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MaiDXR/Assets/Oculus/VR/Scripts/Util/OVRAudioSourceTest.cs
2022-08-20 21:35:57 +02:00

70 lines
1.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OVRAudioSourceTest : MonoBehaviour
{
public float period = 2.0f;
private float nextActionTime;
// Start is called before the first frame update
void Start()
{
Material templateMaterial = GetComponent<Renderer>().material;
Material newMaterial = Instantiate<Material>(templateMaterial);
newMaterial.color = Color.green;
GetComponent<Renderer>().material = newMaterial;
nextActionTime = Time.time + period;
}
// Update is called once per frame
void Update()
{
if (Time.time > nextActionTime)
{
nextActionTime = Time.time + period;
Material mat = GetComponent<Renderer>().material;
if (mat.color == Color.green)
{
mat.color = Color.red;
}
else
{
mat.color = Color.green;
}
AudioSource audioSource = GetComponent<AudioSource>();
if (audioSource == null)
{
Debug.LogError("Unable to find AudioSource");
}
else
{
audioSource.Play();
}
}
}
}