F.E.I.S/docs/Marker Format.md
2023-07-26 01:03:19 +02:00

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The marker format(s)

Markers are stored in assets/textures/markers/

one directory = one marker

let's call that directory folder/

The first existing + valid image in this list is used as a preview icon :

  • folder/preview.png
  • folder/ma15.png

Old Format

Animation File names
(Approach) ma00.pngma15.png
PERFECT h400.pngh415.png
GREAT h300.pngh315.png
GOOD h200.pngh215.png
POOR h100.pngh115.png
MISS ma16.pngma23.png

Markers in the old format run at 30 fps.

Jujube format

folder/marker.json has to exist. It has this structure :

{
    "name": "jubeat analyser",
    "size": 150,
    "fps": 30,
    "approach": {
        "sprite_sheet": "approach.png",
        "count": 16,
        "columns": 4,
        "rows": 4
    },
    "miss": {
        "sprite_sheet": "miss.png",
        "count": 9,
        "columns": 3,
        "rows": 3
    },
    "poor": {
        "sprite_sheet": "poor.png",
        "count": 9,
        "columns": 5,
        "rows": 2
    },
    "good": {
        "sprite_sheet": "good.png",
        "count": 9,
        "columns": 5,
        "rows": 2
    },
    "great": {
        "sprite_sheet": "great.png",
        "count": 9,
        "columns": 5,
        "rows": 2
    },
    "perfect": {
        "sprite_sheet": "perfect.png",
        "count": 9,
        "columns": 5,
        "rows": 2
    }
}
Key Meaning
name self-explanatory
size side length of each frame, in pixels
fps number of frames per seconds of this marker
*.count how many frames are used in a given sprite sheet

*.sprite_sheet can be either an absolute or a relative path. Relative is prefered. Relative paths are relative to the marker.json file.

Sprites in a sheet are ordrered left to right, top to bottom :

1 2 3
4 5 6
7 8 9

count can be less than columns * rows. It means the last few frames in the sheet are unused.

For instance in a 3 * 3 sprite sheet with count = 7 :

1 2 3  
4 5 6
7 _ _