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0
mirror of https://github.com/HarukaKinen/Sinmai-Internal-Damage.git synced 2024-11-27 16:10:49 +01:00

Del local client verison

This commit is contained in:
Moe Kotoki 2022-04-07 16:57:17 +08:00
parent e86778bd81
commit 3c64c165a4
4 changed files with 190 additions and 148 deletions

View File

@ -1,4 +1,5 @@
using MAI2.Util;
using System;
using MAI2.Util;
using Manager;
using Manager.MaiStudio;
using Sinmai.Helper;
@ -108,7 +109,6 @@ namespace Sinmai.Functions
if (UserInformationController != null)
{
//TitleData title = GetTitle(int.Parse(Settings.TitleValueOriginal));
if (Settings.TitleMethodInt == 0)
{
UserInformationController.SetTitle(title.name.str, titleBg);

View File

@ -33,246 +33,289 @@
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDGB1.11\Package\Sinmai_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
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<HintPath>..\..\..\Arcade\SDEZ1.20\Package\Sinmai_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
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View File

@ -26,9 +26,8 @@ namespace Sinmai.UI
// Draw ur epic hek here
if (MenuToggle)
Window = GUILayout.Window(0, Window, RenderMenu, "Internal Damage for Sinmai");
Render.DrawString(new Vector2(100, 170), "Sinmai-Internal-Damage");
Render.DrawString(new Vector2(100, 185), $"Local Client: {Functions.Version.CheckClientVersion()}");
Render.DrawString(new Vector2(100, 200), $"Build: {Settings.Version}");
Render.DrawString(new Vector2(100, 270), "Sinmai-Internal-Damage");
Render.DrawString(new Vector2(100, 300), $"Build: {Settings.Version}");
// Call Functions in Functions
// what the fuck is this named

View File

@ -2,7 +2,7 @@
{
class Settings
{
public static string Version = "b20220407-B";
public static string Version = "b20220407-D";
public static int MainToolbarInt = 0;
public static string[] MainToolbarStrings = { "Legit", "Skins", "Misc" };