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Update README.md

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xpeng 2022-10-07 19:37:08 +02:00
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@ -23,6 +23,7 @@ Open Source VR Arcade Simulator
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- [uWindowCapture](https://github.com/hecomi/uWindowCapture)
- [MaiDXR](https://github.com/xiaopeng12138/MaiDXR)
**Declaimer**
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@ -31,12 +32,10 @@ Open Source VR Arcade Simulator
- Although this is under the GPL-3.0 license, do not use any content of this repo in commercial/profitable scenarios without permission!
- Please support your local arcade if you can!
**How to use**
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- Get game somehow and make sure it will run properly. (DO NOT ASK ANYTHING THAT IS DIRECTLY RELATED TO THE GAME ITSELF)
**How to use*
Get the game somehow and make sure it will run properly. (DO NOT ASK ANYTHING THAT IS DIRECTLY RELATED TO THE GAME ITSELF)
- Download [the latest version of WACVR](https://github.com/xiaopeng12138/WACVR/actions)
- You have 2 way to connect the touch to game:
- You have 2 ways to connect the touch to the game:
- **mercuryio:**
- Download [mercuryio.dll](https://xpengs.com/s/wacvr/mercuryio.dll)
@ -59,10 +58,12 @@ Open Source VR Arcade Simulator
A ``config.json`` is automatically created in the WACVR's root dir on startup
- You can change the ``config`` via the in-game config panel
- You can change the ``config`` via the in-game config panel. Just please take a step back. The controller pointer will automatically be disabled when the controller is too close to the cabinet.
- Some extra option is only available in ``config.json``. For example:
- ``"CaptureDesktopNumber:"``
- ``"SpectatorSmooth:"``
- Some configs in ``config.json`` are only the index of the dropdown.
- You can use the pointer to point the third-person camera and grab it to the position where you want to be.
**Building guide**
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