mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-18 11:55:52 +01:00
441 lines
11 KiB
C#
441 lines
11 KiB
C#
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
|
|
namespace uWindowCapture
|
|
{
|
|
|
|
public class UwcWindowTexture : MonoBehaviour
|
|
{
|
|
bool shouldUpdateWindow_ = true;
|
|
bool shouldUpdateWindow
|
|
{
|
|
get
|
|
{
|
|
return shouldUpdateWindow_;
|
|
}
|
|
set
|
|
{
|
|
if (value && searchTiming == WindowSearchTiming.Manual) return;
|
|
shouldUpdateWindow_ = value;
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
WindowSearchTiming searchTiming_ = WindowSearchTiming.OnlyWhenParameterChanged;
|
|
public WindowSearchTiming searchTiming
|
|
{
|
|
get
|
|
{
|
|
return searchTiming_;
|
|
}
|
|
set
|
|
{
|
|
searchTiming_ = value;
|
|
if (searchTiming_ == WindowSearchTiming.Manual) {
|
|
shouldUpdateWindow = false;
|
|
} else {
|
|
shouldUpdateWindow = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
WindowTextureType type_ = WindowTextureType.Window;
|
|
public WindowTextureType type
|
|
{
|
|
get
|
|
{
|
|
return type_;
|
|
}
|
|
set
|
|
{
|
|
shouldUpdateWindow = true;
|
|
type_ = value;
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
bool altTabWindow_ = false;
|
|
public bool altTabWindow
|
|
{
|
|
get
|
|
{
|
|
return altTabWindow_;
|
|
}
|
|
set
|
|
{
|
|
shouldUpdateWindow = true;
|
|
altTabWindow_ = value;
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
bool createChildWindows_ = true;
|
|
public bool createChildWindows
|
|
{
|
|
get
|
|
{
|
|
return createChildWindows_;
|
|
}
|
|
set
|
|
{
|
|
createChildWindows_ = value;
|
|
|
|
var manager = GetComponent<UwcWindowTextureChildrenManager>();
|
|
if (createChildWindows_) {
|
|
if (!manager) {
|
|
gameObject.AddComponent<UwcWindowTextureChildrenManager>();
|
|
}
|
|
} else {
|
|
if (manager) {
|
|
Destroy(manager);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public GameObject childWindowPrefab;
|
|
public float childWindowZDistance = 0.02f;
|
|
|
|
[SerializeField]
|
|
string partialWindowTitle_;
|
|
public string partialWindowTitle
|
|
{
|
|
get
|
|
{
|
|
return partialWindowTitle_;
|
|
}
|
|
set
|
|
{
|
|
shouldUpdateWindow = true;
|
|
partialWindowTitle_ = value;
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
int desktopIndex_ = 0;
|
|
public int desktopIndex
|
|
{
|
|
get
|
|
{
|
|
return desktopIndex_;
|
|
}
|
|
set
|
|
{
|
|
shouldUpdateWindow = true;
|
|
desktopIndex_ = (UwcManager.desktopCount > 0) ?
|
|
Mathf.Clamp(value, 0, UwcManager.desktopCount - 1) : 0;
|
|
}
|
|
}
|
|
|
|
public CaptureMode captureMode = CaptureMode.Auto;
|
|
public CapturePriority capturePriority = CapturePriority.Auto;
|
|
public WindowTextureCaptureTiming captureRequestTiming = WindowTextureCaptureTiming.OnlyWhenVisible;
|
|
public int captureFrameRate = 30;
|
|
public bool drawCursor = true;
|
|
public bool updateTitle = true;
|
|
public bool searchAnotherWindowWhenInvalid = false;
|
|
|
|
public WindowTextureScaleControlType scaleControlType = WindowTextureScaleControlType.BaseScale;
|
|
public float scalePer1000Pixel = 1f;
|
|
public bool updateScaleForcely = false;
|
|
|
|
static HashSet<UwcWindowTexture> list_ = new HashSet<UwcWindowTexture>();
|
|
public static HashSet<UwcWindowTexture> list
|
|
{
|
|
get { return list_; }
|
|
}
|
|
|
|
UwcWindow window_;
|
|
public UwcWindow window
|
|
{
|
|
get
|
|
{
|
|
return window_;
|
|
}
|
|
set
|
|
{
|
|
if (window_ == value) {
|
|
return;
|
|
}
|
|
|
|
if (window_ != null) {
|
|
window_.onCaptured.RemoveListener(OnCaptured);
|
|
}
|
|
|
|
var old = window_;
|
|
window_ = value;
|
|
onWindowChanged_.Invoke(window_, old);
|
|
|
|
if (window_ != null) {
|
|
shouldUpdateWindow = false;
|
|
window_.onCaptured.AddListener(OnCaptured);
|
|
window_.RequestCapture(CapturePriority.High);
|
|
}
|
|
}
|
|
}
|
|
|
|
public UwcWindowTextureManager manager { get; set; }
|
|
public UwcWindowTexture parent { get; set; }
|
|
|
|
UwcWindowChangeEvent onWindowChanged_ = new UwcWindowChangeEvent();
|
|
public UwcWindowChangeEvent onWindowChanged
|
|
{
|
|
get { return onWindowChanged_; }
|
|
}
|
|
|
|
float basePixel
|
|
{
|
|
get { return 1000f / scalePer1000Pixel; }
|
|
}
|
|
|
|
public bool isValid
|
|
{
|
|
get
|
|
{
|
|
return window != null && window.isValid;
|
|
}
|
|
}
|
|
|
|
Material material_;
|
|
Renderer renderer_;
|
|
MeshFilter meshFilter_;
|
|
Collider collider_;
|
|
float captureTimer_ = 0f;
|
|
bool isCaptureRequested_ = false;
|
|
bool hasBeenCaptured_ = false;
|
|
|
|
void Awake()
|
|
{
|
|
renderer_ = GetComponent<Renderer>();
|
|
material_ = renderer_.material; // clone
|
|
meshFilter_ = GetComponent<MeshFilter>();
|
|
collider_ = GetComponent<Collider>();
|
|
|
|
list_.Add(this);
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
list_.Remove(this);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
UpdateSearchTiming();
|
|
UpdateTargetWindow();
|
|
|
|
if (!isValid) {
|
|
material_.mainTexture = null;
|
|
return;
|
|
}
|
|
|
|
UpdateTexture();
|
|
UpdateRenderer();
|
|
UpdateScale();
|
|
UpdateTitle();
|
|
UpdateCaptureTimer();
|
|
UpdateRequestCapture();
|
|
|
|
UpdateBasicComponents();
|
|
}
|
|
|
|
void OnWillRenderObject()
|
|
{
|
|
if (!isCaptureRequested_) return;
|
|
|
|
if (captureRequestTiming == WindowTextureCaptureTiming.OnlyWhenVisible) {
|
|
RequestCapture();
|
|
}
|
|
}
|
|
|
|
void UpdateTexture()
|
|
{
|
|
if (!isValid) return;
|
|
|
|
window.cursorDraw = drawCursor;
|
|
|
|
if (material_.mainTexture != window.texture) {
|
|
material_.mainTexture = window.texture;
|
|
}
|
|
}
|
|
|
|
void UpdateRenderer()
|
|
{
|
|
if (hasBeenCaptured_) {
|
|
renderer_.enabled = !window.isIconic && window.isVisible;
|
|
}
|
|
}
|
|
|
|
void UpdateScale()
|
|
{
|
|
if (!isValid || (!updateScaleForcely && window.isChild)) return;
|
|
|
|
var scale = transform.localScale;
|
|
|
|
switch (scaleControlType) {
|
|
case WindowTextureScaleControlType.BaseScale: {
|
|
var extents = meshFilter_.sharedMesh.bounds.extents;
|
|
var meshWidth = extents.x * 2f;
|
|
var meshHeight = extents.y * 2f;
|
|
var baseHeight = meshHeight * basePixel;
|
|
var baseWidth = meshWidth * basePixel;
|
|
scale.x = window.width / baseWidth;
|
|
scale.y = window.height / baseHeight;
|
|
break;
|
|
}
|
|
case WindowTextureScaleControlType.FixedWidth: {
|
|
scale.y = transform.localScale.x * window.height / window.width;
|
|
break;
|
|
}
|
|
case WindowTextureScaleControlType.FixedHeight: {
|
|
scale.x = transform.localScale.y * window.width / window.height;
|
|
break;
|
|
}
|
|
case WindowTextureScaleControlType.Manual: {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (float.IsNaN(scale.x)) scale.x = 0f;
|
|
if (float.IsNaN(scale.y)) scale.y = 0f;
|
|
|
|
transform.localScale = scale;
|
|
}
|
|
|
|
void UpdateTitle()
|
|
{
|
|
if (updateTitle && isValid) {
|
|
window.RequestUpdateTitle();
|
|
}
|
|
}
|
|
|
|
void UpdateCaptureTimer()
|
|
{
|
|
if (captureFrameRate < 0) {
|
|
captureTimer_ = 0f;
|
|
isCaptureRequested_ = true;
|
|
} else {
|
|
captureTimer_ += Time.deltaTime;
|
|
|
|
float T = 1f / captureFrameRate;
|
|
if (captureTimer_ < T) return;
|
|
|
|
while (captureTimer_ > T) {
|
|
captureTimer_ -= T;
|
|
}
|
|
}
|
|
|
|
isCaptureRequested_ = true;
|
|
}
|
|
|
|
void UpdateRequestCapture()
|
|
{
|
|
if (!isCaptureRequested_) return;
|
|
|
|
if (captureRequestTiming == WindowTextureCaptureTiming.EveryFrame) {
|
|
RequestCapture();
|
|
}
|
|
}
|
|
|
|
void UpdateSearchTiming()
|
|
{
|
|
if (searchTiming == WindowSearchTiming.Always) {
|
|
shouldUpdateWindow = true;
|
|
}
|
|
}
|
|
|
|
void UpdateTargetWindow()
|
|
{
|
|
if (!shouldUpdateWindow) return;
|
|
|
|
switch (type)
|
|
{
|
|
case WindowTextureType.Window:
|
|
window = UwcManager.Find(partialWindowTitle, altTabWindow);
|
|
break;
|
|
case WindowTextureType.Desktop:
|
|
window = UwcManager.FindDesktop(desktopIndex);
|
|
break;
|
|
case WindowTextureType.Child:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void UpdateBasicComponents()
|
|
{
|
|
if (renderer_) renderer_.enabled = isValid;
|
|
if (collider_) collider_.enabled = isValid;
|
|
}
|
|
|
|
void OnCaptured()
|
|
{
|
|
hasBeenCaptured_ = true;
|
|
}
|
|
|
|
public void RequestCapture()
|
|
{
|
|
if (!isValid) return;
|
|
|
|
isCaptureRequested_ = false;
|
|
window.captureMode = captureMode;
|
|
|
|
var priority = capturePriority;
|
|
if (priority == CapturePriority.Auto) {
|
|
priority = CapturePriority.Low;
|
|
if (window == UwcManager.cursorWindow) {
|
|
priority = CapturePriority.High;
|
|
} else if (window.zOrder < UwcSetting.MiddlePriorityMaxZ) {
|
|
priority = CapturePriority.Middle;
|
|
}
|
|
}
|
|
|
|
window.RequestCapture(priority);
|
|
}
|
|
|
|
public void RequestWindowUpdate()
|
|
{
|
|
shouldUpdateWindow = true;
|
|
}
|
|
|
|
static public RayCastResult RayCast(Vector3 from, Vector3 dir, float distance, LayerMask layerMask)
|
|
{
|
|
var ray = new Ray();
|
|
ray.origin = from;
|
|
ray.direction = dir;
|
|
RaycastHit hit;
|
|
|
|
if (Physics.Raycast(ray, out hit, distance, layerMask)) {
|
|
var collider = hit.collider;
|
|
var texture =
|
|
collider.GetComponent<UwcWindowTexture>() ??
|
|
collider.GetComponentInChildren<UwcWindowTexture>();
|
|
if (texture) {
|
|
var window = texture.window;
|
|
var meshFilter = texture.GetComponent<MeshFilter>();
|
|
if (window != null && meshFilter && meshFilter.sharedMesh) {
|
|
var localPos = texture.transform.InverseTransformPoint(hit.point);
|
|
var meshScale = 2f * meshFilter.sharedMesh.bounds.extents;
|
|
var windowLocalX = (int)((localPos.x / meshScale.x + 0.5f) * window.width);
|
|
var windowLocalY = (int)((0.5f - localPos.y / meshScale.y) * window.height);
|
|
var desktopX = window.x + windowLocalX;
|
|
var desktopY = window.y + windowLocalY;
|
|
return new RayCastResult {
|
|
hit = true,
|
|
texture = texture,
|
|
position = hit.point,
|
|
normal = hit.normal,
|
|
windowCoord = new Vector2(windowLocalX, windowLocalY),
|
|
desktopCoord = new Vector2(desktopX, desktopY),
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
return new RayCastResult() {
|
|
hit = false,
|
|
};
|
|
}
|
|
}
|
|
|
|
} |