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mirror of https://github.com/YellowberryHN/WACCALauncher synced 2024-11-23 22:51:01 +01:00

An incredible series of spaghetti code, the movie, the game.

This commit is contained in:
Zsolt Zitting 2023-05-27 05:54:54 -07:00
parent 8f3a3a24d6
commit d7beb37d0a
7 changed files with 200 additions and 4 deletions

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@ -1,6 +1,6 @@
MIT License
Copyright (c) [year] [fullname]
Copyright (c) 2023 Yellowberry
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -13,6 +13,7 @@ using SharpDX.DirectInput;
using System.Collections;
using System.Linq;
using IniParser.Exceptions;
using System.Reflection;
namespace WACCALauncher
{
@ -27,6 +28,7 @@ namespace WACCALauncher
private readonly PrivateFontCollection _fonts = new PrivateFontCollection();
private Label _loadingLabel;
private Label _versionLabel;
private Font _menuFont;
@ -259,6 +261,21 @@ namespace WACCALauncher
this.Controls.Add(CurrentMenu[_currentMenuItem].label);
}
private static void vfd_test()
{
var vfd = new WaccaVFD();
vfd.Power(true);
vfd.Clear();
vfd.Brightness(WaccaVFD.bright.BRIGHT_50);
vfd.Cursor(0, 0);
vfd.CanvasShift(0);
vfd.Write("Testing VFD!");
vfd.Cursor(0, 16);
vfd.ScrollSpeed(2);
vfd.ScrollText(Math.PI.ToString()+" ");
vfd.ScrollStart();
}
private void Form1_Load(object sender, EventArgs e)
{
_loadingLabel = new Label();
@ -275,6 +292,21 @@ namespace WACCALauncher
this.Controls.Add(_loadingLabel);
_versionLabel = new Label();
_versionLabel.Font = _menuFont;
_versionLabel.ForeColor = Color.FromArgb(50,50,50);
_versionLabel.Location = new Point(458, 1000);
_versionLabel.Name = "versionLabel";
_versionLabel.Size = new Size(164, 30);
_versionLabel.TabIndex = 0;
_versionLabel.Text = Assembly.GetEntryAssembly().GetName().Version.ToString();
_versionLabel.TextAlign = ContentAlignment.MiddleCenter;
Console.WriteLine(_versionLabel.Text);
this.Controls.Add(_versionLabel);
LoadVersionsFromConfig();
var defVerMenu = new ConfigMenu("default version");
@ -289,6 +321,10 @@ namespace WACCALauncher
MainMenu.Add(new ConfigMenuItem("set default version", ConfigMenuAction.Submenu, submenu: defVerMenu));
MainMenu.Add(new ConfigMenuItem("test VFD", ConfigMenuAction.Command, method: vfd_test));
MainMenu.Add(new ConfigMenuItem("exit to windows", ConfigMenuAction.Command, method: Application.Exit));
MainMenu.Add(new ConfigMenuItem("launch game", ConfigMenuAction.Return));
_loadingLabel.Font = _menuFont;

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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.2.0")]
[assembly: AssemblyFileVersion("0.0.2.0")]
[assembly: AssemblyVersion("0.9.0.0")]
[assembly: AssemblyFileVersion("0.9.0.0")]

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@ -1 +1,12 @@
# WACCALauncher
# WACCA Launcher
If you can't figure out how to use this, it's probably not for you.
## Notice
This code was never intended to be public, as such, it is a dumpster fire.
If you want to help make the code a little less awful, issues and pull requests are welcome.
## License
[MIT License](https://choosealicense.com/licenses/mit/)

7
SetShell.reg Normal file
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@ -0,0 +1,7 @@
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\IniFileMapping\system.ini\boot]
"Shell"="USR:Software\\Microsoft\\Windows NT\\CurrentVersion\\Winlogon"
[HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\Winlogon]
"Shell"="C:\\WACCA\\WACCALauncher.exe"

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@ -66,6 +66,7 @@
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WaccaVFD.cs" />
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
@ -91,6 +92,15 @@
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Resources\funny.ttf" />
<None Include="README.md" />
<None Include="SetShell.reg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="LICENSE.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">

132
WaccaVFD.cs Normal file
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@ -0,0 +1,132 @@
using System;
using System.Text;
using System.IO.Ports;
namespace WACCALauncher
{
class WaccaVFD
{
SerialPort port;
public WaccaVFD(string portName = "COM2")
{
this.port = new SerialPort(portName, 115200);
port.Open();
Reset();
}
private void VFD_Write(byte number)
{
VFD_Write($"{(char)number}");
}
private void VFD_Write(string text)
{
Console.WriteLine(BitConverter.ToString(Encoding.Default.GetBytes(text)));
port.Write(text);
}
private void VFD_WriteShort(short x)
{
char hi = (char)((x & 0x100) >> 8);
char lo = (char)(x & 0xFF);
VFD_Write($"{hi}{lo}");
}
public void Write(string text)
{
VFD_Write(text);
}
public void Reset()
{
VFD_Write("\x1B\x0B");
}
public void Clear()
{
VFD_Write("\x1B\x0C");
}
public enum bright {
BRIGHT_0 = 0,
BRIGHT_25 = 1,
BRIGHT_50 = 2,
BRIGHT_75 = 3,
BRIGHT_100 = 4
}
public void Brightness(bright brightness)
{
VFD_Write("\x1B\x20" + (char)brightness);
}
public void Power(bool on)
{
VFD_Write("\x1B\x21" + (on ? "\x01" : "\x00"));
}
public void CanvasShift(short left)
{
VFD_Write("\x1B\x22");
VFD_WriteShort(left);
}
public void Cursor(short left, byte top)
{
VFD_Write("\x1B\x30");
VFD_WriteShort(left);
VFD_Write(top);
}
public enum lang {
SIMP_CHINESE,
TRAD_CHINESE,
JAPANESE,
KOREAN
}
public void Language(lang language)
{
VFD_Write("\x1B\x32" + (char)language);
}
public enum font_size
{
FONT_16_16,
FONT_6_8
}
public void FontSize(font_size size)
{
VFD_Write("\x1B\x33" + (char)size);
}
public void CreateScrollBox(short left, byte top, short width, byte height)
{
VFD_Write("\x1B\x40");
VFD_WriteShort(left);
VFD_Write(top);
VFD_WriteShort(width);
VFD_Write(height);
}
public void ScrollSpeed(byte divisor)
{
VFD_Write("\x1B\x33" + (char)divisor);
}
public void ScrollText(string text)
{
if (text.Length > 255) throw new ArgumentOutOfRangeException("Text is too long.");
VFD_Write("\x1B\x50");
VFD_Write((byte)text.Length);
VFD_Write(text);
}
public void ScrollStart()
{
VFD_Write("\x1B\x51");
}
}
}