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mirror of synced 2024-11-24 14:50:10 +01:00
WACVR/Assets/LIV/Scripts/SDKStructs.cs
ItsCharaHere 5a570b2e52 Added ring texture & LIV support
Ring lights TBA
2022-05-18 15:57:37 -07:00

941 lines
28 KiB
C#

using UnityEngine;
using System.Runtime.InteropServices;
using System;
namespace LIV.SDK.Unity
{
public struct SDKConstants
{
public const string SDK_ID = "OIJPJPMQE8HUKMSSTMRLATYXCHTUCQXP";
public const string SDK_VERSION = "1.5.4";
public const string ENGINE_NAME = "unity";
}
public enum PRIORITY : sbyte
{
NONE = 0,
GAME = 63
}
[System.Flags]
public enum FEATURES : ulong
{
NONE = 0L,
BACKGROUND_RENDER = 1L,
FOREGROUND_RENDER = 1L << 1,
COMPLEX_CLIP_PLANE = 1L << 2,
BACKGROUND_DEPTH_RENDER = 1L << 3,
OVERRIDE_POST_PROCESSING = 1L << 4,
FIX_FOREGROUND_ALPHA = 1L << 5,
GROUND_CLIP_PLANE = 1L << 6,
RELEASE_CONTROL = 1L << 15,
OPTIMIZED_RENDER = 1L << 28,
INTERLACED_RENDER = 1L << 29,
DEBUG_CLIP_PLANE = 1L << 48,
}
public enum TEXTURE_ID : uint
{
UNDEFINED = 0,
BACKGROUND_COLOR_BUFFER_ID = 10,
FOREGROUND_COLOR_BUFFER_ID = 20,
OPTIMIZED_COLOR_BUFFER_ID = 30
}
public enum TEXTURE_TYPE : uint
{
UNDEFINED = 0,
COLOR_BUFFER = 1
}
public enum TEXTURE_FORMAT : uint
{
UNDEFINED = 0,
ARGB32 = 10
}
public enum TEXTURE_DEVICE : uint
{
UNDEFINED = 0,
RAW = 1,
DIRECTX = 2,
OPENGL = 3,
VULKAN = 4,
METAL = 5
}
public enum TEXTURE_COLOR_SPACE : uint
{
UNDEFINED = 0,
LINEAR = 1,
SRGB = 2,
}
public enum RENDERING_PIPELINE : uint
{
UNDEFINED = 0,
FORWARD = 1,
DEFERRED = 2,
VERTEX_LIT = 3,
UNIVERSAL = 4,
HIGH_DEFINITION = 5
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKResolution
{
public int width, height;
public static SDKResolution zero {
get {
return new SDKResolution() { width = 0, height = 0 };
}
}
public override string ToString()
{
return
$@"SDKResolution:
width: {width}
height: {height}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKVector3
{
public float x, y, z;
public static SDKVector3 zero {
get {
return new SDKVector3() { x = 0, y = 0, z = 0 };
}
}
public static SDKVector3 one {
get {
return new SDKVector3() { x = 1, y = 1, z = 1 };
}
}
public static SDKVector3 forward {
get {
return new SDKVector3() { x = 0, y = 0, z = 1 };
}
}
public static SDKVector3 up {
get {
return new SDKVector3() { x = 0, y = 1, z = 0 };
}
}
public static SDKVector3 right {
get {
return new SDKVector3() { x = 1, y = 0, z = 0 };
}
}
public static implicit operator Vector3(SDKVector3 v)
{
return new Vector3(v.x, v.y, v.z);
}
public static implicit operator SDKVector3(Vector3 v)
{
return new SDKVector3() { x = v.x, y = v.y, z = v.z };
}
// Delete begin
public static SDKVector3 operator +(SDKVector3 lhs, SDKVector3 rhs)
{
SDKVector3 res;
res.x = lhs.x + rhs.x;
res.y = lhs.y + rhs.y;
res.z = lhs.z + rhs.z;
return res;
}
public static SDKVector3 operator -(SDKVector3 lhs, SDKVector3 rhs)
{
SDKVector3 res;
res.x = lhs.x - rhs.x;
res.y = lhs.y - rhs.y;
res.z = lhs.z - rhs.z;
return res;
}
public static SDKVector3 operator *(SDKVector3 lhs, SDKVector3 rhs)
{
SDKVector3 res;
res.x = lhs.x * rhs.x;
res.y = lhs.y * rhs.y;
res.z = lhs.z * rhs.z;
return res;
}
public static SDKVector3 operator *(SDKVector3 lhs, float rhs)
{
SDKVector3 res;
res.x = lhs.x * rhs;
res.y = lhs.y * rhs;
res.z = lhs.z * rhs;
return res;
}
// delete end
public override string ToString()
{
return
$@"SDKVector3:
x: {x}
y: {y}
z: {z}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKQuaternion
{
public float x, y, z, w;
public static SDKQuaternion identity {
get {
return new SDKQuaternion() { x = 0, y = 0, z = 0, w = 1.0f };
}
}
public static implicit operator Quaternion(SDKQuaternion v)
{
return new Quaternion(v.x, v.y, v.z, v.w);
}
public static implicit operator SDKQuaternion(Quaternion v)
{
return new SDKQuaternion() { x = v.x, y = v.y, z = v.z, w = v.w };
}
// Delete begin
public static SDKQuaternion Euler(float pitch, float yaw, float roll)
{
float rollOver2 = roll * 0.5f;
float sinRollOver2 = Mathf.Sin(rollOver2);
float cosRollOver2 = Mathf.Cos(rollOver2);
float pitchOver2 = pitch * 0.5f;
float sinPitchOver2 = Mathf.Sin(pitchOver2);
float cosPitchOver2 = Mathf.Cos(pitchOver2);
float yawOver2 = yaw * 0.5f;
float sinYawOver2 = Mathf.Sin(yawOver2);
float cosYawOver2 = Mathf.Cos(yawOver2);
var w = cosYawOver2 * cosPitchOver2 * cosRollOver2 + sinYawOver2 * sinPitchOver2 * sinRollOver2;
var x = cosYawOver2 * sinPitchOver2 * cosRollOver2 + sinYawOver2 * cosPitchOver2 * sinRollOver2;
var y = sinYawOver2 * cosPitchOver2 * cosRollOver2 - cosYawOver2 * sinPitchOver2 * sinRollOver2;
var z = cosYawOver2 * cosPitchOver2 * sinRollOver2 - sinYawOver2 * sinPitchOver2 * cosRollOver2;
return new SDKQuaternion() { x = x, y = y, z = z, w = w };
}
public static SDKQuaternion operator *(SDKQuaternion lhs, SDKQuaternion rhs)
{
float tx = lhs.w * rhs.x + lhs.x * rhs.w + lhs.y * rhs.z - lhs.z * rhs.y;
float ty = lhs.w * rhs.y + lhs.y * rhs.w + lhs.z * rhs.x - lhs.x * rhs.z;
float tz = lhs.w * rhs.z + lhs.z * rhs.w + lhs.x * rhs.y - lhs.y * rhs.x;
float tw = lhs.w * rhs.w - lhs.x * rhs.x - lhs.y * rhs.y - lhs.z * rhs.z;
return new SDKQuaternion() { x = tx, y = ty, z = tz, w = tw };
}
public static SDKVector3 operator *(SDKQuaternion lhs, SDKVector3 rhs)
{
float tx = lhs.x * 2.0f;
float ty = lhs.y * 2.0f;
float tz = lhs.z * 2.0f;
float txx = lhs.x * tx;
float tyy = lhs.y * ty;
float tzz = lhs.z * tz;
float txy = lhs.x * ty;
float txz = lhs.x * tz;
float tyz = lhs.y * tz;
float twx = lhs.w * tx;
float twy = lhs.w * ty;
float twz = lhs.w * tz;
SDKVector3 res;
res.x = (1.0f - (tyy + tzz)) * rhs.x + (txy - twz) * rhs.y + (txz + twy) * rhs.z;
res.y = (txy + twz) * rhs.x + (1.0f - (txx + tzz)) * rhs.y + (tyz - twx) * rhs.z;
res.z = (txz - twy) * rhs.x + (tyz + twx) * rhs.y + (1.0f - (txx + tyy)) * rhs.z;
return res;
}
// Delete end
public override string ToString()
{
return
$@"SDKQuaternion:
x: {x}
y: {y}
z: {z}
w: {w}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKMatrix4x4
{
public float m00, m01, m02, m03,
m10, m11, m12, m13,
m20, m21, m22, m23,
m30, m31, m32, m33;
public static SDKMatrix4x4 identity {
get {
return new SDKMatrix4x4()
{
m00 = 1,
m01 = 0,
m02 = 0,
m03 = 0,
m10 = 0,
m11 = 1,
m12 = 0,
m13 = 0,
m20 = 0,
m21 = 0,
m22 = 1,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 1
};
}
}
public static implicit operator Matrix4x4(SDKMatrix4x4 v)
{
return new Matrix4x4()
{
m00 = v.m00,
m01 = v.m01,
m02 = v.m02,
m03 = v.m03,
m10 = v.m10,
m11 = v.m11,
m12 = v.m12,
m13 = v.m13,
m20 = v.m20,
m21 = v.m21,
m22 = v.m22,
m23 = v.m23,
m30 = v.m30,
m31 = v.m31,
m32 = v.m32,
m33 = v.m33
};
}
public static implicit operator SDKMatrix4x4(Matrix4x4 v)
{
return new SDKMatrix4x4()
{
m00 = v.m00,
m01 = v.m01,
m02 = v.m02,
m03 = v.m03,
m10 = v.m10,
m11 = v.m11,
m12 = v.m12,
m13 = v.m13,
m20 = v.m20,
m21 = v.m21,
m22 = v.m22,
m23 = v.m23,
m30 = v.m30,
m31 = v.m31,
m32 = v.m32,
m33 = v.m33
};
}
public static SDKMatrix4x4 Perspective(float vFov, float aspect, float zNear, float zFar)
{
float vFovRad = vFov * Mathf.Deg2Rad;
float hFovRad = 2.0f * Mathf.Atan(Mathf.Tan(vFovRad * 0.5f) * aspect);
float w = 1.0f / Mathf.Tan(hFovRad * 0.5f);
float h = 1.0f / Mathf.Tan(vFovRad * 0.5f);
float q0 = (zFar + zNear) / (zNear - zFar);
float q1 = 2.0f * (zFar * zNear) / (zNear - zFar);
return new SDKMatrix4x4()
{
m00 = w,
m01 = 0,
m02 = 0,
m03 = 0,
m10 = 0,
m11 = h,
m12 = 0,
m13 = 0,
m20 = 0,
m21 = 0,
m22 = q0,
m23 = q1,
m30 = 0,
m31 = 0,
m32 = -1,
m33 = 0
};
}
// begin delete
public static SDKMatrix4x4 operator *(SDKMatrix4x4 lhs, SDKMatrix4x4 rhs)
{
SDKMatrix4x4 res = SDKMatrix4x4.identity;
res.m00 = lhs.m00 * rhs.m00 + lhs.m01 * rhs.m10 + lhs.m02 * rhs.m20 + lhs.m03 * rhs.m30;
res.m01 = lhs.m00 * rhs.m01 + lhs.m01 * rhs.m11 + lhs.m02 * rhs.m21 + lhs.m03 * rhs.m31;
res.m02 = lhs.m00 * rhs.m02 + lhs.m01 * rhs.m12 + lhs.m02 * rhs.m22 + lhs.m03 * rhs.m32;
res.m03 = lhs.m00 * rhs.m03 + lhs.m01 * rhs.m13 + lhs.m02 * rhs.m23 + lhs.m03 * rhs.m33;
res.m10 = lhs.m10 * rhs.m00 + lhs.m11 * rhs.m10 + lhs.m12 * rhs.m20 + lhs.m13 * rhs.m30;
res.m11 = lhs.m10 * rhs.m01 + lhs.m11 * rhs.m11 + lhs.m12 * rhs.m21 + lhs.m13 * rhs.m31;
res.m12 = lhs.m10 * rhs.m02 + lhs.m11 * rhs.m12 + lhs.m12 * rhs.m22 + lhs.m13 * rhs.m32;
res.m13 = lhs.m10 * rhs.m03 + lhs.m11 * rhs.m13 + lhs.m12 * rhs.m23 + lhs.m13 * rhs.m33;
res.m20 = lhs.m20 * rhs.m00 + lhs.m21 * rhs.m10 + lhs.m22 * rhs.m20 + lhs.m23 * rhs.m30;
res.m21 = lhs.m20 * rhs.m01 + lhs.m21 * rhs.m11 + lhs.m22 * rhs.m21 + lhs.m23 * rhs.m31;
res.m22 = lhs.m20 * rhs.m02 + lhs.m21 * rhs.m12 + lhs.m22 * rhs.m22 + lhs.m23 * rhs.m32;
res.m23 = lhs.m20 * rhs.m03 + lhs.m21 * rhs.m13 + lhs.m22 * rhs.m23 + lhs.m23 * rhs.m33;
res.m30 = lhs.m30 * rhs.m00 + lhs.m31 * rhs.m10 + lhs.m32 * rhs.m20 + lhs.m33 * rhs.m30;
res.m31 = lhs.m30 * rhs.m01 + lhs.m31 * rhs.m11 + lhs.m32 * rhs.m21 + lhs.m33 * rhs.m31;
res.m32 = lhs.m30 * rhs.m02 + lhs.m31 * rhs.m12 + lhs.m32 * rhs.m22 + lhs.m33 * rhs.m32;
res.m33 = lhs.m30 * rhs.m03 + lhs.m31 * rhs.m13 + lhs.m32 * rhs.m23 + lhs.m33 * rhs.m33;
return res;
}
public static SDKVector3 operator *(SDKMatrix4x4 lhs, SDKVector3 rhs)
{
SDKVector3 res;
res.x = lhs.m00 * rhs.x + lhs.m01 * rhs.y + lhs.m02 * rhs.z;
res.y = lhs.m10 * rhs.x + lhs.m11 * rhs.y + lhs.m12 * rhs.z;
res.z = lhs.m20 * rhs.x + lhs.m21 * rhs.y + lhs.m22 * rhs.z;
return res;
}
// Creates a translation matrix.
public static SDKMatrix4x4 Translate(SDKVector3 value)
{
return new SDKMatrix4x4
{
m00 = 1.0f,
m01 = 0.0f,
m02 = 0.0f,
m03 = value.x,
m10 = 0.0f,
m11 = 1.0f,
m12 = 0.0f,
m13 = value.y,
m20 = 0.0f,
m21 = 0.0f,
m22 = 1.0f,
m23 = value.z,
m30 = 0.0f,
m31 = 0.0f,
m32 = 0.0f,
m33 = 1.0f
};
}
// Creates a rotation matrix.
public static SDKMatrix4x4 Rotate(SDKQuaternion value)
{
float qx = value.x;
float qy = value.y;
float qz = value.z;
float qw = value.w;
return new SDKMatrix4x4
{
m00 = 1.0f - 2.0f * qy * qy - 2.0f * qz * qz,
m01 = 2.0f * qx * qy - 2.0f * qz * qw,
m02 = 2.0f * qx * qz + 2.0f * qy * qw,
m03 = 0.0f,
m10 = 2.0f * qx * qy + 2.0f * qz * qw,
m11 = 1.0f - 2.0f * qx * qx - 2.0f * qz * qz,
m12 = 2.0f * qy * qz - 2.0f * qx * qw,
m13 = 0.0f,
m20 = 2.0f * qx * qz - 2.0f * qy * qw,
m21 = 2.0f * qy * qz + 2.0f * qx * qw,
m22 = 1.0f - 2.0f * qx * qx - 2.0f * qy * qy,
m23 = 0.0f,
m30 = 0.0f,
m31 = 0.0f,
m32 = 0.0f,
m33 = 1.0f
};
}
// Creates a scaling matrix.
public static SDKMatrix4x4 Scale(SDKVector3 value)
{
return new SDKMatrix4x4
{
m00 = value.x,
m01 = 0.0f,
m02 = 0.0f,
m03 = 0.0f,
m10 = 0.0f,
m11 = value.y,
m12 = 0.0f,
m13 = 0.0f,
m20 = 0.0f,
m21 = 0.0f,
m22 = value.z,
m23 = 0.0f,
m30 = 0.0f,
m31 = 0.0f,
m32 = 0.0f,
m33 = 1.0f
};
}
public static SDKMatrix4x4 TRS(SDKVector3 translation, SDKQuaternion rotation, SDKVector3 scale)
{
return Translate(translation) * Rotate(rotation) * Scale(scale);
}
// end delete
public override string ToString()
{
return
$@"Matrix4x4:
{m00} {m01} {m02} {m03}
{m10} {m11} {m12} {m13}
{m20} {m21} {m22} {m23}
{m30} {m31} {m32} {m33}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKPlane
{
public float distance;
public SDKVector3 normal;
public static implicit operator SDKPlane(Plane v)
{
return new SDKPlane()
{
distance = v.distance,
normal = v.normal
};
}
public static SDKPlane empty {
get {
return new SDKPlane() { distance = 0f, normal = SDKVector3.up };
}
}
public override string ToString()
{
return
$@"SDKPlane:
{distance} {normal}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKPriority
{
public sbyte pose;
public sbyte clipPlane;
public sbyte stage;
public sbyte resolution;
public sbyte feature;
public sbyte nearFarAdjustment;
public sbyte groundPlane;
public sbyte reserved2;
public static SDKPriority empty {
get {
return new SDKPriority()
{
pose = -(sbyte)PRIORITY.GAME,
clipPlane = -(sbyte)PRIORITY.GAME,
stage = -(sbyte)PRIORITY.GAME,
resolution = -(sbyte)PRIORITY.GAME,
feature = -(sbyte)PRIORITY.GAME,
nearFarAdjustment = (sbyte)PRIORITY.GAME,
groundPlane = -(sbyte)PRIORITY.GAME,
reserved2 = -(sbyte)PRIORITY.GAME
};
}
}
public override string ToString()
{
return
$@"Priority:
pose: {pose}, clipPlane: {clipPlane}, stage: {stage}, resolution: {resolution}, feature: {feature}, nearFarAdjustment: {nearFarAdjustment}, groundPlane: {groundPlane}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKApplicationOutput
{
public FEATURES supportedFeatures;
public string engineName;
public string engineVersion;
public string applicationName;
public string applicationVersion;
public string xrDeviceName;
public string graphicsAPI;
public string sdkID;
public string sdkVersion;
public static SDKApplicationOutput empty {
get {
return new SDKApplicationOutput()
{
supportedFeatures = FEATURES.NONE,
engineName = string.Empty,
engineVersion = string.Empty,
applicationName = string.Empty,
applicationVersion = string.Empty,
xrDeviceName = string.Empty,
graphicsAPI = string.Empty,
sdkID = SDKConstants.SDK_ID,
sdkVersion = string.Empty
};
}
}
public override string ToString()
{
return
$@"SDKApplicationOutput:
supportedFeatures: {supportedFeatures}
engineName: {engineName}
engineVersion: {engineVersion}
applicationName: {applicationName}
applicationVersion: {applicationVersion}
xrDeviceName: {xrDeviceName}
graphicsAPI: {graphicsAPI}
sdkID: {sdkID}
sdkVersion: {sdkVersion}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKInputFrame
{
public SDKPose pose;
public SDKClipPlane clipPlane;
public SDKTransform stageTransform;
public FEATURES features;
public SDKClipPlane groundClipPlane;
public ulong frameid; // This is actually the time stamp of this frame - its populated by the bridge at creation time.
public ulong referenceframe; // Use the previous frames frameid to populate this field - it must be set to the correct frame id, or it will fail.
public SDKPriority priority; // this is a mixed field combining flags and priority - the contents of this flag are not yet set in stone
public static SDKInputFrame empty {
get {
return new SDKInputFrame()
{
pose = SDKPose.empty,
clipPlane = SDKClipPlane.empty,
stageTransform = SDKTransform.empty,
features = FEATURES.NONE,
groundClipPlane = SDKClipPlane.empty,
frameid = 0,
referenceframe = 0,
priority = SDKPriority.empty
};
}
}
public void ReleaseControl()
{
priority = SDKPriority.empty;
}
public void ObtainControl()
{
priority = SDKPriority.empty;
priority.pose = (sbyte)PRIORITY.GAME;
}
public override string ToString()
{
return
$@"SDKInputFrame:
pose: {pose}
clipPlane: {clipPlane}
stageTransform: {stageTransform}
features: {features}
groundClipPlane: {groundClipPlane}
frameid: {frameid}
referenceframe: {referenceframe}
priority: {priority:X4}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKOutputFrame
{
public RENDERING_PIPELINE renderingPipeline;
public SDKTrackedSpace trackedSpace;
public static SDKOutputFrame empty {
get {
return new SDKOutputFrame()
{
renderingPipeline = RENDERING_PIPELINE.UNDEFINED,
trackedSpace = SDKTrackedSpace.empty
};
}
}
public override string ToString()
{
return
$@"SDKOutputFrame:
renderingPipeline: {renderingPipeline}
trackedSpace: {trackedSpace}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKTrackedSpace
{
public SDKVector3 trackedSpaceWorldPosition;
public SDKQuaternion trackedSpaceWorldRotation;
public SDKVector3 trackedSpaceLocalScale;
public SDKMatrix4x4 trackedSpaceLocalToWorldMatrix;
public SDKMatrix4x4 trackedSpaceWorldToLocalMatrix;
public static SDKTrackedSpace empty {
get {
return new SDKTrackedSpace()
{
trackedSpaceWorldPosition = SDKVector3.zero,
trackedSpaceWorldRotation = SDKQuaternion.identity,
trackedSpaceLocalScale = SDKVector3.zero,
trackedSpaceLocalToWorldMatrix = SDKMatrix4x4.identity,
trackedSpaceWorldToLocalMatrix = SDKMatrix4x4.identity
};
}
}
public override string ToString()
{
return
$@"SDKTrackedSpace:
trackedSpaceWorldPosition: {trackedSpaceWorldPosition}
trackedSpaceWorldRotation: {trackedSpaceWorldRotation}
trackedSpaceLocalScale: {trackedSpaceLocalScale}
trackedSpaceLocalToWorldMatrix: {trackedSpaceLocalToWorldMatrix}
trackedSpaceWorldToLocalMatrix: {trackedSpaceWorldToLocalMatrix}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKTexture
{
public TEXTURE_ID id;
public System.IntPtr texturePtr;
public System.IntPtr SharedHandle;
public TEXTURE_DEVICE device;
public int dummy;
public TEXTURE_TYPE type;
public TEXTURE_FORMAT format;
public TEXTURE_COLOR_SPACE colorSpace;
public int width;
public int height;
public static SDKTexture empty {
get {
return new SDKTexture()
{
id = TEXTURE_ID.UNDEFINED,
texturePtr = System.IntPtr.Zero,
SharedHandle = System.IntPtr.Zero,
device = TEXTURE_DEVICE.UNDEFINED,
dummy = 0,
type = TEXTURE_TYPE.UNDEFINED,
format = TEXTURE_FORMAT.UNDEFINED,
colorSpace = TEXTURE_COLOR_SPACE.UNDEFINED,
width = 0,
height = 0
};
}
}
public override string ToString()
{
return
$@"SDKTexture:
id: {id}
texturePtr: {texturePtr}
SharedHandle: {SharedHandle}
device: {device}
dummy: {dummy}
type: {type}
format: {format}
colorSpace: {colorSpace}
width: {width}
height: {height}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKTransform
{
public SDKVector3 localPosition;
public SDKQuaternion localRotation;
public SDKVector3 localScale;
public static SDKTransform empty {
get {
return new SDKTransform()
{
localPosition = SDKVector3.zero,
localRotation = SDKQuaternion.identity,
localScale = SDKVector3.one
};
}
}
public override string ToString()
{
return
$@"SDKTransform:
localPosition: {localPosition}
localRotation: {localRotation}
localScale: {localScale}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKClipPlane
{
public SDKMatrix4x4 transform;
public int width;
public int height;
public float tesselation;
public static SDKClipPlane empty {
get {
return new SDKClipPlane()
{
transform = SDKMatrix4x4.identity,
width = 0,
height = 0,
tesselation = 0
};
}
}
public override string ToString()
{
return
$@"SDKClipPlane:
transform: {transform}
width: {width}
height: {height}
tesselation: {tesselation}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKControllerState
{
public SDKVector3 hmdposition;
public SDKQuaternion hmdrotation;
public SDKVector3 calibrationcameraposition;
public SDKQuaternion calibrationcamerarotation;
public SDKVector3 cameraposition;
public SDKQuaternion camerarotation;
public SDKVector3 leftposition;
public SDKQuaternion leftrotation;
public SDKVector3 rightposition;
public SDKQuaternion rightrotation;
public static SDKControllerState empty {
get {
return new SDKControllerState()
{
hmdposition = SDKVector3.zero,
hmdrotation = SDKQuaternion.identity,
calibrationcameraposition = SDKVector3.zero,
calibrationcamerarotation = SDKQuaternion.identity,
cameraposition = SDKVector3.zero,
camerarotation = SDKQuaternion.identity,
leftposition = SDKVector3.zero,
leftrotation = SDKQuaternion.identity,
rightposition = SDKVector3.zero,
rightrotation = SDKQuaternion.identity,
};
}
}
public override string ToString()
{
return
$@"SDKControllerState:
hmdposition: {hmdposition}
hmdrotation: {hmdrotation}
calibrationcameraposition: {calibrationcameraposition}
calibrationcamerarotation: {calibrationcamerarotation}
cameraposition: {cameraposition}
camerarotation: {camerarotation}
leftposition: {leftposition}
leftrotation: {leftrotation}
rightposition: {rightposition}
rightrotation: {rightrotation}";
}
}
[StructLayout(LayoutKind.Sequential)]
public struct SDKPose
{
public SDKMatrix4x4 projectionMatrix;
public SDKVector3 localPosition;
public SDKQuaternion localRotation;
public float verticalFieldOfView;
public float nearClipPlane;
public float farClipPlane;
public int unused0;
public int unused1;
public static SDKPose empty {
get {
return new SDKPose()
{
projectionMatrix = SDKMatrix4x4.Perspective(90f, 1f, 0.01f, 1000f),
localPosition = SDKVector3.zero,
localRotation = SDKQuaternion.identity,
verticalFieldOfView = 90f,
nearClipPlane = 0.01f,
farClipPlane = 1000f,
};
}
}
public override string ToString()
{
return
$@"SDKPose:
projectionMatrix: {projectionMatrix}
localPosition: {localPosition}
localRotation: {localRotation}
verticalFieldOfView: {verticalFieldOfView}
nearClipPlane: {nearClipPlane}
farClipPlane: {farClipPlane}";
}
}
}