mirror of
https://github.com/HarukaKinen/Sinmai-Internal-Damage.git
synced 2024-11-30 17:34:31 +01:00
Del local client verison
This commit is contained in:
parent
e86778bd81
commit
3c64c165a4
@ -1,4 +1,5 @@
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using MAI2.Util;
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using System;
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using MAI2.Util;
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using Manager;
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using Manager;
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using Manager.MaiStudio;
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using Manager.MaiStudio;
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using Sinmai.Helper;
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using Sinmai.Helper;
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@ -108,7 +109,6 @@ namespace Sinmai.Functions
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if (UserInformationController != null)
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if (UserInformationController != null)
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{
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{
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//TitleData title = GetTitle(int.Parse(Settings.TitleValueOriginal));
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if (Settings.TitleMethodInt == 0)
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if (Settings.TitleMethodInt == 0)
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{
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{
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UserInformationController.SetTitle(title.name.str, titleBg);
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UserInformationController.SetTitle(title.name.str, titleBg);
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@ -33,246 +33,289 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="AMDaemon.NET">
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<Reference Include="AMDaemon.NET">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\AMDaemon.NET.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\AMDaemon.NET.dll</HintPath>
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</Reference>
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<Reference Include="AMDaemon.NET_ori">
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\AMDaemon.NET_ori.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp - 副本">
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\Assembly-CSharp - 副本.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<Reference Include="Assembly-CSharp-firstpass_ori">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\Assembly-CSharp-firstpass_ori.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="ChimeLib.NET">
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<Reference Include="Assembly-CSharp_ori">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\ChimeLib.NET.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\Assembly-CSharp_ori.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Mono.Posix">
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<Reference Include="Mono.Posix, Version=4.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\Mono.Posix.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\Mono.Posix.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Mono.Security">
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<Reference Include="Mono.Security, Version=4.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\Mono.Security.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\Mono.Security.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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<Reference Include="TextMeshPro-1.0.55.2017.1.0b12">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Analytics.DataPrivacy">
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<Reference Include="Unity.Analytics.DataPrivacy">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\Unity.Analytics.DataPrivacy.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<Reference Include="Unity.TextMeshPro">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<Reference Include="UnityEngine.AccessibilityModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<Reference Include="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.AIModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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<Reference Include="UnityEngine.ARModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ARModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.ARModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.BaselibModule">
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<Reference Include="UnityEngine.BaselibModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.BaselibModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.BaselibModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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<Reference Include="UnityEngine.ClothModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.ClusterInputModule">
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<Reference Include="UnityEngine.ClusterInputModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.ClusterRendererModule">
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<Reference Include="UnityEngine.ClusterRendererModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.CrashReportingModule">
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<Reference Include="UnityEngine.CrashReportingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.DirectorModule">
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<Reference Include="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.FileSystemHttpModule">
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<Reference Include="UnityEngine.FileSystemHttpModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.GameCenterModule">
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<Reference Include="UnityEngine.GameCenterModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.GridModule">
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<Reference Include="UnityEngine.GridModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.GridModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.GridModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<Reference Include="UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<Reference Include="UnityEngine.InputModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<Reference Include="UnityEngine.JSONSerializeModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.LocalizationModule">
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<Reference Include="UnityEngine.LocalizationModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.Networking.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.Networking.dll</HintPath>
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</Reference>
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</Reference>
|
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<Reference Include="UnityEngine.ParticlesLegacyModule">
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<Reference Include="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ParticlesLegacyModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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</Reference>
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
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<Reference Include="UnityEngine.PerformanceReportingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
|
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
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</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
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<Reference Include="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.Physics2DModule">
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.ProfilerModule">
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<Reference Include="UnityEngine.ProfilerModule">
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.ScreenCaptureModule">
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<Reference Include="UnityEngine.ScreenCaptureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.SharedInternalsModule">
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<Reference Include="UnityEngine.SharedInternalsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpatialTracking">
|
<Reference Include="UnityEngine.SpatialTracking, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
<Reference Include="UnityEngine.SpriteMaskModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
<Reference Include="UnityEngine.SpriteShapeModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
</Reference>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
<Reference Include="UnityEngine.StandardEvents">
|
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.StandardEvents.dll</HintPath>
|
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.StyleSheetsModule">
|
<Reference Include="UnityEngine.StyleSheetsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.StyleSheetsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
<Reference Include="UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
<Reference Include="UnityEngine.TerrainPhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreModule">
|
<Reference Include="UnityEngine.TextCoreModule">
|
||||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
<Reference Include="UnityEngine.TilemapModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Timeline">
|
<Reference Include="UnityEngine.Timeline, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.Timeline.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TimelineModule">
|
<Reference Include="UnityEngine.TimelineModule">
|
||||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TimelineModule.dll</HintPath>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.TimelineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UI.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
<Reference Include="UnityEngine.UNETModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
<Reference Include="UnityEngine.UnityAnalyticsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
<Reference Include="UnityEngine.UnityConnectModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
<Reference Include="UnityEngine.VehiclesModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
<Reference Include="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule">
|
<Reference Include="UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.WebModule">
|
<Reference Include="UnityEngine.WindModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.WebModule.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
</Reference>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
||||||
<Reference Include="UnityEngine.WindModule">
|
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.XRModule">
|
<Reference Include="UnityEngine.XRModule">
|
||||||
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="zxing.unity">
|
<Reference Include="zxing.unity, Version=0.14.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\zxing.unity.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\zxing.unity.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -26,9 +26,8 @@ namespace Sinmai.UI
|
|||||||
// Draw ur epic hek here
|
// Draw ur epic hek here
|
||||||
if (MenuToggle)
|
if (MenuToggle)
|
||||||
Window = GUILayout.Window(0, Window, RenderMenu, "Internal Damage for Sinmai");
|
Window = GUILayout.Window(0, Window, RenderMenu, "Internal Damage for Sinmai");
|
||||||
Render.DrawString(new Vector2(100, 170), "Sinmai-Internal-Damage");
|
Render.DrawString(new Vector2(100, 270), "Sinmai-Internal-Damage");
|
||||||
Render.DrawString(new Vector2(100, 185), $"Local Client: {Functions.Version.CheckClientVersion()}");
|
Render.DrawString(new Vector2(100, 300), $"Build: {Settings.Version}");
|
||||||
Render.DrawString(new Vector2(100, 200), $"Build: {Settings.Version}");
|
|
||||||
|
|
||||||
// Call Functions in Functions
|
// Call Functions in Functions
|
||||||
// what the fuck is this named
|
// what the fuck is this named
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
{
|
{
|
||||||
class Settings
|
class Settings
|
||||||
{
|
{
|
||||||
public static string Version = "b20220407-B";
|
public static string Version = "b20220407-D";
|
||||||
|
|
||||||
public static int MainToolbarInt = 0;
|
public static int MainToolbarInt = 0;
|
||||||
public static string[] MainToolbarStrings = { "Legit", "Skins", "Misc" };
|
public static string[] MainToolbarStrings = { "Legit", "Skins", "Misc" };
|
||||||
|
Loading…
Reference in New Issue
Block a user