - mp), (byte)(data[6] - mp), 255);
|
||||
if (data[0]==50)
|
||||
Switch(data[1], data[2], ringLeds, nowCorlor);
|
||||
else
|
||||
{
|
||||
StopCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7]));
|
||||
StartCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7]));
|
||||
}
|
||||
PrevFadeColor = nowCorlor;
|
||||
break;
|
||||
case 57:
|
||||
//Debug.Log($"CMD57: {string.Join(", ", data)}");
|
||||
bodyLed.intensity = BodyLedIntensity * (data[1] / 255f);
|
||||
dispayLed.intensity = DisplayLedIntensity * (data[2] / 255f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
IEnumerator Fade(byte start, byte end, List<Light> ringLeds, Color32 prevColor, Color32 nowColor, float duration)
|
||||
{
|
||||
duration = 4095 / duration * 8 / 1000;
|
||||
for (float time = 0f; time < duration; time += Time.deltaTime)
|
||||
{
|
||||
float progress = time / duration;
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
ringLeds[i].color = Color.Lerp(prevColor, nowColor, progress);
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
void Switch(byte start, byte end, List<Light> ringLeds, Color32 Color)
|
||||
{
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
ringLeds[i].color = Color;
|
||||
}
|
||||
}
|
||||
}
|
46
Assets/Scripts/Locker.cs
Normal file
46
Assets/Scripts/Locker.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class Locker : MonoBehaviour
|
||||
{
|
||||
public float Delay = 2.0f;
|
||||
float targetTime;
|
||||
public List<GameObject> buttons;
|
||||
public GameObject LocalMotion;
|
||||
bool isLocked = false;
|
||||
Material material;
|
||||
void Start()
|
||||
{
|
||||
targetTime = Delay;
|
||||
material = GetComponent<Renderer>().material;
|
||||
material.color = Color.green;
|
||||
Debug.Log("ButtonLock Start");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void ToggleLocker()
|
||||
{
|
||||
for (int i = 0; i < buttons.Count; i++)
|
||||
buttons[i].SetActive(!buttons[i].activeSelf);
|
||||
|
||||
LocalMotion.GetComponent<ContinuousMoveProviderBase>().enabled = !LocalMotion.GetComponent<ContinuousMoveProviderBase>().enabled;
|
||||
LocalMotion.GetComponent<ContinuousTurnProviderBase>().enabled = !LocalMotion.GetComponent<ContinuousTurnProviderBase>().enabled;
|
||||
|
||||
isLocked = !isLocked;
|
||||
if (isLocked)
|
||||
material.color = Color.red;
|
||||
else
|
||||
material.color = Color.green;
|
||||
}
|
||||
void OnTriggerStay(Collider other)
|
||||
{
|
||||
targetTime -= Time.deltaTime;
|
||||
if (targetTime <= 0.0f)
|
||||
{
|
||||
ToggleLocker();
|
||||
targetTime = Delay;
|
||||
}
|
||||
}
|
||||
}
|
106
Assets/Scripts/SerialManager.cs
Normal file
106
Assets/Scripts/SerialManager.cs
Normal file
@ -0,0 +1,106 @@
|
||||
using UnityEngine;
|
||||
using System.IO.Ports;
|
||||
using System;
|
||||
using System.Collections;
|
||||
public class SerialManager : MonoBehaviour
|
||||
{
|
||||
static SerialPort p1Serial = new SerialPort ("COM5", 9600);
|
||||
static SerialPort p2Serial = new SerialPort ("COM6", 9600);
|
||||
byte[] settingPacket = new byte[6] {40, 0, 0, 0, 0, 41};
|
||||
static byte[] touchData = new byte[9] {40, 0, 0, 0, 0, 0, 0, 0, 41};
|
||||
static byte[] touchData2 = new byte[9] {40, 0, 0, 0, 0, 0, 0, 0, 41};
|
||||
public static bool startUp = false; //use ture for default start up state to prevent restart game
|
||||
public string recivData;
|
||||
|
||||
void Start()
|
||||
{
|
||||
try
|
||||
{
|
||||
Debug.Log("Try start Serial");
|
||||
p1Serial.Open();
|
||||
p2Serial.Open();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to Open Serial Ports: {ex}");
|
||||
}
|
||||
Debug.Log("Serial Started");
|
||||
TouchPanelManager.touchDidChange += UpdateTouch;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(p1Serial.IsOpen)
|
||||
ReadData(p1Serial);
|
||||
if(p2Serial.IsOpen)
|
||||
ReadData(p2Serial);
|
||||
UpdateTouch();
|
||||
if (Input.GetKeyDown(KeyCode.T))
|
||||
startUp = !startUp;
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
p1Serial.Close();
|
||||
p2Serial.Close();
|
||||
}
|
||||
|
||||
void ReadData(SerialPort Serial)
|
||||
{
|
||||
if (Serial.BytesToRead == 6)
|
||||
{
|
||||
recivData = Serial.ReadExisting();
|
||||
TouchSetUp(Serial, recivData);
|
||||
}
|
||||
}
|
||||
void TouchSetUp(SerialPort Serial, string data)
|
||||
{
|
||||
switch (Convert.ToByte(data[3]))
|
||||
{
|
||||
case 76:
|
||||
case 69:
|
||||
startUp = false;
|
||||
break;
|
||||
case 114:
|
||||
case 107:
|
||||
for (int i=1; i<5; i++)
|
||||
settingPacket[i] = Convert.ToByte(data[i]);
|
||||
Serial.Write(settingPacket, 0, settingPacket.Length);
|
||||
break;
|
||||
case 65:
|
||||
startUp = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendTouch(byte[] data)
|
||||
{
|
||||
if (startUp)
|
||||
p1Serial.Write(data, 0, 9);
|
||||
}
|
||||
public static void UpdateTouch()
|
||||
{
|
||||
if (!startUp)
|
||||
return;
|
||||
SendTouch(touchData);
|
||||
SendTouch(touchData2);
|
||||
}
|
||||
|
||||
public static void ChangeTouch(bool isP1, int Area, bool State)
|
||||
{
|
||||
if (isP1)
|
||||
ByteArrayExt.SetBit(touchData, Area+8, State);
|
||||
else
|
||||
ByteArrayExt.SetBit(touchData2, Area+8, State);
|
||||
}
|
||||
}
|
||||
|
||||
public static class ByteArrayExt
|
||||
{
|
||||
public static byte[] SetBit(this byte[] self, int index, bool value)
|
||||
{
|
||||
var bitArray = new BitArray(self);
|
||||
bitArray.Set(index, value);
|
||||
bitArray.CopyTo(self, 0);
|
||||
return self;
|
||||
}
|
||||
}
|
25
Assets/Scripts/TouchPanelManager.cs
Normal file
25
Assets/Scripts/TouchPanelManager.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
public class TouchPanelManager : MonoBehaviour
|
||||
{
|
||||
public int Area;
|
||||
private int _insideColliderCount = 0;
|
||||
public static event Action touchDidChange;
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
_insideColliderCount += 1;
|
||||
SerialManager.ChangeTouch(true, (int)Area, true);
|
||||
touchDidChange?.Invoke();
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
_insideColliderCount -= 1;
|
||||
_insideColliderCount = Mathf.Max(0, _insideColliderCount);
|
||||
if (_insideColliderCount == 0)
|
||||
{
|
||||
SerialManager.ChangeTouch(true, (int)Area, false);
|
||||
touchDidChange?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
76
Assets/Settings/URP-Balanced-Renderer.asset
Normal file
76
Assets/Settings/URP-Balanced-Renderer.asset
Normal file
@ -0,0 +1,76 @@
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%YAML 1.1
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Assets/Settings/URP-Balanced.asset
Normal file
69
Assets/Settings/URP-Balanced.asset
Normal file
@ -0,0 +1,69 @@
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ProjectSettings/DynamicsManager.asset
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36
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ProjectSettings/NavMeshAreas.asset
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"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
}
|
||||
],
|
||||
"defaultDependencyTypeInfo": {
|
||||
"userAdded": false,
|
||||
"type": "<default_scene_template_dependencies>",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
"newSceneOverride": 0
|
||||
}
|
16
ProjectSettings/ShaderGraphSettings.asset
Normal file
16
ProjectSettings/ShaderGraphSettings.asset
Normal file
@ -0,0 +1,16 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!114 &1
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||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 61
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
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||||
m_Name:
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||||
m_EditorClassIdentifier:
|
||||
customInterpolatorErrorThreshold: 32
|
||||
customInterpolatorWarningThreshold: 16
|
43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
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||||
- Default
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||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
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m_SortingLayers:
|
||||
- name: Default
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||||
uniqueID: 0
|
||||
locked: 0
|
9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
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TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
15
ProjectSettings/URPProjectSettings.asset
Normal file
15
ProjectSettings/URPProjectSettings.asset
Normal file
@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 61
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_LastMaterialVersion: 5
|
35
ProjectSettings/UnityConnectSettings.asset
Normal file
35
ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,35 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_DashboardUrl: https://dashboard.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,12 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
5
ProjectSettings/XRPackageSettings.asset
Normal file
5
ProjectSettings/XRPackageSettings.asset
Normal file
@ -0,0 +1,5 @@
|
||||
{
|
||||
"m_Settings": [
|
||||
"RemoveLegacyInputHelpersForReload"
|
||||
]
|
||||
}
|
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
0
ProjectSettings/boot.config
Normal file
0
ProjectSettings/boot.config
Normal file
Loading…
Reference in New Issue
Block a user