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WACVR/Assets/uWindowCapture/Samples/RayCast/UwcRayCastExample.cs

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2022-05-16 23:38:40 +02:00
using UnityEngine;
#pragma warning disable 0414
namespace uWindowCapture
{
public class UwcRayCastExample : MonoBehaviour
{
[SerializeField]
Transform from;
[SerializeField]
Transform to;
[SerializeField]
LayerMask layerMask;
[SerializeField]
Vector2 windowCoord;
[SerializeField]
Vector2 desktopCoord;
void Update()
{
var from2to = to.position - from.position;
var dir = from2to.normalized;
var distance = from2to.magnitude;
var result = UwcWindowTexture.RayCast(from.position, dir, distance, layerMask);
if (result.hit) {
Debug.DrawLine(from.position, to.position, Color.red);
Debug.DrawRay(result.position, result.normal, Color.green);
windowCoord = result.windowCoord;
desktopCoord = result.desktopCoord;
} else {
Debug.DrawLine(from.position, to.position, Color.yellow);
windowCoord = new Vector2(-1, -1);
desktopCoord = new Vector2(-1, -1);
}
}
}
}