mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-11-27 20:40:48 +01:00
177 lines
5.7 KiB
C#
177 lines
5.7 KiB
C#
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using UnityEngine;
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using System.IO.Ports;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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public class LightManager : MonoBehaviour
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{
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static SerialPort p1Serial = new SerialPort ("COM51", 115200);
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public List<List<byte>> dataListP1 = new List<List<byte>>();
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public List<List<byte>> dataListStreamP1 = new List<List<byte>>();
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public List<List<byte>> dataListInstantP1 = new List<List<byte>>();
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static bool isUpdateCMD = false;
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public List<Light> RingLeds = new List<Light>();
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public Light BodyLed;
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public Light DisplayLed;
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public float BodyLedIntensity = 0.0f;
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public float DisplayLedIntensity = 0.0f;
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Color32 PrevFadeColor;
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Color32 nowCorlor;
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Thread thread;
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void Start()
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{
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Debug.Log("Started LED Serial");
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try
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{
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p1Serial.Open();
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Failed to Open Serial Ports: {ex}");
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}
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Debug.Log("LED Serial Started");
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thread = new Thread(new ParameterizedThreadStart(ReadDataList));
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thread.Start(p1Serial);
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}
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void Update()
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{
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if (isUpdateCMD)
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{
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UpdateLedListInstant(ref dataListInstantP1, RingLeds, BodyLed, DisplayLed);
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isUpdateCMD = false;
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}
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UpdateLedListStream(ref dataListStreamP1, RingLeds, BodyLed, DisplayLed);
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}
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void OnDestroy()
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{
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thread.Abort();
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p1Serial.Close();
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}
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void ReadDataList(object Serial)
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{
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SerialPort _serial = (SerialPort)Serial;
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byte headbyte = 0;
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List<byte> data = new List<byte>();
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List<List<byte>> dataList = new List<List<byte>>();
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while (true)
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{
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if (!_serial.IsOpen && _serial.BytesToRead < 1)
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continue;
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else if (!isUpdateCMD)
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headbyte = (byte)_serial.ReadByte();
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if (headbyte == 224)
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{
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data = ReadData(_serial);
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SeperatData(data);
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headbyte = 0;
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//Debug.Log($"data: {string.Join(", ", data)}");
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}
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}
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}
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void SeperatData(List<byte> data)
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{
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if (data[0] == 57)
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dataListStreamP1.Add(data);
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else if (data[0] == 60)
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isUpdateCMD = true;
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if (!isUpdateCMD)
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dataListInstantP1.Add(data);
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}
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List<byte> ReadData(SerialPort Serial)
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{
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List<byte> data = new List<byte>();
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byte[] head = new byte[3];
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Serial.Read(head, 0, 3);
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for (int i = 0; i < head[2]; i++)
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data.Add((byte)Serial.ReadByte());
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return data;
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}
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void UpdateLedListStream(ref List<List<byte>> dataList, List<Light> ringLeds, Light bodyLed, Light displayLed)
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{
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if (dataList.Count < 1)
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return;
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UpdateLED(dataList[0], ringLeds, bodyLed, displayLed);
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dataList.RemoveAt(0);
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if (dataList.Count > 64)
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dataList.Clear();
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}
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void UpdateLedListInstant(ref List<List<byte>> dataList, List<Light> ringLeds, Light bodyLed, Light displayLed)
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{
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while (dataList.Count > 0)
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{
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UpdateLED(dataList[0], ringLeds, bodyLed, displayLed);
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dataList.RemoveAt(0);
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}
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}
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void UpdateLED(List<byte> _data, List<Light> ringLeds, Light bodyLed, Light dispayLed)
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{
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var data = new List<byte>(_data);
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byte mp;
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if (data.Count < 3)
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return;
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switch (data[0])
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{
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case 49:
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//Debug.Log($"CMD49: {string.Join(", ", data)}");
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int index = data[1];
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mp = Convert.ToByte(127 * ((data[2]+data[3]+data[4]) / 765));
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ringLeds[index].color = new Color32((byte)(data[2] - mp), (byte)(data[3] - mp), (byte)(data[4] - mp), 255);
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if (!SerialManager.startUp)
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SerialManager.startUp = true;
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break;
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case 50:
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case 51:
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//Debug.Log($"CMD50/51: {string.Join(", ", data)}");
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if (data[2] > 8)
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data[2] = 8;
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mp = Convert.ToByte(127 * ((data[4]+data[5]+data[6]) / 765));
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nowCorlor = new Color32((byte)(data[4] - mp), (byte)(data[5] - mp), (byte)(data[6] - mp), 255);
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if (data[0]==50)
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Switch(data[1], data[2], ringLeds, nowCorlor);
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else
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{
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StopCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7]));
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StartCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7]));
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}
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PrevFadeColor = nowCorlor;
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break;
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case 57:
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//Debug.Log($"CMD57: {string.Join(", ", data)}");
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bodyLed.intensity = BodyLedIntensity * (data[1] / 255f);
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dispayLed.intensity = DisplayLedIntensity * (data[2] / 255f);
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break;
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}
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}
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IEnumerator Fade(byte start, byte end, List<Light> ringLeds, Color32 prevColor, Color32 nowColor, float duration)
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{
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duration = 4095 / duration * 8 / 1000;
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for (float time = 0f; time < duration; time += Time.deltaTime)
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{
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float progress = time / duration;
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for (int i = start; i < end; i++)
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{
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ringLeds[i].color = Color.Lerp(prevColor, nowColor, progress);
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}
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yield return null;
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}
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}
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void Switch(byte start, byte end, List<Light> ringLeds, Color32 Color)
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{
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for (int i = start; i < end; i++)
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{
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ringLeds[i].color = Color;
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}
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}
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} |