1
0
mirror of https://github.com/HarukaKinen/Sinmai-Internal-Damage.git synced 2024-11-12 01:30:47 +01:00
This commit is contained in:
Rico 2022-02-18 12:36:41 +08:00
parent a7b96ce7da
commit e450ccdc57
25 changed files with 324 additions and 511 deletions

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@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.32126.315
# Visual Studio Version 17
VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sinmai_Internal_Damage", "Sinmai-Internal-Damage\Sinmai_Internal_Damage.csproj", "{D460417A-34FA-4041-A68E-1D462A9DB1BB}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sinmai-Internal-Damage-Csharp", "Sinmai-Internal-Damage\Sinmai-Internal-Damage-Csharp.csproj", "{13940F58-B62C-4E16-AFF4-28D32536DBB5}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
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{D460417A-34FA-4041-A68E-1D462A9DB1BB}.Release|Any CPU.Build.0 = Release|Any CPU
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{13940F58-B62C-4E16-AFF4-28D32536DBB5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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@ -0,0 +1,31 @@
using UnityEngine;
/*
* SharpMonoInjectInfo:
* Assembly To Inject: Sinmai.dll
* Namespace: Sinmai
* Class name: Loader
* Method name: Init
*/
namespace Sinmai
{
public class Loader
{
public static GameObject Load;
public static void Init()
{
Load = new GameObject();
Load.AddComponent<UI.Menu>();
Object.DontDestroyOnLoad(Load);
}
public static void Unload()
{
Object.Destroy(Load);
}
}
}

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@ -1,30 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Reflection;
using UnityEngine;
using Microsoft.Win32;
namespace Sinmai_Internal_Damage
{
public class Main
{
public static GameObject _objects;
[DllImport("kernel32.dll")]
private static extern bool AllocConsole();
public void Init()
{
AllocConsole();
_objects = new GameObject();
_objects.AddComponent<Sinmai_GUI>();
UnityEngine.Object.DontDestroyOnLoad(_objects);
Console.Log("INJECT=-----------------------------------------");
}
}
}

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@ -2,35 +2,35 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("Sinmai-Internal-Damage")]
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Menu")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Sinmai-Internal-Damage")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyProduct("Menu")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("d460417a-34fa-4041-a68e-1d462a9db1bb")]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("13940f58-b62c-4e16-aff4-28d32536dbb5")]
// 程序集的版本信息由下列四个值组成:
// Version information for an assembly consists of the following four values:
//
// 主版本
// 次版本
// 生成号
// 修订号
// Major Version
// Minor Version
// Build Number
// Revision
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,90 @@
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{13940F58-B62C-4E16-AFF4-28D32536DBB5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Sinmai</RootNamespace>
<AssemblyName>Sinmai</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\SteamLibrary\steamapps\common\Green Hell\GH_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="System" />
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<Reference Include="System.Data" />
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</ItemGroup>
<ItemGroup>
<Compile Include="Loader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\Menu.cs" />
<Compile Include="Utils\Render.cs" />
<Compile Include="UI\Settings.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Features\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -1,62 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Sinmai_Internal_Damage
{
public class Sinmai_GUI : MonoBehaviour
{
private Rect window;
bool menu_toggle;
public void Start()
{
// Rect(X, Y, W, H);
window = new Rect(10f,10f, 300f, 200f);
}
public void Update()
{
if(Input.GetKeyDown(KeyCode.Delete))
{
menu_toggle = !menu_toggle;
}
}
public static Color Color
{
get { return GUI.color; }
set { GUI.color = value; }
}
public static void DrawBox(Vector2 position, Vector2 size, bool centered = true)
{
var upperLeft = centered ? position - size / 2f : position;
GUI.DrawTexture(new Rect(position, size), Texture2D.whiteTexture, ScaleMode.StretchToFill);
}
public static void DrawBox(Vector2 position, Vector2 size, Color color, bool centered = true)
{
Color = color;
DrawBox(position, size, centered);
}
public void OnGUI()
{
DrawBox(new Vector2(Screen.width / 2f, Screen.height/ 2f), new Vector2(40, 40), Color.green);
Console.Log("OnGui Called");
}
public void Page1(int id)
{
// This button named by mlc.yaw
GUILayout.Button("nigger", new GUILayoutOption[0]);
GUILayout.Space(10f);
GUI.DragWindow();
}
}
}

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@ -1,273 +0,0 @@
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D460417A-34FA-4041-A68E-1D462A9DB1BB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Sinmai_Internal_Damage</RootNamespace>
<AssemblyName>Sinmai-Internal-Damage</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
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<Reference Include="UnityEngine.VFXModule">
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
</Reference>
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
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<Reference Include="UnityEngine.VRModule">
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.VRModule.dll</HintPath>
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<Reference Include="UnityEngine.WindModule">
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.WindModule.dll</HintPath>
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<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\UnityEngine.XRModule.dll</HintPath>
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<Reference Include="zxing.unity">
<HintPath>..\..\..\GameLibray\maimai_Splash\Package\Sinmai_Data\Managed\zxing.unity.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Sinmai_GUI.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectView>ShowAllFiles</ProjectView>
</PropertyGroup>
</Project>

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using Sinmai.Helper;
using UnityEngine;
namespace Sinmai.UI
{
public class Menu : MonoBehaviour
{
private Rect Window;
private bool MenuToggle = true;
private void Start()
{
Window = new Rect(20f, 60f, 250f, 350f);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Insert)) //check Unity.Input when menu open unlock ur cursor
MenuToggle = !MenuToggle;
}
private void OnGUI()
{
//Draw ur epic hek here
if (MenuToggle)
Window = GUILayout.Window(0, Window, new GUI.WindowFunction(RenderMenu), "unity internal gui", new GUILayoutOption[0]);
Render.DrawCross(new Vector2(Screen.width /2, Screen.height /2), new Vector2(20, 20), 1f, new Color(0,255,0));
Render.DrawString(new Vector2(200, 200), "Sinmai-Internal-Damage-Csharp", false);
}
private void RenderMenu(int id)
{
switch (id)
{
case 0:
Settings.CheckBox = GUILayout.Toggle(Settings.CheckBox, "hi checkbox", new GUILayoutOption[0]);
GUILayout.Label("hi label", new GUILayoutOption[0]);
GUILayout.Button("hi button", new GUILayoutOption[0]);
if (GUILayout.Button("Unload", new GUILayoutOption[0]))
Loader.Unload();
break;
default:
break;
}
GUI.DragWindow();
}
}
}

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namespace Sinmai.Helper
{
class Settings
{
public static bool CheckBox = false;
}
}

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using System.Collections.Generic;
using UnityEngine;
namespace Sinmai
{
public static class Render
{
public static GUIStyle StringStyle { get; set; } = new GUIStyle(GUI.skin.label);
private class RingArray
{
public Vector2[] Positions { get; private set; }
public RingArray(int numSegments)
{
Positions = new Vector2[numSegments];
var stepSize = 360f / numSegments;
for (int i = 0; i < numSegments; i++)
{
var rad = Mathf.Deg2Rad * stepSize * i;
Positions[i] = new Vector2(Mathf.Sin(rad), Mathf.Cos(rad));
}
}
}
private static Dictionary<int, RingArray> ringDict = new Dictionary<int, RingArray>();
public static Color Color {
get { return GUI.color; }
set { GUI.color = value; }
}
public static void DrawLine(Vector2 from, Vector2 to, float thickness, Color color)
{
Color = color;
DrawLine(from, to, thickness);
}
public static void DrawLine(Vector2 from, Vector2 to, float thickness)
{
var delta = (to - from).normalized;
var angle = Mathf.Atan2(delta.y, delta.x) * Mathf.Rad2Deg;
GUIUtility.RotateAroundPivot(angle, from);
DrawBox(from, Vector2.right * (from - to).magnitude, thickness, false);
GUIUtility.RotateAroundPivot(-angle, from);
}
public static void DrawBox(Vector2 position, Vector2 size, float thickness, Color color, bool centered = true)
{
Color = color;
DrawBox(position, size, thickness, centered);
}
public static void DrawBox(Vector2 position, Vector2 size, float thickness, bool centered = true)
{
var upperLeft = centered ? position - size / 2f : position;
GUI.DrawTexture(new Rect(position.x, position.y, size.x, thickness), Texture2D.whiteTexture);
GUI.DrawTexture(new Rect(position.x, position.y, thickness, size.y), Texture2D.whiteTexture);
GUI.DrawTexture(new Rect(position.x + size.x, position.y, thickness, size.y), Texture2D.whiteTexture);
GUI.DrawTexture(new Rect(position.x, position.y + size.y, size.x + thickness, thickness), Texture2D.whiteTexture);
}
public static void DrawCross(Vector2 position, Vector2 size, float thickness, Color color)
{
Color = color;
DrawCross(position, size, thickness);
}
public static void DrawCross(Vector2 position, Vector2 size, float thickness)
{
GUI.DrawTexture(new Rect(position.x - size.x / 2f, position.y, size.x, thickness), Texture2D.whiteTexture);
GUI.DrawTexture(new Rect(position.x, position.y - size.y / 2f, thickness, size.y), Texture2D.whiteTexture);
}
public static void DrawDot(Vector2 position, Color color)
{
Color = color;
DrawDot(position);
}
public static void DrawDot(Vector2 position)
{
DrawBox(position - Vector2.one, Vector2.one * 2f, 1f);
}
public static void DrawString(Vector2 position, string label, Color color, bool centered = true)
{
Color = color;
DrawString(position, label, centered);
}
public static void DrawString(Vector2 position, string label, bool centered = true)
{
var content = new GUIContent(label);
var size = StringStyle.CalcSize(content);
var upperLeft = centered ? position - size / 2f : position;
GUI.Label(new Rect(upperLeft, size), content);
}
public static void DrawCircle(Vector2 position, float radius, int numSides, bool centered = true, float thickness = 1f)
{
DrawCircle(position, radius, numSides, Color.white, centered, thickness);
}
public static void DrawCircle(Vector2 position, float radius, int numSides, Color color, bool centered = true, float thickness = 1f)
{
RingArray arr;
if (ringDict.ContainsKey(numSides))
arr = ringDict[numSides];
else
arr = ringDict[numSides] = new RingArray(numSides);
var center = centered ? position : position + Vector2.one * radius;
for (int i = 0; i < numSides - 1; i++)
DrawLine(center + arr.Positions[i] * radius, center + arr.Positions[i + 1] * radius, thickness, color);
DrawLine(center + arr.Positions[0] * radius, center + arr.Positions[arr.Positions.Length - 1] * radius, thickness, color);
}
}
}

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@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]

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@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]

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55a6693ad063d7b62e19ab8c28bdc34ec9d10701

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@ -1,17 +0,0 @@
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Sinmai-Internal-Damage.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Sinmai-Internal-Damage.pdb
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-CSharp-firstpass.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-CSharp.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Mono.Security.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.Networking.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UI.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.csproj.CoreCompileInputs.cache
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.csproj.CopyComplete
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.pdb
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-UnityScript-firstpass.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-UnityScript.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Boo.Lang.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\GalaxyCSharp.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityScript.Lang.dll

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59d570d57e27dbca0d6653fa64d10f52434678a8

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@ -1,79 +0,0 @@
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Sinmai-Internal-Damage.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Sinmai-Internal-Damage.pdb
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-CSharp-firstpass.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Assembly-CSharp.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Mono.Security.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.Networking.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UI.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai_Internal_Damage.csproj.CoreCompileInputs.cache
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai_Internal_Damage.csproj.CopyComplete
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai-Internal-Damage.pdb
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\AMDaemon.NET.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Mono.Posix.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Unity.Analytics.DataPrivacy.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\Unity.TextMeshPro.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AccessibilityModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AIModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AnimationModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ARModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AssetBundleModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.AudioModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.BaselibModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ClothModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ClusterInputModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ClusterRendererModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.CoreModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.CrashReportingModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.DirectorModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.FileSystemHttpModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.GameCenterModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.GridModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.HotReloadModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ImageConversionModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.IMGUIModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.InputModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.JSONSerializeModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.LocalizationModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ParticleSystemModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.PerformanceReportingModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.Physics2DModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.PhysicsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ProfilerModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.ScreenCaptureModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SharedInternalsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SpatialTracking.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SpriteMaskModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SpriteShapeModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.StreamingModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.StyleSheetsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.SubstanceModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TerrainModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TerrainPhysicsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TextCoreModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TextRenderingModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TilemapModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.Timeline.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TimelineModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.TLSModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UIElementsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UIModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UmbraModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UNETModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityAnalyticsModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityConnectModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityTestProtocolModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestAssetBundleModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestAudioModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestTextureModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.UnityWebRequestWWWModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VehiclesModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VFXModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VideoModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.VRModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.WindModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\UnityEngine.XRModule.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\bin\Debug\zxing.unity.dll
D:\Source\Sinmai-Internal-Damage\Sinmai-Internal-Damage\obj\Debug\Sinmai_Internal_Damage.csproj.AssemblyReference.cache

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@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]

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@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]