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MaiDXR/Assets/uWindowCapture/Samples/Window List/UwcWindowList.cs
2022-01-05 19:44:30 +01:00

51 lines
1.3 KiB
C#

using UnityEngine;
using System.Collections.Generic;
namespace uWindowCapture
{
public class UwcWindowList : MonoBehaviour
{
[SerializeField] GameObject windowListItem;
[SerializeField] Transform listRoot;
public UwcWindowTextureManager windowTextureManager;
Dictionary<int, UwcWindowListItem> items_ = new Dictionary<int, UwcWindowListItem>();
void Start()
{
UwcManager.onWindowAdded.AddListener(OnWindowAdded);
UwcManager.onWindowRemoved.AddListener(OnWindowRemoved);
foreach (var pair in UwcManager.windows) {
OnWindowAdded(pair.Value);
}
}
void OnWindowAdded(UwcWindow window)
{
if (!window.isAltTabWindow || window.isBackground) return;
var gameObject = Instantiate(windowListItem, listRoot, false);
var listItem = gameObject.GetComponent<UwcWindowListItem>();
listItem.window = window;
listItem.list = this;
items_.Add(window.id, listItem);
window.RequestCaptureIcon();
window.RequestCapture(CapturePriority.Low);
}
void OnWindowRemoved(UwcWindow window)
{
UwcWindowListItem listItem;
items_.TryGetValue(window.id, out listItem);
if (listItem) {
listItem.RemoveWindow();
Destroy(listItem.gameObject);
}
}
}
}