2022-02-25 20:56:30 +01:00
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using System;
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2021-09-21 00:16:38 +02:00
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace TJAPlayer3
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{
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/// <summary>
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/// 難易度。
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/// </summary>
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public enum Difficulty
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{
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Easy,
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Normal,
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Hard,
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Oni,
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Edit,
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Tower,
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Dan,
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Total
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}
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public enum EScrollMode
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{
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Normal,
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BMSCROLL,
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HBSCROLL
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}
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public enum Eジャンル
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{
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None = 0,
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JPOP = 1,
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ゲーム = 2,
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ナムコ = 3,
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クラシック = 4,
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バラエティ = 5,
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どうよう = 6,
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ボーカロイド = 7,
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アニメ = 8
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}
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public enum EGame
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{
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OFF = 0,
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完走叩ききりまショー = 1,
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完走叩ききりまショー激辛 = 2
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}
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public enum E難易度表示タイプ
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{
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OFF = 0,
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n曲目に表示 = 1,
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mtaikoに画像で表示 = 2,
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}
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public enum Eダークモード
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{
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OFF,
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HALF,
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FULL
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}
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public enum EWindowMovieMode
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{
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OFF = 0,
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左下 = 1,
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中央下 = 2
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}
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public enum Eダメージレベル
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{
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少ない = 0,
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普通 = 1,
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大きい = 2
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}
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public enum Eパッド // 演奏用のenum。ここを修正するときは、次に出てくる EKeyConfigPad と EパッドFlag もセットで修正すること。
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{
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HH = 0,
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R = 0,
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SD = 1,
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G = 1,
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BD = 2,
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B = 2,
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HT = 3,
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Pick = 3,
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LT = 4,
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Wail = 4,
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FT = 5,
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Cancel = 5,
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CY = 6,
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Decide = 6,
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HHO = 7,
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RD = 8,
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LC = 9,
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LP = 10, // #27029 2012.1.4 from
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LBD = 11,
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LRed = 12,
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RRed = 13,
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LBlue = 14,
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RBlue = 15,
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LRed2P = 16,
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RRed2P = 17,
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LBlue2P = 18,
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RBlue2P = 19,
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MAX, // 門番用として定義
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UNKNOWN = 99
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}
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public enum EKeyConfigPad // #24609 キーコンフィグで使うenum。capture要素あり。
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{
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HH = Eパッド.HH,
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R = Eパッド.R,
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SD = Eパッド.SD,
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G = Eパッド.G,
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BD = Eパッド.BD,
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B = Eパッド.B,
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HT = Eパッド.HT,
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Pick = Eパッド.Pick,
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LT = Eパッド.LT,
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Wail = Eパッド.Wail,
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FT = Eパッド.FT,
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Cancel = Eパッド.Cancel,
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CY = Eパッド.CY,
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Decide = Eパッド.Decide,
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HHO = Eパッド.HHO,
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RD = Eパッド.RD,
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LC = Eパッド.LC,
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LP = Eパッド.LP, // #27029 2012.1.4 from
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LBD = Eパッド.LBD,
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LRed = Eパッド.LRed,
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RRed = Eパッド.RRed,
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LBlue = Eパッド.LBlue,
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RBlue = Eパッド.RBlue,
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LRed2P = Eパッド.LRed2P,
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RRed2P = Eパッド.RRed2P,
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LBlue2P = Eパッド.LBlue2P,
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RBlue2P = Eパッド.RBlue2P,
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Capture,
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UNKNOWN = Eパッド.UNKNOWN
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}
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[Flags]
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public enum EパッドFlag // #24063 2011.1.16 yyagi コマンド入力用 パッド入力のフラグ化
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{
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None = 0,
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HH = 1,
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R = 1,
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SD = 2,
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G = 2,
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B = 4,
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BD = 4,
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HT = 8,
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Pick = 8,
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LT = 16,
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Wail = 16,
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FT = 32,
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Cancel = 32,
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CY = 64,
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Decide = 128,
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HHO = 128,
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RD = 256,
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LC = 512,
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LP = 1024, // #27029
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LBD = 2048,
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LRed = 0,
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RRed = 1,
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LBlue = 2,
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RBlue = 4,
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LRed2P = 8,
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RRed2P = 16,
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LBlue2P = 32,
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RBlue2P = 64,
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UNKNOWN = 4096
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}
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public enum Eランダムモード
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{
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OFF,
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RANDOM,
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MIRROR,
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SUPERRANDOM,
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HYPERRANDOM
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}
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public enum E楽器パート // ここを修正するときは、セットで次の EKeyConfigPart も修正すること。
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{
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DRUMS = 0,
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GUITAR = 1,
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BASS = 2,
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TAIKO = 3,
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UNKNOWN = 99
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}
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public enum EKeyConfigPart // : E楽器パート
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{
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DRUMS = E楽器パート.DRUMS,
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GUITAR = E楽器パート.GUITAR,
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BASS = E楽器パート.BASS,
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TAIKO = E楽器パート.TAIKO,
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SYSTEM,
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UNKNOWN = E楽器パート.UNKNOWN
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}
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public enum E打ち分け時の再生の優先順位
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{
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ChipがPadより優先,
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PadがChipより優先
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}
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internal enum E入力デバイス
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{
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キーボード = 0,
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MIDI入力 = 1,
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ジョイパッド = 2,
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マウス = 3,
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不明 = -1
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}
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public enum E判定
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{
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Perfect = 0,
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Great = 1,
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Good = 2,
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Poor = 3,
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Miss = 4,
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Bad = 5,
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Auto
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}
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internal enum E判定文字表示位置
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{
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表示OFF,
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レーン上,
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判定ライン上,
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コンボ下
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}
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internal enum E判定位置
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{
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標準 = 0,
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Lower,
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MAX
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}
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internal enum E判定表示優先度
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{
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Chipより下,
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Chipより上
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}
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internal enum EAVI種別
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{
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Unknown,
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AVI,
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AVIPAN
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}
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internal enum EBGA種別
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{
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Unknown,
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BMP,
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BMPTEX,
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BGA,
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BGAPAN
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}
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internal enum EFIFOモード
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{
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フェードイン,
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フェードアウト
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}
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internal enum Eレーン
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{
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LC = 0,
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HH,
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SD,
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BD,
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HT,
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LT,
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FT,
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CY,
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LP,
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RD, // 将来の独立レーン化/独立AUTO設定を見越して追加
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LBD = 10,
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Guitar, // AUTOレーン判定を容易にするため、便宜上定義しておく(未使用)
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Bass, // (未使用)
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GtR,
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GtG,
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GtB,
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GtPick,
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GtW,
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BsR,
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BsG,
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BsB,
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BsPick,
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BsW,
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MAX, // 要素数取得のための定義 ("BGM"は使わない前提で)
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BGM
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}
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internal enum Eレーン数
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{
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物理 = 8, // LC, HH, SD, BD, HT, LT, FT, CY
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論理 = 10, // LC, HO, HC, SD, BD, HT, LT, FT, RC, RD
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DTXG物理 = 10, // LC, HH, LP, SD, BD, HT, LT, FT, CY, RD
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DTXG論理 = 12 // LC, HO, HC, LP, LB, SD, BD, HT, LT, FT, CY, RD
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}
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internal enum Eログ出力
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{
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OFF,
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ON通常,
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ON詳細あり
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}
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internal enum E演奏画面の戻り値
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{
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継続,
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演奏中断,
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ステージ失敗,
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ステージクリア,
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再読込_再演奏,
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再演奏
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}
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internal enum E曲読込画面の戻り値
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{
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継続 = 0,
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読込完了,
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読込中止
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}
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public enum ENoteState
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{
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none,
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wait,
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perfect,
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grade,
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bad
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}
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public enum E連打State
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{
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none,
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roll,
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rollB,
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balloon,
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potato
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}
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public enum Eステルスモード
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{
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OFF = 0,
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DORON = 1,
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STEALTH = 2
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}
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/// <summary>
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/// 透明チップの種類
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/// </summary>
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public enum EInvisible
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{
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OFF, // チップを透明化しない
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SEMI, // Poor/Miss時だけ、一時的に透明解除する
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FULL // チップを常に透明化する
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}
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/// <summary>
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/// Drum/Guitar/Bass の値を扱う汎用の構造体。
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/// </summary>
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/// <typeparam name="T">値の型。</typeparam>
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[Serializable]
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[StructLayout( LayoutKind.Sequential )]
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public struct STDGBVALUE<T> // indexはE楽器パートと一致させること
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{
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|
public T Drums;
|
|
|
|
|
public T Guitar;
|
|
|
|
|
public T Bass;
|
|
|
|
|
public T Taiko;
|
|
|
|
|
public T Unknown;
|
|
|
|
|
public T this[ int index ]
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
switch( index )
|
|
|
|
|
{
|
|
|
|
|
case (int) E楽器パート.DRUMS:
|
|
|
|
|
return this.Drums;
|
|
|
|
|
|
|
|
|
|
case (int) E楽器パート.GUITAR:
|
|
|
|
|
return this.Guitar;
|
|
|
|
|
|
|
|
|
|
case (int) E楽器パート.BASS:
|
|
|
|
|
return this.Bass;
|
|
|
|
|
|
|
|
|
|
case (int) E楽器パート.TAIKO:
|
|
|
|
|
return this.Taiko;
|
|
|
|
|
|
|
|
|
|
case (int) E楽器パート.UNKNOWN:
|
|
|
|
|
return this.Unknown;
|
|
|
|
|
}
|
|
|
|
|
throw new IndexOutOfRangeException();
|
|
|
|
|
}
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
switch( index )
|
|
|
|
|
{
|
|
|
|
|
case (int) E楽器パート.DRUMS:
|
|
|
|
|
this.Drums = value;
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
case (int) E楽器パート.GUITAR:
|
|
|
|
|
this.Guitar = value;
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
case (int) E楽器パート.BASS:
|
|
|
|
|
this.Bass = value;
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
case (int) E楽器パート.TAIKO:
|
|
|
|
|
this.Taiko = value;
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
case (int) E楽器パート.UNKNOWN:
|
|
|
|
|
this.Unknown = value;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
throw new IndexOutOfRangeException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// レーンの値を扱う汎用の構造体。列挙型"Eドラムレーン"に準拠。
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <typeparam name="T">値の型。</typeparam>
|
|
|
|
|
[StructLayout( LayoutKind.Sequential )]
|
|
|
|
|
public struct STLANEVALUE<T>
|
|
|
|
|
{
|
|
|
|
|
public T LC;
|
|
|
|
|
public T HH;
|
|
|
|
|
public T SD;
|
|
|
|
|
public T LP;
|
|
|
|
|
public T LBD;
|
|
|
|
|
public T BD;
|
|
|
|
|
public T HT;
|
|
|
|
|
public T LT;
|
|
|
|
|
public T FT;
|
|
|
|
|
public T CY;
|
|
|
|
|
public T RD;
|
|
|
|
|
public T Guitar;
|
|
|
|
|
public T Bass;
|
|
|
|
|
public T GtR;
|
|
|
|
|
public T GtG;
|
|
|
|
|
public T GtB;
|
|
|
|
|
public T GtPick;
|
|
|
|
|
public T GtW;
|
|
|
|
|
public T BsR;
|
|
|
|
|
public T BsG;
|
|
|
|
|
public T BsB;
|
|
|
|
|
public T BsPick;
|
|
|
|
|
public T BsW;
|
|
|
|
|
public T BGM;
|
|
|
|
|
|
|
|
|
|
public T this[ int index ]
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
switch ( index )
|
|
|
|
|
{
|
|
|
|
|
case (int) Eレーン.LC:
|
|
|
|
|
return this.LC;
|
|
|
|
|
case (int) Eレーン.HH:
|
|
|
|
|
return this.HH;
|
|
|
|
|
case (int) Eレーン.SD:
|
|
|
|
|
return this.SD;
|
|
|
|
|
case (int) Eレーン.LP:
|
|
|
|
|
return this.LP;
|
|
|
|
|
case (int) Eレーン.LBD:
|
|
|
|
|
return this.LBD;
|
|
|
|
|
case (int) Eレーン.BD:
|
|
|
|
|
return this.BD;
|
|
|
|
|
case (int) Eレーン.HT:
|
|
|
|
|
return this.HT;
|
|
|
|
|
case (int) Eレーン.LT:
|
|
|
|
|
return this.LT;
|
|
|
|
|
case (int) Eレーン.FT:
|
|
|
|
|
return this.FT;
|
|
|
|
|
case (int) Eレーン.CY:
|
|
|
|
|
return this.CY;
|
|
|
|
|
case (int) Eレーン.RD:
|
|
|
|
|
return this.RD;
|
|
|
|
|
case (int) Eレーン.Guitar:
|
|
|
|
|
return this.Guitar;
|
|
|
|
|
case (int) Eレーン.Bass:
|
|
|
|
|
return this.Bass;
|
|
|
|
|
case (int) Eレーン.GtR:
|
|
|
|
|
return this.GtR;
|
|
|
|
|
case (int) Eレーン.GtG:
|
|
|
|
|
return this.GtG;
|
|
|
|
|
case (int) Eレーン.GtB:
|
|
|
|
|
return this.GtB;
|
|
|
|
|
case (int) Eレーン.GtPick:
|
|
|
|
|
return this.GtPick;
|
|
|
|
|
case (int) Eレーン.GtW:
|
|
|
|
|
return this.GtW;
|
|
|
|
|
case (int) Eレーン.BsR:
|
|
|
|
|
return this.BsR;
|
|
|
|
|
case (int) Eレーン.BsG:
|
|
|
|
|
return this.BsG;
|
|
|
|
|
case (int) Eレーン.BsB:
|
|
|
|
|
return this.BsB;
|
|
|
|
|
case (int) Eレーン.BsPick:
|
|
|
|
|
return this.BsPick;
|
|
|
|
|
case (int) Eレーン.BsW:
|
|
|
|
|
return this.BsW;
|
|
|
|
|
}
|
|
|
|
|
throw new IndexOutOfRangeException();
|
|
|
|
|
}
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
switch ( index )
|
|
|
|
|
{
|
|
|
|
|
case (int) Eレーン.LC:
|
|
|
|
|
this.LC = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.HH:
|
|
|
|
|
this.HH = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.SD:
|
|
|
|
|
this.SD = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.LP:
|
|
|
|
|
this.LP = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.LBD:
|
|
|
|
|
this.LBD = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BD:
|
|
|
|
|
this.BD = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.HT:
|
|
|
|
|
this.HT = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.LT:
|
|
|
|
|
this.LT = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.FT:
|
|
|
|
|
this.FT = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.CY:
|
|
|
|
|
this.CY = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.RD:
|
|
|
|
|
this.RD = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.Guitar:
|
|
|
|
|
this.Guitar = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.Bass:
|
|
|
|
|
this.Bass = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.GtR:
|
|
|
|
|
this.GtR = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.GtG:
|
|
|
|
|
this.GtG = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.GtB:
|
|
|
|
|
this.GtB = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.GtPick:
|
|
|
|
|
this.GtPick = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.GtW:
|
|
|
|
|
this.GtW = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BsR:
|
|
|
|
|
this.BsR = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BsG:
|
|
|
|
|
this.BsG = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BsB:
|
|
|
|
|
this.BsB = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BsPick:
|
|
|
|
|
this.BsPick = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BsW:
|
|
|
|
|
this.BsW = value;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
throw new IndexOutOfRangeException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[StructLayout( LayoutKind.Sequential )]
|
|
|
|
|
public struct STAUTOPLAY // Eレーンとindexを一致させること
|
|
|
|
|
{
|
|
|
|
|
public bool LC; // 0
|
|
|
|
|
public bool HH; // 1
|
|
|
|
|
public bool SD; // 2
|
|
|
|
|
public bool BD; // 3
|
|
|
|
|
public bool HT; // 4
|
|
|
|
|
public bool LT; // 5
|
|
|
|
|
public bool FT; // 6
|
|
|
|
|
public bool CY; // 7
|
|
|
|
|
public bool LP;
|
|
|
|
|
public bool RD; // 8
|
|
|
|
|
public bool LBD;
|
|
|
|
|
public bool Guitar; // 9 (not used)
|
|
|
|
|
public bool Bass; // 10 (not used)
|
|
|
|
|
public bool GtR; // 11
|
|
|
|
|
public bool GtG; // 12
|
|
|
|
|
public bool GtB; // 13
|
|
|
|
|
public bool GtPick; // 14
|
|
|
|
|
public bool GtW; // 15
|
|
|
|
|
public bool BsR; // 16
|
|
|
|
|
public bool BsG; // 17
|
|
|
|
|
public bool BsB; // 18
|
|
|
|
|
public bool BsPick; // 19
|
|
|
|
|
public bool BsW; // 20
|
|
|
|
|
public bool this[ int index ]
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
switch ( index )
|
|
|
|
|
{
|
|
|
|
|
case (int) Eレーン.LC:
|
|
|
|
|
return this.LC;
|
|
|
|
|
case (int) Eレーン.HH:
|
|
|
|
|
return this.HH;
|
|
|
|
|
case (int) Eレーン.SD:
|
|
|
|
|
return this.SD;
|
|
|
|
|
case (int) Eレーン.BD:
|
|
|
|
|
return this.BD;
|
|
|
|
|
case (int) Eレーン.HT:
|
|
|
|
|
return this.HT;
|
|
|
|
|
case (int) Eレーン.LT:
|
|
|
|
|
return this.LT;
|
|
|
|
|
case (int) Eレーン.FT:
|
|
|
|
|
return this.FT;
|
|
|
|
|
case (int) Eレーン.CY:
|
|
|
|
|
return this.CY;
|
|
|
|
|
case (int) Eレーン.LP:
|
|
|
|
|
return this.LP;
|
|
|
|
|
case (int) Eレーン.RD:
|
|
|
|
|
return this.RD;
|
|
|
|
|
case (int) Eレーン.LBD:
|
|
|
|
|
return this.LBD;
|
|
|
|
|
case (int) Eレーン.Guitar:
|
|
|
|
|
if ( !this.GtR ) return false;
|
|
|
|
|
if ( !this.GtG ) return false;
|
|
|
|
|
if ( !this.GtB ) return false;
|
|
|
|
|
if ( !this.GtPick ) return false;
|
|
|
|
|
if ( !this.GtW ) return false;
|
|
|
|
|
return true;
|
|
|
|
|
case (int) Eレーン.Bass:
|
|
|
|
|
if ( !this.BsR ) return false;
|
|
|
|
|
if ( !this.BsG ) return false;
|
|
|
|
|
if ( !this.BsB) return false;
|
|
|
|
|
if ( !this.BsPick ) return false;
|
|
|
|
|
if ( !this.BsW ) return false;
|
|
|
|
|
return true;
|
|
|
|
|
case (int) Eレーン.GtR:
|
|
|
|
|
return this.GtR;
|
|
|
|
|
case (int) Eレーン.GtG:
|
|
|
|
|
return this.GtG;
|
|
|
|
|
case (int) Eレーン.GtB:
|
|
|
|
|
return this.GtB;
|
|
|
|
|
case (int) Eレーン.GtPick:
|
|
|
|
|
return this.GtPick;
|
|
|
|
|
case (int) Eレーン.GtW:
|
|
|
|
|
return this.GtW;
|
|
|
|
|
case (int) Eレーン.BsR:
|
|
|
|
|
return this.BsR;
|
|
|
|
|
case (int) Eレーン.BsG:
|
|
|
|
|
return this.BsG;
|
|
|
|
|
case (int) Eレーン.BsB:
|
|
|
|
|
return this.BsB;
|
|
|
|
|
case (int) Eレーン.BsPick:
|
|
|
|
|
return this.BsPick;
|
|
|
|
|
case (int) Eレーン.BsW:
|
|
|
|
|
return this.BsW;
|
|
|
|
|
}
|
|
|
|
|
throw new IndexOutOfRangeException();
|
|
|
|
|
}
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
switch ( index )
|
|
|
|
|
{
|
|
|
|
|
case (int) Eレーン.LC:
|
|
|
|
|
this.LC = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.HH:
|
|
|
|
|
this.HH = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.SD:
|
|
|
|
|
this.SD = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BD:
|
|
|
|
|
this.BD = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.HT:
|
|
|
|
|
this.HT = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.LT:
|
|
|
|
|
this.LT = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.FT:
|
|
|
|
|
this.FT = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.CY:
|
|
|
|
|
this.CY = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.LP:
|
|
|
|
|
this.LP = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.RD:
|
|
|
|
|
this.RD = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.LBD:
|
|
|
|
|
this.LBD = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.Guitar:
|
|
|
|
|
this.GtR = this.GtG = this.GtB = this.GtPick = this.GtW = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.Bass:
|
|
|
|
|
this.BsR = this.BsG = this.BsB = this.BsPick = this.BsW = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.GtR:
|
|
|
|
|
this.GtR = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.GtG:
|
|
|
|
|
this.GtG = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.GtB:
|
|
|
|
|
this.GtB = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.GtPick:
|
|
|
|
|
this.GtPick = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.GtW:
|
|
|
|
|
this.GtW = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BsR:
|
|
|
|
|
this.BsR = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BsG:
|
|
|
|
|
this.BsG = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BsB:
|
|
|
|
|
this.BsB = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BsPick:
|
|
|
|
|
this.BsPick = value;
|
|
|
|
|
return;
|
|
|
|
|
case (int) Eレーン.BsW:
|
|
|
|
|
this.BsW = value;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
throw new IndexOutOfRangeException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#region[Ver.K追加]
|
|
|
|
|
public enum Eレーンタイプ
|
|
|
|
|
{
|
|
|
|
|
TypeA,
|
|
|
|
|
TypeB,
|
|
|
|
|
TypeC,
|
|
|
|
|
TypeD
|
|
|
|
|
}
|
|
|
|
|
public enum Eミラー
|
|
|
|
|
{
|
|
|
|
|
TypeA,
|
|
|
|
|
TypeB
|
|
|
|
|
}
|
|
|
|
|
public enum EClipDispType
|
|
|
|
|
{
|
|
|
|
|
背景のみ = 1,
|
|
|
|
|
ウィンドウのみ = 2,
|
|
|
|
|
両方 = 3,
|
|
|
|
|
OFF = 0
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
internal class C定数
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
}
|