Tachi score hook for maimai DX
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Rizu

A Tachi score hook for maimai DX.

Tested versions:

  • BUDDiES

Installation

First, get the config file and place it in the same folder as the game executable (Sinmai.exe), then follow only one of three methods:

BepInEx (fast)

[unity]
targetAssembly=BepInEx\core\BepInEx.Preloader.dll 

Warning

If you have MelonLoader installed (for YuanCon ADX HID input or other mods):

  • Grab MLLoader-UnityMono-BepInEx5-v0.5.7.zip and extract this zip into the base game folder, overwriting any conflicts. This allow BepInEx to also load MelonLoader mods.
  • Delete version.dll, which is used to load MelonLoader, from the game folder.

BepInEx

Installing BepInEx

  • Update segatools.
  • Download BepInEx 5.
  • Extract the BepInEx folder from the archive into the base game folder, ignoring other files.
  • Edit segatools.ini, adding this entry:
[unity]
targetAssembly=BepInEx\core\BepInEx.Preloader.dll 

Installing the score hook

In the end, your game directory should look like this:

└───BepInEx
    └───plugins
        └───Rizu
            ├───Rizu.dll
            └───Rizu.Core.dll
├───Sinmai_Data
├───Rizu.cfg
├───Sinmai.exe
└───segatools.ini

Warning

If you have MelonLoader installed (for YuanCon ADX HID input or other mods):

  • Grab MLLoader-UnityMono-BepInEx5-v0.5.7.zip and extract this zip into the base game folder, overwriting any conflicts. This allow BepInEx to also load MelonLoader mods.
  • Delete version.dll, which is used to load MelonLoader, from the game folder.

Hard-patching using MonoMod

  • Download MonoMod.
  • Download Assembly-CSharp.Rizu.mm.dll from releases and place it in Sinmai_Data/Managed.
  • Run MonoMod.exe path\to\Sinmai_Data\Managed\Assembly-CSharp.dll in a command prompt.
  • Rename MONOMODDED_Assembly-CSharp.dll to Assembly-CSharp.dll, optionally backing up the original file.

Development

Copy these files from Sinmai_Data/Managed into External:

  • Assembly-CSharp.dll
  • UnityEngine.dll
  • UnityEngine.CoreModule.dll
  • UnityEngine.JSONSerializeModule.dll
  • UnityEngine.UnityWebRequestModule.dll

You will also need to download MonoMod. and extract to External.

After that, the project can be restored and built normally.