mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-18 20:05:52 +01:00
133 lines
4.0 KiB
C#
133 lines
4.0 KiB
C#
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
|
|
namespace uWindowCapture
|
|
{
|
|
|
|
[RequireComponent(typeof(UwcWindowTexture))]
|
|
public class UwcWindowTextureChildrenManager : MonoBehaviour
|
|
{
|
|
UwcWindowTexture windowTexture_;
|
|
Dictionary<int, UwcWindowTexture> children_ = new Dictionary<int, UwcWindowTexture>();
|
|
|
|
void Awake()
|
|
{
|
|
windowTexture_ = GetComponent<UwcWindowTexture>();
|
|
windowTexture_.onWindowChanged.AddListener(OnWindowChanged);
|
|
OnWindowChanged(windowTexture_.window, null);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
UpdateChildren();
|
|
}
|
|
|
|
UwcWindowTexture InstantiateChild()
|
|
{
|
|
var prefab = windowTexture_.childWindowPrefab;
|
|
if (!prefab) return null;
|
|
|
|
var childTexture = Instantiate(prefab, transform);
|
|
return childTexture.GetComponent<UwcWindowTexture>();
|
|
}
|
|
|
|
void OnWindowChanged(UwcWindow newWindow, UwcWindow oldWindow)
|
|
{
|
|
if (newWindow == oldWindow) return;
|
|
|
|
if (oldWindow != null) {
|
|
oldWindow.onChildAdded.RemoveListener(OnChildAdded);
|
|
oldWindow.onChildRemoved.RemoveListener(OnChildRemoved);
|
|
|
|
foreach (var kv in children_) {
|
|
var windowTexture = kv.Value;
|
|
Destroy(windowTexture.gameObject);
|
|
}
|
|
|
|
children_.Clear();
|
|
}
|
|
|
|
if (newWindow != null) {
|
|
newWindow.onChildAdded.AddListener(OnChildAdded);
|
|
newWindow.onChildRemoved.AddListener(OnChildRemoved);
|
|
|
|
foreach (var pair in UwcManager.windows) {
|
|
var window = pair.Value;
|
|
if (
|
|
!window.isAltTabWindow &&
|
|
window.isChild &&
|
|
window.parentWindow.id == newWindow.id) {
|
|
OnChildAdded(window);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnChildAdded(UwcWindow window)
|
|
{
|
|
var childWindowTexture = InstantiateChild();
|
|
if (!childWindowTexture) {
|
|
Debug.LogError("childPrefab is not set or does not have UwcWindowTexture.");
|
|
return;
|
|
}
|
|
childWindowTexture.window = window;
|
|
childWindowTexture.parent = windowTexture_;
|
|
childWindowTexture.manager = windowTexture_.manager;
|
|
childWindowTexture.type = WindowTextureType.Child;
|
|
childWindowTexture.captureFrameRate = windowTexture_.captureFrameRate;
|
|
childWindowTexture.captureRequestTiming = windowTexture_.captureRequestTiming;
|
|
childWindowTexture.drawCursor = windowTexture_.drawCursor;
|
|
|
|
children_.Add(window.id, childWindowTexture);
|
|
}
|
|
|
|
void OnChildRemoved(UwcWindow window)
|
|
{
|
|
OnChildRemoved(window.id);
|
|
}
|
|
|
|
void OnChildRemoved(int id)
|
|
{
|
|
UwcWindowTexture child;
|
|
children_.TryGetValue(id, out child);
|
|
if (child) {
|
|
Destroy(child.gameObject);
|
|
children_.Remove(id);
|
|
}
|
|
}
|
|
|
|
void MoveAndScaleChildWindow(UwcWindowTexture child)
|
|
{
|
|
var window = child.window;
|
|
var parent = window.parentWindow;
|
|
|
|
var px = parent.x;
|
|
var py = parent.y;
|
|
var pw = parent.width;
|
|
var ph = parent.height;
|
|
var cx = window.x;
|
|
var cy = window.y;
|
|
var cw = window.width;
|
|
var ch = window.height;
|
|
var dz = windowTexture_.childWindowZDistance;
|
|
var desktopX = (cw - pw) * 0.5f + (cx - px);
|
|
var desktopY = (ch - ph) * 0.5f + (cy - py);
|
|
var localX = desktopX / parent.width;
|
|
var localY = -desktopY / parent.height;
|
|
var localZ = dz * (window.zOrder - window.parentWindow.zOrder) / transform.localScale.z;
|
|
child.transform.localPosition = new Vector3(localX, localY, localZ);
|
|
|
|
var widthRatio = 1f * window.width / window.parentWindow.width;
|
|
var heightRatio = 1f * window.height / window.parentWindow.height;
|
|
child.transform.localScale = new Vector3(widthRatio, heightRatio, 1f);
|
|
}
|
|
|
|
void UpdateChildren()
|
|
{
|
|
foreach (var kv in children_) {
|
|
MoveAndScaleChildWindow(kv.Value);
|
|
}
|
|
}
|
|
}
|
|
|
|
} |