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WACVR/Assets/Settings/Default Lighting.lighting

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LightingSettings:
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m_Name: Default Lighting
serializedVersion: 4
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 0
m_BakeBackend: 2
m_LightmapMaxSize: 1024
m_BakeResolution: 256
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m_LightmapCompression: 2
m_AO: 0
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m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0
m_FinalGatherRayCount: 256
m_FinalGatherFiltering: 1
m_PVRCulling: 1
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m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 5
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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