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MaiDXR/Assets/uWindowCapture/Samples/Desktop Layout/UwcDesktopLayouter.cs
2022-01-05 19:44:30 +01:00

86 lines
2.2 KiB
C#

using UnityEngine;
namespace uWindowCapture
{
[RequireComponent(typeof(UwcWindowTextureManager))]
public class UwcDesktopLayouter : MonoBehaviour
{
[SerializeField]
[Tooltip("meter / 1000 pixel")]
float scale = 1f;
[SerializeField]
[Tooltip("z-margin distance between windows")]
float zMargin = 0.1f;
[SerializeField]
[Tooltip("Use position filter")]
bool usePositionFilter = true;
[SerializeField]
[Tooltip("Use scale filter")]
bool useScaleFilter = false;
[SerializeField]
[Tooltip("Smoothing filter")]
float filter = 0.3f;
float basePixel
{
get { return 1000f / scale; }
}
UwcWindowTextureManager manager_;
void Awake()
{
manager_ = GetComponent<UwcWindowTextureManager>();
manager_.onWindowTextureAdded.AddListener(InitWindow);
}
void InitWindow(UwcWindowTexture windowTexture)
{
MoveWindow(windowTexture, false);
if (useScaleFilter) {
windowTexture.transform.localScale = Vector3.zero;
} else {
ScaleWindow(windowTexture, false);
}
}
void Update()
{
foreach (var kv in manager_.windows) {
var windowTexture = kv.Value;
CheckWindow(windowTexture);
MoveWindow(windowTexture, usePositionFilter);
ScaleWindow(windowTexture, useScaleFilter);
}
}
void CheckWindow(UwcWindowTexture windowTexture)
{
windowTexture.enabled = !windowTexture.window.isIconic;
}
void MoveWindow(UwcWindowTexture windowTexture, bool useFilter)
{
var window = windowTexture.window;
var pos = UwcWindowUtil.ConvertDesktopCoordToUnityPosition(window, basePixel);
pos.z = window.zOrder * zMargin;
var targetPos = transform.localToWorldMatrix.MultiplyPoint3x4(pos);
windowTexture.transform.position = (useFilter ?
Vector3.Slerp(windowTexture.transform.position, targetPos, filter) :
targetPos);
}
void ScaleWindow(UwcWindowTexture windowTexture, bool useFilter)
{
windowTexture.scaleControlType = WindowTextureScaleControlType.BaseScale;
windowTexture.scalePer1000Pixel = scale;
}
}
}