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jujube/include/imgui-sfml/imconfig-SFML.h

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// Add this to your imconfig.h
#include <SFML/System/Vector2.hpp>
#include <SFML/Graphics/Color.hpp>
#include "imgui-SFML_export.h"
#define IM_VEC2_CLASS_EXTRA \
template <typename T> \
ImVec2(const sf::Vector2<T>& v) { \
x = static_cast<float>(v.x); \
y = static_cast<float>(v.y); \
} \
\
template <typename T> \
operator sf::Vector2<T>() const { \
return sf::Vector2<T>(x, y); \
}
#define IM_VEC4_CLASS_EXTRA \
ImVec4(const sf::Color & c) \
: x(c.r / 255.f), y(c.g / 255.f), z(c.b / 255.f), w(c.a / 255.f)\
{} \
operator sf::Color() const { \
return sf::Color( \
static_cast<sf::Uint8>(x * 255.f), \
static_cast<sf::Uint8>(y * 255.f), \
static_cast<sf::Uint8>(z * 255.f), \
static_cast<sf::Uint8>(w * 255.f)); \
}
#define ImTextureID unsigned int