mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-19 04:15:53 +01:00
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// Allows you to reset VR input tracking with a gamepad button press.
|
|
/// </summary>
|
|
public class OVRResetOrientation : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// The gamepad button that will reset VR input tracking.
|
|
/// </summary>
|
|
public OVRInput.RawButton resetButton = OVRInput.RawButton.Y;
|
|
|
|
/// <summary>
|
|
/// Check input and reset orientation if necessary
|
|
/// See the input mapping setup in the Unity Integration guide
|
|
/// </summary>
|
|
void Update()
|
|
{
|
|
// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
|
|
if (OVRInput.GetDown(resetButton))
|
|
{
|
|
//*************************
|
|
// reset orientation
|
|
//*************************
|
|
OVRManager.display.RecenterPose();
|
|
}
|
|
}
|
|
}
|