33 lines
1.6 KiB
C++
33 lines
1.6 KiB
C++
// Add this to your imconfig.h
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include "imgui-SFML_export.h"
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#define IM_VEC2_CLASS_EXTRA \
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template <typename T> \
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ImVec2(const sf::Vector2<T>& v) { \
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x = static_cast<float>(v.x); \
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y = static_cast<float>(v.y); \
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} \
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\
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template <typename T> \
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operator sf::Vector2<T>() const { \
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return sf::Vector2<T>(x, y); \
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}
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#define IM_VEC4_CLASS_EXTRA \
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ImVec4(const sf::Color & c) \
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: x(c.r / 255.f), y(c.g / 255.f), z(c.b / 255.f), w(c.a / 255.f)\
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{} \
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operator sf::Color() const { \
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return sf::Color( \
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static_cast<sf::Uint8>(x * 255.f), \
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static_cast<sf::Uint8>(y * 255.f), \
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static_cast<sf::Uint8>(z * 255.f), \
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static_cast<sf::Uint8>(w * 255.f)); \
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}
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#define ImTextureID unsigned int
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