fix only can select capture desktop; small improvements
Add Touch Panel Air Wall Add Light Strength Slider Fix some config panel slider issues Add .blend file for cab Fix small shader issue
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extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -21,29 +21,34 @@ public class CaptureSettingManager : MonoBehaviour
|
||||
var desktopIndexDropdown = desktopIndexWidget.GetComponent<TMP_Dropdown>();
|
||||
|
||||
modeDropdown.onValueChanged.AddListener((int value) => {
|
||||
windowTexture.captureMode = (CaptureMode)Enum.GetValues(typeof(CaptureMode)).GetValue(value) - 1;
|
||||
windowTexture.captureMode = (CaptureMode)value - 1;
|
||||
Debug.Log("CaptureFPS: " + windowTexture.captureMode);
|
||||
});
|
||||
|
||||
fpsDropdown.onValueChanged.AddListener((int value) => {
|
||||
var fps = Enum.GetName(typeof(CEnum.FPS), value);
|
||||
windowTexture.captureFrameRate = int.Parse(fps.Remove(0, 3));
|
||||
Debug.Log("CaptureFPS: " + windowTexture.captureFrameRate);
|
||||
});
|
||||
|
||||
desktopToggle.onValueChanged.AddListener((bool value) => {
|
||||
if (value)
|
||||
{
|
||||
|
||||
windowTexture.type = WindowTextureType.Desktop;
|
||||
desktopIndexDropdown.interactable = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
windowTexture.type = WindowTextureType.Desktop;
|
||||
windowTexture.type = WindowTextureType.Window;
|
||||
desktopIndexDropdown.interactable = false;
|
||||
}
|
||||
Debug.Log("CaptureTarget: " + windowTexture.type);
|
||||
});
|
||||
|
||||
desktopIndexDropdown.onValueChanged.AddListener((int value) => {
|
||||
windowTexture.desktopIndex = value;
|
||||
Debug.Log("DesktopIndex: " + windowTexture.desktopIndex);
|
||||
});
|
||||
modeDropdown.onValueChanged?.Invoke(modeDropdown.value);
|
||||
fpsDropdown.onValueChanged?.Invoke(fpsDropdown.value);
|
||||
|
@ -23,13 +23,12 @@ public class Config
|
||||
public float HapticDuration = 0.1f;
|
||||
public float HapticAmplitude = 0.75f;
|
||||
public int TouchSampleRate = 3;
|
||||
public int HandTrackingMode = 0;
|
||||
public int HandTrackingMode = 1;
|
||||
public float Threshold = 0.3f;
|
||||
public float HandStabilVelocity = 0.3f;
|
||||
public float HandStabilDistance = 0.1f;
|
||||
public float HandStabilSmooth = 0.1f;
|
||||
public bool TouchPanelAirWall = false;
|
||||
public bool UseIPCLighting = true;
|
||||
public bool UseIPCTouch = true;
|
||||
public float LightStrength = 1.35f;
|
||||
public int TestKeyBind = 40;
|
||||
public int ServiceKeyBind = 41;
|
||||
public int CoinKeyBind = 31;
|
||||
|
@ -127,30 +127,30 @@ public class ConfigManager : MonoBehaviour
|
||||
{
|
||||
var dropdown = widget.GetComponent<TMP_Dropdown>();
|
||||
// add listener to dropdown to update config by key name
|
||||
dropdown.onValueChanged.AddListener(delegate
|
||||
dropdown.onValueChanged.AddListener((int value) =>
|
||||
{
|
||||
var field = config.GetType().GetField(configPanelComponent.ConfigKeyName);
|
||||
field.SetValue(config, dropdown.value);
|
||||
field.SetValue(config, value);
|
||||
onConfigChanged?.Invoke();
|
||||
});
|
||||
}
|
||||
else if (widget.GetComponent<Toggle>() != null)
|
||||
{
|
||||
var toggle = widget.GetComponent<Toggle>();
|
||||
toggle.onValueChanged.AddListener(delegate
|
||||
toggle.onValueChanged.AddListener((bool value) =>
|
||||
{
|
||||
var field = config.GetType().GetField(configPanelComponent.ConfigKeyName);
|
||||
field.SetValue(config, toggle.isOn);
|
||||
field.SetValue(config, value);
|
||||
onConfigChanged?.Invoke();
|
||||
});
|
||||
}
|
||||
else if (widget.GetComponent<Slider>() != null)
|
||||
{
|
||||
var slider = widget.GetComponent<Slider>();
|
||||
slider.onValueChanged.AddListener(delegate
|
||||
slider.onValueChanged.AddListener((float value) =>
|
||||
{
|
||||
var field = config.GetType().GetField(configPanelComponent.ConfigKeyName);
|
||||
field.SetValue(config, slider.value);
|
||||
field.SetValue(config, value);
|
||||
onConfigChanged?.Invoke();
|
||||
});
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ public class HandFollowManager : MonoBehaviour
|
||||
var threshSlider = threshWidget.GetComponent<Slider>();
|
||||
|
||||
modeDropdown.onValueChanged.AddListener((int value) => {
|
||||
VelocityThreshold = ConfigManager.config.HandStabilVelocity;
|
||||
VelocityThreshold = ConfigManager.config.Threshold;
|
||||
Mode = (CEnum.handStabilization)value;
|
||||
switch (Mode)
|
||||
{
|
||||
|
@ -18,16 +18,27 @@ public class LightManager : MonoBehaviour
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var widget = ConfigManager.GetConfigPanelWidget("UseIPCLighting");
|
||||
var toggle = widget.GetComponent<Toggle>();
|
||||
toggle.onValueChanged.AddListener((value) => {
|
||||
useIPCLighting = value;
|
||||
});
|
||||
toggle.onValueChanged.Invoke(useIPCLighting);
|
||||
|
||||
for (int i = 0; i < Lights.Count; i++)
|
||||
Materials.Add(Lights[i].GetComponent<Renderer>().material);
|
||||
|
||||
var lightWidget = ConfigManager.GetConfigPanelWidget("UseIPCLighting");
|
||||
var strengthWidgent = ConfigManager.GetConfigPanelWidget("LightStrength");
|
||||
|
||||
var lightToggle = lightWidget.GetComponent<Toggle>();
|
||||
var strengthSlider = strengthWidgent.GetComponent<Slider>();
|
||||
|
||||
lightToggle.onValueChanged.AddListener((bool value) => {
|
||||
useIPCLighting = value;
|
||||
});
|
||||
|
||||
strengthSlider.onValueChanged.AddListener((float value) => {
|
||||
for (int i = 0; i < Materials.Count; i++)
|
||||
Materials[i].SetFloat("_EmissionStrength", value);
|
||||
});
|
||||
|
||||
lightToggle.onValueChanged.Invoke(useIPCLighting);
|
||||
strengthSlider.onValueChanged.Invoke(strengthSlider.value);
|
||||
|
||||
if (useIPCLighting)
|
||||
{
|
||||
RGBColor2D = new Texture2D(480, 1, TextureFormat.RGBA32, false);
|
||||
|
@ -15,7 +15,7 @@ public class ColliderToTouch : MonoBehaviour
|
||||
{
|
||||
Area = Convert.ToInt32(gameObject.name);
|
||||
}
|
||||
private void OnTriggerEnter(Collider other)
|
||||
private void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
_insideColliderCount += 1;
|
||||
TouchManager.SetTouch(Area, true);
|
||||
@ -23,7 +23,7 @@ public class ColliderToTouch : MonoBehaviour
|
||||
LightManager.UpdateFadeLight(Area, true);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
private void OnTriggerExit(Collider collider)
|
||||
{
|
||||
_insideColliderCount -= 1;
|
||||
_insideColliderCount = Mathf.Max(0, _insideColliderCount);
|
||||
|
@ -21,7 +21,7 @@ QualitySettings:
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 2
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 1
|
||||
|
Loading…
x
Reference in New Issue
Block a user