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OpenTaiko/TJAPlayer3/I18N/ILang.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TJAPlayer3
{
internal interface ILang
{
string ConfigChangeLanguage();
string ConfigChangeLanguageHead();
}
static internal class CLangManager
{
// Cheap factory-like design pattern
public static void langAttach(string lang)
{
switch (lang) {
case "fr":
CLangManager.LangInstance = new CLang_fr();
break;
case "en":
CLangManager.LangInstance = new CLang_en();
break;
case "jp":
default:
CLangManager.LangInstance = new CLang_jp();
break;
}
}
public static int langToInt(string lang)
{
switch (lang)
{
case "fr":
return 2;
case "en":
return 1;
case "jp":
default:
return 0;
}
}
public static string intToLang(int idx)
{
switch (idx)
{
case 2:
return "fr";
case 1:
return "en";
case 0:
default:
return "jp";
}
}
public static string[] Languages = new string[] { "日本語", "English", "Français" };
public static ILang LangInstance = new CLang_jp();
}
}