941 lines
28 KiB
C#
941 lines
28 KiB
C#
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using UnityEngine;
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using System.Runtime.InteropServices;
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using System;
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namespace LIV.SDK.Unity
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{
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public struct SDKConstants
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{
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public const string SDK_ID = "OIJPJPMQE8HUKMSSTMRLATYXCHTUCQXP";
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public const string SDK_VERSION = "1.5.4";
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public const string ENGINE_NAME = "unity";
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}
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public enum PRIORITY : sbyte
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{
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NONE = 0,
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GAME = 63
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}
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[System.Flags]
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public enum FEATURES : ulong
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{
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NONE = 0L,
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BACKGROUND_RENDER = 1L,
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FOREGROUND_RENDER = 1L << 1,
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COMPLEX_CLIP_PLANE = 1L << 2,
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BACKGROUND_DEPTH_RENDER = 1L << 3,
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OVERRIDE_POST_PROCESSING = 1L << 4,
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FIX_FOREGROUND_ALPHA = 1L << 5,
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GROUND_CLIP_PLANE = 1L << 6,
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RELEASE_CONTROL = 1L << 15,
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OPTIMIZED_RENDER = 1L << 28,
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INTERLACED_RENDER = 1L << 29,
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DEBUG_CLIP_PLANE = 1L << 48,
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}
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public enum TEXTURE_ID : uint
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{
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UNDEFINED = 0,
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BACKGROUND_COLOR_BUFFER_ID = 10,
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FOREGROUND_COLOR_BUFFER_ID = 20,
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OPTIMIZED_COLOR_BUFFER_ID = 30
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}
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public enum TEXTURE_TYPE : uint
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{
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UNDEFINED = 0,
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COLOR_BUFFER = 1
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}
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public enum TEXTURE_FORMAT : uint
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{
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UNDEFINED = 0,
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ARGB32 = 10
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}
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public enum TEXTURE_DEVICE : uint
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{
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UNDEFINED = 0,
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RAW = 1,
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DIRECTX = 2,
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OPENGL = 3,
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VULKAN = 4,
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METAL = 5
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}
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public enum TEXTURE_COLOR_SPACE : uint
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{
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UNDEFINED = 0,
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LINEAR = 1,
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SRGB = 2,
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}
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public enum RENDERING_PIPELINE : uint
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{
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UNDEFINED = 0,
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FORWARD = 1,
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DEFERRED = 2,
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VERTEX_LIT = 3,
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UNIVERSAL = 4,
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HIGH_DEFINITION = 5
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct SDKResolution
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{
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public int width, height;
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public static SDKResolution zero {
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get {
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return new SDKResolution() { width = 0, height = 0 };
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}
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}
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public override string ToString()
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{
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return
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$@"SDKResolution:
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width: {width}
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height: {height}";
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct SDKVector3
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{
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public float x, y, z;
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public static SDKVector3 zero {
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get {
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return new SDKVector3() { x = 0, y = 0, z = 0 };
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}
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}
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public static SDKVector3 one {
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get {
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return new SDKVector3() { x = 1, y = 1, z = 1 };
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}
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}
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public static SDKVector3 forward {
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get {
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return new SDKVector3() { x = 0, y = 0, z = 1 };
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}
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}
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public static SDKVector3 up {
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get {
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return new SDKVector3() { x = 0, y = 1, z = 0 };
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}
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}
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public static SDKVector3 right {
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get {
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return new SDKVector3() { x = 1, y = 0, z = 0 };
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}
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}
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public static implicit operator Vector3(SDKVector3 v)
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{
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return new Vector3(v.x, v.y, v.z);
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}
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public static implicit operator SDKVector3(Vector3 v)
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{
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return new SDKVector3() { x = v.x, y = v.y, z = v.z };
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}
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// Delete begin
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public static SDKVector3 operator +(SDKVector3 lhs, SDKVector3 rhs)
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{
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SDKVector3 res;
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res.x = lhs.x + rhs.x;
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res.y = lhs.y + rhs.y;
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res.z = lhs.z + rhs.z;
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return res;
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}
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public static SDKVector3 operator -(SDKVector3 lhs, SDKVector3 rhs)
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{
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SDKVector3 res;
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res.x = lhs.x - rhs.x;
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res.y = lhs.y - rhs.y;
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res.z = lhs.z - rhs.z;
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return res;
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}
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public static SDKVector3 operator *(SDKVector3 lhs, SDKVector3 rhs)
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{
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SDKVector3 res;
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res.x = lhs.x * rhs.x;
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res.y = lhs.y * rhs.y;
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res.z = lhs.z * rhs.z;
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return res;
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}
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public static SDKVector3 operator *(SDKVector3 lhs, float rhs)
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{
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SDKVector3 res;
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res.x = lhs.x * rhs;
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res.y = lhs.y * rhs;
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res.z = lhs.z * rhs;
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return res;
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}
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// delete end
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public override string ToString()
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{
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return
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$@"SDKVector3:
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x: {x}
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y: {y}
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z: {z}";
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct SDKQuaternion
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{
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public float x, y, z, w;
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public static SDKQuaternion identity {
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get {
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return new SDKQuaternion() { x = 0, y = 0, z = 0, w = 1.0f };
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}
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}
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public static implicit operator Quaternion(SDKQuaternion v)
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{
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return new Quaternion(v.x, v.y, v.z, v.w);
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}
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public static implicit operator SDKQuaternion(Quaternion v)
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{
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return new SDKQuaternion() { x = v.x, y = v.y, z = v.z, w = v.w };
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}
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// Delete begin
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public static SDKQuaternion Euler(float pitch, float yaw, float roll)
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{
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float rollOver2 = roll * 0.5f;
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float sinRollOver2 = Mathf.Sin(rollOver2);
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float cosRollOver2 = Mathf.Cos(rollOver2);
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float pitchOver2 = pitch * 0.5f;
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float sinPitchOver2 = Mathf.Sin(pitchOver2);
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float cosPitchOver2 = Mathf.Cos(pitchOver2);
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float yawOver2 = yaw * 0.5f;
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float sinYawOver2 = Mathf.Sin(yawOver2);
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float cosYawOver2 = Mathf.Cos(yawOver2);
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var w = cosYawOver2 * cosPitchOver2 * cosRollOver2 + sinYawOver2 * sinPitchOver2 * sinRollOver2;
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var x = cosYawOver2 * sinPitchOver2 * cosRollOver2 + sinYawOver2 * cosPitchOver2 * sinRollOver2;
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var y = sinYawOver2 * cosPitchOver2 * cosRollOver2 - cosYawOver2 * sinPitchOver2 * sinRollOver2;
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var z = cosYawOver2 * cosPitchOver2 * sinRollOver2 - sinYawOver2 * sinPitchOver2 * cosRollOver2;
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return new SDKQuaternion() { x = x, y = y, z = z, w = w };
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}
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public static SDKQuaternion operator *(SDKQuaternion lhs, SDKQuaternion rhs)
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{
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float tx = lhs.w * rhs.x + lhs.x * rhs.w + lhs.y * rhs.z - lhs.z * rhs.y;
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float ty = lhs.w * rhs.y + lhs.y * rhs.w + lhs.z * rhs.x - lhs.x * rhs.z;
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float tz = lhs.w * rhs.z + lhs.z * rhs.w + lhs.x * rhs.y - lhs.y * rhs.x;
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float tw = lhs.w * rhs.w - lhs.x * rhs.x - lhs.y * rhs.y - lhs.z * rhs.z;
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return new SDKQuaternion() { x = tx, y = ty, z = tz, w = tw };
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}
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public static SDKVector3 operator *(SDKQuaternion lhs, SDKVector3 rhs)
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{
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float tx = lhs.x * 2.0f;
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float ty = lhs.y * 2.0f;
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float tz = lhs.z * 2.0f;
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float txx = lhs.x * tx;
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float tyy = lhs.y * ty;
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float tzz = lhs.z * tz;
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float txy = lhs.x * ty;
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float txz = lhs.x * tz;
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float tyz = lhs.y * tz;
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float twx = lhs.w * tx;
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float twy = lhs.w * ty;
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float twz = lhs.w * tz;
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SDKVector3 res;
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res.x = (1.0f - (tyy + tzz)) * rhs.x + (txy - twz) * rhs.y + (txz + twy) * rhs.z;
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res.y = (txy + twz) * rhs.x + (1.0f - (txx + tzz)) * rhs.y + (tyz - twx) * rhs.z;
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res.z = (txz - twy) * rhs.x + (tyz + twx) * rhs.y + (1.0f - (txx + tyy)) * rhs.z;
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return res;
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}
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// Delete end
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public override string ToString()
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{
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return
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$@"SDKQuaternion:
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x: {x}
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y: {y}
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z: {z}
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w: {w}";
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct SDKMatrix4x4
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{
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public float m00, m01, m02, m03,
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m10, m11, m12, m13,
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m20, m21, m22, m23,
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m30, m31, m32, m33;
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public static SDKMatrix4x4 identity {
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get {
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return new SDKMatrix4x4()
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{
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m00 = 1,
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m01 = 0,
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m02 = 0,
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m03 = 0,
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m10 = 0,
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m11 = 1,
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m12 = 0,
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m13 = 0,
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m20 = 0,
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m21 = 0,
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m22 = 1,
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m23 = 0,
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m30 = 0,
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m31 = 0,
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m32 = 0,
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m33 = 1
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};
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}
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}
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public static implicit operator Matrix4x4(SDKMatrix4x4 v)
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{
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return new Matrix4x4()
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{
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m00 = v.m00,
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m01 = v.m01,
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m02 = v.m02,
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m03 = v.m03,
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m10 = v.m10,
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m11 = v.m11,
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m12 = v.m12,
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m13 = v.m13,
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m20 = v.m20,
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m21 = v.m21,
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m22 = v.m22,
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m23 = v.m23,
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m30 = v.m30,
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m31 = v.m31,
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m32 = v.m32,
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m33 = v.m33
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};
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}
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public static implicit operator SDKMatrix4x4(Matrix4x4 v)
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{
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return new SDKMatrix4x4()
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{
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m00 = v.m00,
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m01 = v.m01,
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m02 = v.m02,
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m03 = v.m03,
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m10 = v.m10,
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m11 = v.m11,
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m12 = v.m12,
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m13 = v.m13,
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m20 = v.m20,
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m21 = v.m21,
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m22 = v.m22,
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m23 = v.m23,
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m30 = v.m30,
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m31 = v.m31,
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m32 = v.m32,
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m33 = v.m33
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};
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}
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public static SDKMatrix4x4 Perspective(float vFov, float aspect, float zNear, float zFar)
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{
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float vFovRad = vFov * Mathf.Deg2Rad;
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float hFovRad = 2.0f * Mathf.Atan(Mathf.Tan(vFovRad * 0.5f) * aspect);
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float w = 1.0f / Mathf.Tan(hFovRad * 0.5f);
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float h = 1.0f / Mathf.Tan(vFovRad * 0.5f);
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float q0 = (zFar + zNear) / (zNear - zFar);
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float q1 = 2.0f * (zFar * zNear) / (zNear - zFar);
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return new SDKMatrix4x4()
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{
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m00 = w,
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m01 = 0,
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m02 = 0,
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m03 = 0,
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m10 = 0,
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m11 = h,
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m12 = 0,
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m13 = 0,
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m20 = 0,
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m21 = 0,
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m22 = q0,
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m23 = q1,
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m30 = 0,
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m31 = 0,
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m32 = -1,
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m33 = 0
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};
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}
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// begin delete
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public static SDKMatrix4x4 operator *(SDKMatrix4x4 lhs, SDKMatrix4x4 rhs)
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{
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SDKMatrix4x4 res = SDKMatrix4x4.identity;
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res.m00 = lhs.m00 * rhs.m00 + lhs.m01 * rhs.m10 + lhs.m02 * rhs.m20 + lhs.m03 * rhs.m30;
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res.m01 = lhs.m00 * rhs.m01 + lhs.m01 * rhs.m11 + lhs.m02 * rhs.m21 + lhs.m03 * rhs.m31;
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res.m02 = lhs.m00 * rhs.m02 + lhs.m01 * rhs.m12 + lhs.m02 * rhs.m22 + lhs.m03 * rhs.m32;
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res.m03 = lhs.m00 * rhs.m03 + lhs.m01 * rhs.m13 + lhs.m02 * rhs.m23 + lhs.m03 * rhs.m33;
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res.m10 = lhs.m10 * rhs.m00 + lhs.m11 * rhs.m10 + lhs.m12 * rhs.m20 + lhs.m13 * rhs.m30;
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res.m11 = lhs.m10 * rhs.m01 + lhs.m11 * rhs.m11 + lhs.m12 * rhs.m21 + lhs.m13 * rhs.m31;
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res.m12 = lhs.m10 * rhs.m02 + lhs.m11 * rhs.m12 + lhs.m12 * rhs.m22 + lhs.m13 * rhs.m32;
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res.m13 = lhs.m10 * rhs.m03 + lhs.m11 * rhs.m13 + lhs.m12 * rhs.m23 + lhs.m13 * rhs.m33;
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res.m20 = lhs.m20 * rhs.m00 + lhs.m21 * rhs.m10 + lhs.m22 * rhs.m20 + lhs.m23 * rhs.m30;
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res.m21 = lhs.m20 * rhs.m01 + lhs.m21 * rhs.m11 + lhs.m22 * rhs.m21 + lhs.m23 * rhs.m31;
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res.m22 = lhs.m20 * rhs.m02 + lhs.m21 * rhs.m12 + lhs.m22 * rhs.m22 + lhs.m23 * rhs.m32;
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res.m23 = lhs.m20 * rhs.m03 + lhs.m21 * rhs.m13 + lhs.m22 * rhs.m23 + lhs.m23 * rhs.m33;
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res.m30 = lhs.m30 * rhs.m00 + lhs.m31 * rhs.m10 + lhs.m32 * rhs.m20 + lhs.m33 * rhs.m30;
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res.m31 = lhs.m30 * rhs.m01 + lhs.m31 * rhs.m11 + lhs.m32 * rhs.m21 + lhs.m33 * rhs.m31;
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res.m32 = lhs.m30 * rhs.m02 + lhs.m31 * rhs.m12 + lhs.m32 * rhs.m22 + lhs.m33 * rhs.m32;
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res.m33 = lhs.m30 * rhs.m03 + lhs.m31 * rhs.m13 + lhs.m32 * rhs.m23 + lhs.m33 * rhs.m33;
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return res;
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}
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||
|
public static SDKVector3 operator *(SDKMatrix4x4 lhs, SDKVector3 rhs)
|
||
|
{
|
||
|
SDKVector3 res;
|
||
|
res.x = lhs.m00 * rhs.x + lhs.m01 * rhs.y + lhs.m02 * rhs.z;
|
||
|
res.y = lhs.m10 * rhs.x + lhs.m11 * rhs.y + lhs.m12 * rhs.z;
|
||
|
res.z = lhs.m20 * rhs.x + lhs.m21 * rhs.y + lhs.m22 * rhs.z;
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
// Creates a translation matrix.
|
||
|
public static SDKMatrix4x4 Translate(SDKVector3 value)
|
||
|
{
|
||
|
return new SDKMatrix4x4
|
||
|
{
|
||
|
m00 = 1.0f,
|
||
|
m01 = 0.0f,
|
||
|
m02 = 0.0f,
|
||
|
m03 = value.x,
|
||
|
m10 = 0.0f,
|
||
|
m11 = 1.0f,
|
||
|
m12 = 0.0f,
|
||
|
m13 = value.y,
|
||
|
m20 = 0.0f,
|
||
|
m21 = 0.0f,
|
||
|
m22 = 1.0f,
|
||
|
m23 = value.z,
|
||
|
m30 = 0.0f,
|
||
|
m31 = 0.0f,
|
||
|
m32 = 0.0f,
|
||
|
m33 = 1.0f
|
||
|
};
|
||
|
}
|
||
|
|
||
|
// Creates a rotation matrix.
|
||
|
public static SDKMatrix4x4 Rotate(SDKQuaternion value)
|
||
|
{
|
||
|
float qx = value.x;
|
||
|
float qy = value.y;
|
||
|
float qz = value.z;
|
||
|
float qw = value.w;
|
||
|
|
||
|
return new SDKMatrix4x4
|
||
|
{
|
||
|
m00 = 1.0f - 2.0f * qy * qy - 2.0f * qz * qz,
|
||
|
m01 = 2.0f * qx * qy - 2.0f * qz * qw,
|
||
|
m02 = 2.0f * qx * qz + 2.0f * qy * qw,
|
||
|
m03 = 0.0f,
|
||
|
m10 = 2.0f * qx * qy + 2.0f * qz * qw,
|
||
|
m11 = 1.0f - 2.0f * qx * qx - 2.0f * qz * qz,
|
||
|
m12 = 2.0f * qy * qz - 2.0f * qx * qw,
|
||
|
m13 = 0.0f,
|
||
|
m20 = 2.0f * qx * qz - 2.0f * qy * qw,
|
||
|
m21 = 2.0f * qy * qz + 2.0f * qx * qw,
|
||
|
m22 = 1.0f - 2.0f * qx * qx - 2.0f * qy * qy,
|
||
|
m23 = 0.0f,
|
||
|
m30 = 0.0f,
|
||
|
m31 = 0.0f,
|
||
|
m32 = 0.0f,
|
||
|
m33 = 1.0f
|
||
|
};
|
||
|
}
|
||
|
|
||
|
// Creates a scaling matrix.
|
||
|
public static SDKMatrix4x4 Scale(SDKVector3 value)
|
||
|
{
|
||
|
return new SDKMatrix4x4
|
||
|
{
|
||
|
m00 = value.x,
|
||
|
m01 = 0.0f,
|
||
|
m02 = 0.0f,
|
||
|
m03 = 0.0f,
|
||
|
m10 = 0.0f,
|
||
|
m11 = value.y,
|
||
|
m12 = 0.0f,
|
||
|
m13 = 0.0f,
|
||
|
m20 = 0.0f,
|
||
|
m21 = 0.0f,
|
||
|
m22 = value.z,
|
||
|
m23 = 0.0f,
|
||
|
m30 = 0.0f,
|
||
|
m31 = 0.0f,
|
||
|
m32 = 0.0f,
|
||
|
m33 = 1.0f
|
||
|
};
|
||
|
}
|
||
|
|
||
|
public static SDKMatrix4x4 TRS(SDKVector3 translation, SDKQuaternion rotation, SDKVector3 scale)
|
||
|
{
|
||
|
return Translate(translation) * Rotate(rotation) * Scale(scale);
|
||
|
}
|
||
|
// end delete
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"Matrix4x4:
|
||
|
{m00} {m01} {m02} {m03}
|
||
|
{m10} {m11} {m12} {m13}
|
||
|
{m20} {m21} {m22} {m23}
|
||
|
{m30} {m31} {m32} {m33}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKPlane
|
||
|
{
|
||
|
public float distance;
|
||
|
public SDKVector3 normal;
|
||
|
|
||
|
public static implicit operator SDKPlane(Plane v)
|
||
|
{
|
||
|
return new SDKPlane()
|
||
|
{
|
||
|
distance = v.distance,
|
||
|
normal = v.normal
|
||
|
};
|
||
|
}
|
||
|
|
||
|
public static SDKPlane empty {
|
||
|
get {
|
||
|
return new SDKPlane() { distance = 0f, normal = SDKVector3.up };
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"SDKPlane:
|
||
|
{distance} {normal}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKPriority
|
||
|
{
|
||
|
public sbyte pose;
|
||
|
public sbyte clipPlane;
|
||
|
public sbyte stage;
|
||
|
public sbyte resolution;
|
||
|
public sbyte feature;
|
||
|
public sbyte nearFarAdjustment;
|
||
|
public sbyte groundPlane;
|
||
|
public sbyte reserved2;
|
||
|
|
||
|
public static SDKPriority empty {
|
||
|
get {
|
||
|
return new SDKPriority()
|
||
|
{
|
||
|
pose = -(sbyte)PRIORITY.GAME,
|
||
|
clipPlane = -(sbyte)PRIORITY.GAME,
|
||
|
stage = -(sbyte)PRIORITY.GAME,
|
||
|
resolution = -(sbyte)PRIORITY.GAME,
|
||
|
feature = -(sbyte)PRIORITY.GAME,
|
||
|
nearFarAdjustment = (sbyte)PRIORITY.GAME,
|
||
|
groundPlane = -(sbyte)PRIORITY.GAME,
|
||
|
reserved2 = -(sbyte)PRIORITY.GAME
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"Priority:
|
||
|
pose: {pose}, clipPlane: {clipPlane}, stage: {stage}, resolution: {resolution}, feature: {feature}, nearFarAdjustment: {nearFarAdjustment}, groundPlane: {groundPlane}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKApplicationOutput
|
||
|
{
|
||
|
public FEATURES supportedFeatures;
|
||
|
public string engineName;
|
||
|
public string engineVersion;
|
||
|
public string applicationName;
|
||
|
public string applicationVersion;
|
||
|
public string xrDeviceName;
|
||
|
public string graphicsAPI;
|
||
|
public string sdkID;
|
||
|
public string sdkVersion;
|
||
|
|
||
|
public static SDKApplicationOutput empty {
|
||
|
get {
|
||
|
return new SDKApplicationOutput()
|
||
|
{
|
||
|
supportedFeatures = FEATURES.NONE,
|
||
|
engineName = string.Empty,
|
||
|
engineVersion = string.Empty,
|
||
|
applicationName = string.Empty,
|
||
|
applicationVersion = string.Empty,
|
||
|
xrDeviceName = string.Empty,
|
||
|
graphicsAPI = string.Empty,
|
||
|
sdkID = SDKConstants.SDK_ID,
|
||
|
sdkVersion = string.Empty
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"SDKApplicationOutput:
|
||
|
supportedFeatures: {supportedFeatures}
|
||
|
engineName: {engineName}
|
||
|
engineVersion: {engineVersion}
|
||
|
applicationName: {applicationName}
|
||
|
applicationVersion: {applicationVersion}
|
||
|
xrDeviceName: {xrDeviceName}
|
||
|
graphicsAPI: {graphicsAPI}
|
||
|
sdkID: {sdkID}
|
||
|
sdkVersion: {sdkVersion}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKInputFrame
|
||
|
{
|
||
|
public SDKPose pose;
|
||
|
public SDKClipPlane clipPlane;
|
||
|
public SDKTransform stageTransform;
|
||
|
public FEATURES features;
|
||
|
public SDKClipPlane groundClipPlane;
|
||
|
|
||
|
public ulong frameid; // This is actually the time stamp of this frame - its populated by the bridge at creation time.
|
||
|
public ulong referenceframe; // Use the previous frames frameid to populate this field - it must be set to the correct frame id, or it will fail.
|
||
|
public SDKPriority priority; // this is a mixed field combining flags and priority - the contents of this flag are not yet set in stone
|
||
|
|
||
|
public static SDKInputFrame empty {
|
||
|
get {
|
||
|
return new SDKInputFrame()
|
||
|
{
|
||
|
pose = SDKPose.empty,
|
||
|
clipPlane = SDKClipPlane.empty,
|
||
|
stageTransform = SDKTransform.empty,
|
||
|
features = FEATURES.NONE,
|
||
|
groundClipPlane = SDKClipPlane.empty,
|
||
|
frameid = 0,
|
||
|
referenceframe = 0,
|
||
|
priority = SDKPriority.empty
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void ReleaseControl()
|
||
|
{
|
||
|
priority = SDKPriority.empty;
|
||
|
}
|
||
|
|
||
|
public void ObtainControl()
|
||
|
{
|
||
|
priority = SDKPriority.empty;
|
||
|
priority.pose = (sbyte)PRIORITY.GAME;
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"SDKInputFrame:
|
||
|
pose: {pose}
|
||
|
clipPlane: {clipPlane}
|
||
|
stageTransform: {stageTransform}
|
||
|
features: {features}
|
||
|
groundClipPlane: {groundClipPlane}
|
||
|
frameid: {frameid}
|
||
|
referenceframe: {referenceframe}
|
||
|
priority: {priority:X4}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKOutputFrame
|
||
|
{
|
||
|
public RENDERING_PIPELINE renderingPipeline;
|
||
|
public SDKTrackedSpace trackedSpace;
|
||
|
|
||
|
public static SDKOutputFrame empty {
|
||
|
get {
|
||
|
return new SDKOutputFrame()
|
||
|
{
|
||
|
renderingPipeline = RENDERING_PIPELINE.UNDEFINED,
|
||
|
trackedSpace = SDKTrackedSpace.empty
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"SDKOutputFrame:
|
||
|
renderingPipeline: {renderingPipeline}
|
||
|
trackedSpace: {trackedSpace}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKTrackedSpace
|
||
|
{
|
||
|
public SDKVector3 trackedSpaceWorldPosition;
|
||
|
public SDKQuaternion trackedSpaceWorldRotation;
|
||
|
public SDKVector3 trackedSpaceLocalScale;
|
||
|
public SDKMatrix4x4 trackedSpaceLocalToWorldMatrix;
|
||
|
public SDKMatrix4x4 trackedSpaceWorldToLocalMatrix;
|
||
|
|
||
|
public static SDKTrackedSpace empty {
|
||
|
get {
|
||
|
return new SDKTrackedSpace()
|
||
|
{
|
||
|
trackedSpaceWorldPosition = SDKVector3.zero,
|
||
|
trackedSpaceWorldRotation = SDKQuaternion.identity,
|
||
|
trackedSpaceLocalScale = SDKVector3.zero,
|
||
|
trackedSpaceLocalToWorldMatrix = SDKMatrix4x4.identity,
|
||
|
trackedSpaceWorldToLocalMatrix = SDKMatrix4x4.identity
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"SDKTrackedSpace:
|
||
|
trackedSpaceWorldPosition: {trackedSpaceWorldPosition}
|
||
|
trackedSpaceWorldRotation: {trackedSpaceWorldRotation}
|
||
|
trackedSpaceLocalScale: {trackedSpaceLocalScale}
|
||
|
trackedSpaceLocalToWorldMatrix: {trackedSpaceLocalToWorldMatrix}
|
||
|
trackedSpaceWorldToLocalMatrix: {trackedSpaceWorldToLocalMatrix}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKTexture
|
||
|
{
|
||
|
public TEXTURE_ID id;
|
||
|
public System.IntPtr texturePtr;
|
||
|
public System.IntPtr SharedHandle;
|
||
|
public TEXTURE_DEVICE device;
|
||
|
public int dummy;
|
||
|
public TEXTURE_TYPE type;
|
||
|
public TEXTURE_FORMAT format;
|
||
|
public TEXTURE_COLOR_SPACE colorSpace;
|
||
|
public int width;
|
||
|
public int height;
|
||
|
|
||
|
public static SDKTexture empty {
|
||
|
get {
|
||
|
return new SDKTexture()
|
||
|
{
|
||
|
id = TEXTURE_ID.UNDEFINED,
|
||
|
texturePtr = System.IntPtr.Zero,
|
||
|
SharedHandle = System.IntPtr.Zero,
|
||
|
device = TEXTURE_DEVICE.UNDEFINED,
|
||
|
dummy = 0,
|
||
|
type = TEXTURE_TYPE.UNDEFINED,
|
||
|
format = TEXTURE_FORMAT.UNDEFINED,
|
||
|
colorSpace = TEXTURE_COLOR_SPACE.UNDEFINED,
|
||
|
width = 0,
|
||
|
height = 0
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"SDKTexture:
|
||
|
id: {id}
|
||
|
texturePtr: {texturePtr}
|
||
|
SharedHandle: {SharedHandle}
|
||
|
device: {device}
|
||
|
dummy: {dummy}
|
||
|
type: {type}
|
||
|
format: {format}
|
||
|
colorSpace: {colorSpace}
|
||
|
width: {width}
|
||
|
height: {height}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKTransform
|
||
|
{
|
||
|
public SDKVector3 localPosition;
|
||
|
public SDKQuaternion localRotation;
|
||
|
public SDKVector3 localScale;
|
||
|
|
||
|
public static SDKTransform empty {
|
||
|
get {
|
||
|
return new SDKTransform()
|
||
|
{
|
||
|
localPosition = SDKVector3.zero,
|
||
|
localRotation = SDKQuaternion.identity,
|
||
|
localScale = SDKVector3.one
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"SDKTransform:
|
||
|
localPosition: {localPosition}
|
||
|
localRotation: {localRotation}
|
||
|
localScale: {localScale}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKClipPlane
|
||
|
{
|
||
|
public SDKMatrix4x4 transform;
|
||
|
public int width;
|
||
|
public int height;
|
||
|
public float tesselation;
|
||
|
|
||
|
public static SDKClipPlane empty {
|
||
|
get {
|
||
|
return new SDKClipPlane()
|
||
|
{
|
||
|
transform = SDKMatrix4x4.identity,
|
||
|
width = 0,
|
||
|
height = 0,
|
||
|
tesselation = 0
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"SDKClipPlane:
|
||
|
transform: {transform}
|
||
|
width: {width}
|
||
|
height: {height}
|
||
|
tesselation: {tesselation}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKControllerState
|
||
|
{
|
||
|
public SDKVector3 hmdposition;
|
||
|
public SDKQuaternion hmdrotation;
|
||
|
|
||
|
public SDKVector3 calibrationcameraposition;
|
||
|
public SDKQuaternion calibrationcamerarotation;
|
||
|
|
||
|
public SDKVector3 cameraposition;
|
||
|
public SDKQuaternion camerarotation;
|
||
|
|
||
|
public SDKVector3 leftposition;
|
||
|
public SDKQuaternion leftrotation;
|
||
|
|
||
|
public SDKVector3 rightposition;
|
||
|
public SDKQuaternion rightrotation;
|
||
|
|
||
|
public static SDKControllerState empty {
|
||
|
get {
|
||
|
return new SDKControllerState()
|
||
|
{
|
||
|
hmdposition = SDKVector3.zero,
|
||
|
hmdrotation = SDKQuaternion.identity,
|
||
|
calibrationcameraposition = SDKVector3.zero,
|
||
|
calibrationcamerarotation = SDKQuaternion.identity,
|
||
|
cameraposition = SDKVector3.zero,
|
||
|
camerarotation = SDKQuaternion.identity,
|
||
|
leftposition = SDKVector3.zero,
|
||
|
leftrotation = SDKQuaternion.identity,
|
||
|
rightposition = SDKVector3.zero,
|
||
|
rightrotation = SDKQuaternion.identity,
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"SDKControllerState:
|
||
|
hmdposition: {hmdposition}
|
||
|
hmdrotation: {hmdrotation}
|
||
|
calibrationcameraposition: {calibrationcameraposition}
|
||
|
calibrationcamerarotation: {calibrationcamerarotation}
|
||
|
cameraposition: {cameraposition}
|
||
|
camerarotation: {camerarotation}
|
||
|
leftposition: {leftposition}
|
||
|
leftrotation: {leftrotation}
|
||
|
rightposition: {rightposition}
|
||
|
rightrotation: {rightrotation}";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential)]
|
||
|
public struct SDKPose
|
||
|
{
|
||
|
public SDKMatrix4x4 projectionMatrix;
|
||
|
public SDKVector3 localPosition;
|
||
|
public SDKQuaternion localRotation;
|
||
|
public float verticalFieldOfView;
|
||
|
public float nearClipPlane;
|
||
|
public float farClipPlane;
|
||
|
public int unused0;
|
||
|
public int unused1;
|
||
|
|
||
|
public static SDKPose empty {
|
||
|
get {
|
||
|
return new SDKPose()
|
||
|
{
|
||
|
projectionMatrix = SDKMatrix4x4.Perspective(90f, 1f, 0.01f, 1000f),
|
||
|
localPosition = SDKVector3.zero,
|
||
|
localRotation = SDKQuaternion.identity,
|
||
|
verticalFieldOfView = 90f,
|
||
|
nearClipPlane = 0.01f,
|
||
|
farClipPlane = 1000f,
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return
|
||
|
$@"SDKPose:
|
||
|
projectionMatrix: {projectionMatrix}
|
||
|
localPosition: {localPosition}
|
||
|
localRotation: {localRotation}
|
||
|
verticalFieldOfView: {verticalFieldOfView}
|
||
|
nearClipPlane: {nearClipPlane}
|
||
|
farClipPlane: {farClipPlane}";
|
||
|
}
|
||
|
}
|
||
|
}
|