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2.1 KiB
2.1 KiB
The marker format(s)
Markers are stored in assets/textures/markers/
one directory = one marker
let's call that directory folder/
The first existing + valid image in this list is used as a preview icon :
folder/preview.png
folder/ma15.png
Old Format
Animation | File names |
---|---|
(Approach) | ma00.png → ma15.png |
PERFECT | h400.png → h415.png |
GREAT | h300.png → h315.png |
GOOD | h200.png → h215.png |
POOR | h100.png → h115.png |
MISS | ma16.png → ma23.png |
Markers in the old format run at 30 fps.
Jujube format
folder/marker.json
has to exist. It has this structure :
{
"name": "jubeat analyser",
"size": 150,
"fps": 30,
"approach": {
"sprite_sheet": "approach.png",
"count": 16,
"columns": 4,
"rows": 4
},
"miss": {
"sprite_sheet": "miss.png",
"count": 9,
"columns": 3,
"rows": 3
},
"poor": {
"sprite_sheet": "poor.png",
"count": 9,
"columns": 5,
"rows": 2
},
"good": {
"sprite_sheet": "good.png",
"count": 9,
"columns": 5,
"rows": 2
},
"great": {
"sprite_sheet": "great.png",
"count": 9,
"columns": 5,
"rows": 2
},
"perfect": {
"sprite_sheet": "perfect.png",
"count": 9,
"columns": 5,
"rows": 2
}
}
Key | Meaning |
---|---|
name |
self-explanatory |
size |
side length of each frame, in pixels |
fps |
number of frames per seconds of this marker |
*.count |
how many frames are used in a given sprite sheet |
*.sprite_sheet
can be either an absolute or a relative path.
Relative is prefered. Relative paths are relative to the marker.json
file.
Sprites in a sheet are ordrered left to right, top to bottom :
1 2 3
4 5 6
7 8 9
count
can be less than columns
* rows
. It means the last few frames in
the sheet are unused.
For instance in a 3 * 3 sprite sheet with count
= 7 :
1 2 3
4 5 6
7 _ _