2021-09-21 00:16:38 +02:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.IO;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using System.Windows.Forms;
|
|
|
|
|
|
|
|
|
|
namespace TJAPlayer3
|
|
|
|
|
{
|
|
|
|
|
class NamePlateConfig
|
|
|
|
|
{
|
|
|
|
|
public void tNamePlateConfig()
|
|
|
|
|
{
|
|
|
|
|
if (!File.Exists("NamePlate.json"))
|
2021-11-06 19:21:22 +01:00
|
|
|
|
tSaveFile();
|
2021-09-21 00:16:38 +02:00
|
|
|
|
|
2021-11-06 19:21:22 +01:00
|
|
|
|
tLoadFile();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#region [Medals]
|
|
|
|
|
|
|
|
|
|
public void tEarnCoins(int[] amounts)
|
|
|
|
|
{
|
|
|
|
|
if (amounts.Length < 2)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < 2; i++)
|
2021-12-10 02:08:35 +01:00
|
|
|
|
{
|
|
|
|
|
int p = TJAPlayer3.GetActualPlayer(i);
|
2021-11-06 19:21:22 +01:00
|
|
|
|
|
2021-12-10 02:08:35 +01:00
|
|
|
|
data.Medals[p] += amounts[i];
|
|
|
|
|
}
|
2021-11-06 19:21:22 +01:00
|
|
|
|
tSaveFile();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Return false if the current amount of coins is to low
|
|
|
|
|
public bool tSpendCoins(int amount, int player)
|
|
|
|
|
{
|
|
|
|
|
if (player > 1 || player < 0)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (data.Medals[player] < amount)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
data.Medals[player] -= amount;
|
|
|
|
|
|
|
|
|
|
tSaveFile();
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
2021-11-09 16:33:47 +01:00
|
|
|
|
#region [Dan titles]
|
|
|
|
|
|
|
|
|
|
public void tUpdateDanTitle(string title, bool isGold, int clearStatus, int player)
|
|
|
|
|
{
|
|
|
|
|
bool iG = isGold;
|
|
|
|
|
int cs = clearStatus;
|
|
|
|
|
|
|
|
|
|
if (TJAPlayer3.NamePlateConfig.data.DanTitles[player] == null)
|
|
|
|
|
TJAPlayer3.NamePlateConfig.data.DanTitles[player] = new Dictionary<string, CDanTitle>();
|
|
|
|
|
|
|
|
|
|
if (TJAPlayer3.NamePlateConfig.data.DanTitles[player].ContainsKey(title))
|
|
|
|
|
{
|
|
|
|
|
if (TJAPlayer3.NamePlateConfig.data.DanTitles[player][title].clearStatus > cs)
|
|
|
|
|
cs = TJAPlayer3.NamePlateConfig.data.DanTitles[player][title].clearStatus;
|
|
|
|
|
if (TJAPlayer3.NamePlateConfig.data.DanTitles[player][title].isGold)
|
|
|
|
|
iG = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Automatically set the dan to nameplate if new
|
|
|
|
|
// Add a function within the NamePlate.cs file to update the title texture
|
|
|
|
|
/*
|
|
|
|
|
if (!TJAPlayer3.NamePlateConfig.data.DanTitles[player].ContainsKey(title) || cs != clearStatus || iG != isGold)
|
|
|
|
|
{
|
|
|
|
|
TJAPlayer3.NamePlateConfig.data.Dan[player] = title;
|
|
|
|
|
TJAPlayer3.NamePlateConfig.data.DanGold[player] = iG;
|
|
|
|
|
TJAPlayer3.NamePlateConfig.data.DanType[player] = cs;
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
CDanTitle danTitle = new CDanTitle(iG, cs);
|
|
|
|
|
|
|
|
|
|
TJAPlayer3.NamePlateConfig.data.DanTitles[player][title] = danTitle;
|
|
|
|
|
|
|
|
|
|
tSaveFile();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region [Auxilliary classes]
|
|
|
|
|
|
|
|
|
|
public class CDanTitle
|
|
|
|
|
{
|
|
|
|
|
public CDanTitle(bool iG, int cs)
|
|
|
|
|
{
|
|
|
|
|
isGold = iG;
|
|
|
|
|
clearStatus = cs;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool isGold;
|
|
|
|
|
public int clearStatus;
|
|
|
|
|
}
|
|
|
|
|
|
2021-11-16 15:00:09 +01:00
|
|
|
|
public class CNamePlateTitle
|
|
|
|
|
{
|
|
|
|
|
public CNamePlateTitle(int type)
|
|
|
|
|
{
|
|
|
|
|
iType = type;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int iType;
|
|
|
|
|
}
|
|
|
|
|
|
2021-11-09 16:33:47 +01:00
|
|
|
|
#endregion
|
|
|
|
|
|
2021-11-13 16:39:23 +01:00
|
|
|
|
#region [Heya]
|
2021-11-09 16:33:47 +01:00
|
|
|
|
|
2021-11-13 16:39:23 +01:00
|
|
|
|
public void tApplyHeyaChanges()
|
|
|
|
|
{
|
|
|
|
|
this.tSaveFile();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
2021-11-09 16:33:47 +01:00
|
|
|
|
|
2021-09-21 00:16:38 +02:00
|
|
|
|
public class Data
|
|
|
|
|
{
|
2021-11-06 19:21:22 +01:00
|
|
|
|
public string[] Name = { "プレイヤー1", "プレイヤー2" };
|
|
|
|
|
public string[] Title = { "初心者", "初心者" };
|
2021-11-09 16:33:47 +01:00
|
|
|
|
public string[] Dan = { "新人", "新人" };
|
2021-09-21 00:16:38 +02:00
|
|
|
|
|
2021-10-02 17:20:28 +02:00
|
|
|
|
public bool[] DanGold = { false, false };
|
2021-09-21 00:16:38 +02:00
|
|
|
|
|
2021-11-06 19:21:22 +01:00
|
|
|
|
public int[] DanType = { 0, 0 };
|
2021-11-16 15:00:09 +01:00
|
|
|
|
public int[] TitleType = { 0, 0 };
|
2021-10-02 17:20:28 +02:00
|
|
|
|
|
|
|
|
|
public int[] PuchiChara = { 2, 11 };
|
2021-11-06 19:21:22 +01:00
|
|
|
|
|
|
|
|
|
public int[] Medals = { 0, 0 };
|
2021-11-07 09:43:42 +01:00
|
|
|
|
|
|
|
|
|
public int[] Character = { 0, 0 };
|
2021-11-09 16:33:47 +01:00
|
|
|
|
|
2021-11-16 15:00:09 +01:00
|
|
|
|
public Dictionary<string, CDanTitle>[] DanTitles = new Dictionary<string, CDanTitle>[2];
|
|
|
|
|
|
|
|
|
|
public Dictionary<string, CNamePlateTitle>[] NamePlateTitles = new Dictionary<string, CNamePlateTitle>[2];
|
2021-09-21 00:16:38 +02:00
|
|
|
|
}
|
|
|
|
|
|
2021-11-06 19:21:22 +01:00
|
|
|
|
public Data data = new Data();
|
|
|
|
|
|
|
|
|
|
#region [private]
|
|
|
|
|
|
|
|
|
|
private void tSaveFile()
|
|
|
|
|
{
|
|
|
|
|
ConfigManager.SaveConfig(data, "NamePlate.json");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void tLoadFile()
|
|
|
|
|
{
|
|
|
|
|
data = ConfigManager.GetConfig<Data>(@"NamePlate.json");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
2021-09-21 00:16:38 +02:00
|
|
|
|
}
|
|
|
|
|
}
|