2022-10-03 02:04:54 +02:00
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using UnityEngine.UI;
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using UnityEngine;
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using System.Collections.Generic;
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using Newtonsoft.Json.Linq;
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public class PlayerSettingManager : MonoBehaviour
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{
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private Transform LHandTransform = null;
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private Transform RHandTransform = null;
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private double height = 0; // meters
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[SerializeField]
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private double upperLimit = 10; // meters
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[SerializeField]
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private double lowerLimit = -10; // meters
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void Start()
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{
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2022-10-16 15:42:49 +02:00
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LHandTransform = transform.Find("Camera Offset").Find("LeftHand Controller").Find("LHand Virtual");
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RHandTransform = transform.Find("Camera Offset").Find("RightHand Controller").Find("RHand Virtual");
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2022-10-03 02:04:54 +02:00
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ConfigManager.onConfigChanged += ApplyConfig;
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ConfigManager.EnsureInitialization();
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ApplyConfig();
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}
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void ApplyConfig()
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{
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LHandTransform.localPosition = new Vector3(ConfigManager.config.HandPosition[0]/100,
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ConfigManager.config.HandPosition[1]/100,
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ConfigManager.config.HandPosition[2]/100);
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RHandTransform.localPosition = new Vector3(-ConfigManager.config.HandPosition[0]/100,
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ConfigManager.config.HandPosition[1]/100,
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ConfigManager.config.HandPosition[2]/100);
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var value = ConfigManager.config.HandSize;
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LHandTransform.localScale = new Vector3(value/100, value/100, value/100);
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RHandTransform.localScale = new Vector3(value/100, value/100, value/100);
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height = ConfigManager.config.PlayerHeight;
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}
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void Update()
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{
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if (height > upperLimit) height = upperLimit;
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if (height < lowerLimit) height = lowerLimit;
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transform.position = new Vector3(transform.position.x, (float)height, transform.position.z);
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}
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private void ResetHeight()
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{
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height = 0;
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}
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}
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