Update README.md
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README.md
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README.md
@ -23,6 +23,7 @@ Open Source VR Arcade Simulator
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---
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- [uWindowCapture](https://github.com/hecomi/uWindowCapture)
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- [MaiDXR](https://github.com/xiaopeng12138/MaiDXR)
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**Declaimer**
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@ -31,12 +32,10 @@ Open Source VR Arcade Simulator
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- Although this is under the GPL-3.0 license, do not use any content of this repo in commercial/profitable scenarios without permission!
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- Please support your local arcade if you can!
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**How to use**
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---
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- Get game somehow and make sure it will run properly. (DO NOT ASK ANYTHING THAT IS DIRECTLY RELATED TO THE GAME ITSELF)
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**How to use*
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Get the game somehow and make sure it will run properly. (DO NOT ASK ANYTHING THAT IS DIRECTLY RELATED TO THE GAME ITSELF)
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- Download [the latest version of WACVR](https://github.com/xiaopeng12138/WACVR/actions)
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- You have 2 way to connect the touch to game:
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- You have 2 ways to connect the touch to the game:
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- **mercuryio:**
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- Download [mercuryio.dll](https://xpengs.com/s/wacvr/mercuryio.dll)
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@ -59,10 +58,12 @@ Open Source VR Arcade Simulator
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A ``config.json`` is automatically created in the WACVR's root dir on startup
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- You can change the ``config`` via the in-game config panel
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- You can change the ``config`` via the in-game config panel. Just please take a step back. The controller pointer will automatically be disabled when the controller is too close to the cabinet.
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- Some extra option is only available in ``config.json``. For example:
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- ``"CaptureDesktopNumber:"``
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- ``"SpectatorSmooth:"``
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- Some configs in ``config.json`` are only the index of the dropdown.
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- You can use the pointer to point the third-person camera and grab it to the position where you want to be.
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**Building guide**
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---
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