2024-10-04 13:39:46 +02:00
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# Changelog
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2024-11-04 12:26:08 +01:00
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## [0.6.0.16] - 2024-11-04 (Beta)
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- Readable error message on screen instead of crashes before the startup screen (Missing skin, no audio device found, etc)
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- Few code translation from japanese to english
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- Minor refactoring on the stage change code to avoid repetitions (OpenTaiko.cs)
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2024-11-02 10:26:27 +01:00
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## [0.6.0.15] - 2024-11-02 (Beta)
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- Korean translation by AsPho
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2024-11-02 05:18:44 +01:00
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## [0.6.0.14] - 2024-11-02 (Beta)
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- Additional Nameplate titles
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2024-11-01 11:54:17 +01:00
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## [0.6.0.13] - 2024-11-01 (Beta)
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- Unlockables with fulfilled conditions can be obtained directly on the select screen/my room by Decide input
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2024-10-31 22:49:02 +01:00
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## [0.6.0.12] - 2024-10-31 (Beta)
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2024-11-04 12:39:46 +01:00
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- Fix TJA not inserting timing space for `,`-only measures
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2024-10-31 22:49:02 +01:00
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2024-10-31 11:19:59 +01:00
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## [0.6.0.11] - 2024-10-31 (Beta)
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2024-10-31 11:37:20 +01:00
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- Fix TJA newline after last note symbol and before `,` caused wrong note-symbols-per-measure calculation
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2024-10-31 11:19:59 +01:00
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2024-10-31 00:40:25 +01:00
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## [0.6.0.10] - 2024-10-30 (Beta)
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- Fix Softlocked in difficulty selection when any non P1 player has no key binds * Now menu keys control the lowerest index operable player
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- Fix P1 could have only use menu keys but not drum keys, if the key binds differ * Now both work
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- Fix Up and Down arrow keys controlled multiple players at once in gameplay option * Now menu keys only control the lowerest index operable player
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2024-10-29 22:28:07 +01:00
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## [0.6.0.9] - 2024-10-29 (Beta)
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- Fix crash when exiting title screen by Esc
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2024-10-29 09:39:20 +01:00
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## [0.6.0.8] - 2024-10-29 (Beta)
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- Additional Chinese and Russian translations
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2024-10-29 08:55:28 +01:00
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## [0.6.0.7] - 2024-10-29 (Beta)
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- Fix judge text drop frame when prev one remove
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2024-10-28 04:12:18 +01:00
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## [0.6.0.6] - 2024-10-28 (Beta)
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- Add optional offset values for characters on menus and result screen
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2024-10-28 04:06:09 +01:00
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## [0.6.0.5] - 2024-10-28 (Beta)
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- Fix big note judgement preventing early BAD of big notes in Easy window
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2024-10-27 23:18:47 +01:00
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## [0.6.0.4] - 2024-10-27 (Beta)
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- Deprecate unused textures
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- Fix tall preimages not being scaled correctly
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- Fix Sort Songs menu not updating lang values
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2024-10-27 15:42:27 +01:00
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## [0.6.0.3] - 2024-10-27 (Beta)
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2024-10-31 11:37:20 +01:00
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- Fix wrong roll speed in non-1x play speed
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2024-10-27 15:42:27 +01:00
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2024-10-27 15:36:25 +01:00
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## [0.6.0.2] - 2024-10-27 (Beta)
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- Fix crash due to undefined mob, dancer, & runner
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2024-10-27 02:03:54 +02:00
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## [0.6.0.1] - 2024-10-27 (Beta)
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- Fix Mob, Dancer, Runner appearing despite empty array on the scene preset
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2024-10-31 11:37:20 +01:00
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- Chapter IV nameplates and make Chapter III all-songs nameplates accessible (condition changed from 999 songs to 34)
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2024-10-27 02:03:54 +02:00
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- Japanese translations for some nameplates
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2024-10-04 13:39:46 +02:00
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## [0.6.0.0] - 2024-10-26 (Beta)
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The first Beta version of OpenTaiko, including multiple structural changes!
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(Note: The following logs also include all changes made on all 3 Pre 0.6.0 pre-releases (b1, b2 and b3))
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### Major changes
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- AI Battle Mode (b1)
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- Regular Taiko mode playable up to 5 players (b1)
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- 1080p (and any other resolution) support on skins (b1)
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- Wider skinning support (b1)
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- Port to .NET 7, including OpenGL support (b2)
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### New features
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- Kusudama support (9) (b1)
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- Fuseroll support (D) (b1)
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- Taiko Towers base select screen (b2)
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- Diagonal/Vertical rolls support (b2)
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- Wider STAGEPRESET support (b2)
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- VTT lyric support (b2)
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- Chart caching and faster song loading (b2)
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- Folder system for Dan charts (b2)
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- Character effects support (b2)
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- Hard and Extreme gauges (b2)
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- Major bug fixes
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- Multiple UI/UX improvements
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- Add extended .lua support including currently 2 new lua modules (Nameplates and Modals)
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- Add support for unlockable songs
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- Extended unlockables conditions support
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- German translation from [@Morphclue](https://github.com/Morphclue)
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- Russian translation from [@ExpedicHabbet](https://github.com/ExpedicHabbet).
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- Dutch translation from [@ugyuu](https://www.youtube.com/@ugyuu).
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### Changed features
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- Fix easier gauges to have their actual clear percent (b2)
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- Chart of 11 stars or more now have their special gauge based on clear % instead of fill/drop speed (b2)
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- Deprecate score.ini files and move all scores to .sqlite3 databases
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### Removed features
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- Deprecate the "Open Encyclopedia" menu as it is deprecated and will be progressively replaced for html based documentation.
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## [0.5.4.0] - 2022-07-01 (Alpha)
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- Fix multiple bugs
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- Online chart downloading via the Online Lounge
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- Voice support for characters and puchicharas
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- Multiple in-game hitsounds support
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- Context box for Random song select
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- Konga gamemode
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- PREIMAGE metadata support
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- Rework of in-game modifiers and modicons
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- Purple notes (G), Bomb notes (C) and fix Joined notes (A and B) and ADLIBs (F)
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## [0.5.3.1] - 2022-04-06 (Alpha)
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- Fix multiple bugs
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- Global characters and puchicharas
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- Permanent recently played songs folder
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- Easy/Normal timing zones
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- Characters on menus and result screens
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- Song search by difficulty feature
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## [0.5.3.0] - 2022-03-09 (Alpha)
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- Fix multiple bugs
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- 1st version of the Dan result screen
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- Dan chart supporting any count of songs
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- Support of 2P Side
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- Major 2P update (Please check discord for more details about it)
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- Dan charts are now also selectable from the Taiko mode song select screen
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- Add Modals
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- 1st unlockables update
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- Add Favorite songs folder
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- Add Database files (Name and Author names for Characters and Puchichara)
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- Chinese language support (WHMHammer)
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- Remove SlimDX dependencies (Mr Ojii)
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- Add SimpleStyle skin (feat. cien)
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- Automatically generated unique ID addition for each song
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- Fix Discord RPC
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- Fix several config options issues (l1m0n3)
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## [0.5.2.1] - 2021-12-04 (Alpha)
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- Fix multiple bugs
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- Add multiple levels of AI in addition of Auto
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- Add Global offset
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- Replace AUTO ROLL by Rolls speed
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## [0.5.2.0] - 2021-11-26 (Alpha)
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- Taiko Heya features
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- Custom nameplates and character feature
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- Make medals obtainable
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- Make dan-i title unlockable
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- Add multiple step textures
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- Add Spanish translation (funnym0th)
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- Add "Random option"
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- UX/UI improvements
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- Fast song loading
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- Fix branched charts
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## [0.5.1.0] - 2021-11-04 (Alpha)
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- Add animations to dan-i dojo
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- Add game end screen and icons
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- Bug fix
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- Multiple language support
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- UI improvements
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- Multiple layouts of song select screen
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## [0.5.0.0] - 2021-10-24 (Alpha)
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The first public Alpha version of OpenTaiko!
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- Taiko Tower features (Background+Result screen backbone)
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- "TOWERTYPE" in Tower charts (USe multiple skins for playing Towercharts)
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- Add accuracy exam in dan-i dojo
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- Add "#BOXCOLOR", "#BOXTYPE", "#BGCOLOR", "#BGTYPE", "#BOXCHARA in box.def
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## [0.4.3.0] (Closed Alpha)
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- Add Taiko Tower (Gameplay)
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## [0.4.2.0] (Closed Alpha)
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- Fix multiple bug and crash on song select screen
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- Fix COURSE:Tower crashes, however Taiko Tower menu, LIFE management, and result screen is not implemented yet.
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## [0.4.1.0] (Closed Alpha)
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- Fix multiple bug and crashes on song select screen
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## [0.4.0.0] (Closed Alpha)
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- EXAM5, 6, 7 implementation
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- Fix crash with EXAM numbers having spaces between
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- Better code structuring on Dan-i dojo
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## [0.3.4.2] (Closed Alpha)
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- Add petit-chara on Dan-i select screen
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## [0.3.4.1] (Closed Alpha)
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- Fix bug with Mob animation speed
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## [0.3.4.0] (Closed Alpha)
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- Save dan-i dojo results
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- Add achievement plate on dan-i select screen
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## [0.3.3.0] (Closed Alpha)
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- Fix dan-i dojo gauge appearance
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- Add backbone for dan-i dojo result screen
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## [0.3.2.0] (Closed Alpha)
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- Fix results saving multiple time
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## [0.3.1.0] (Closed Alpha)
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- Fix P2 scorerank not showing
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## [0.3.0.0] (Closed Alpha)
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- Show petit-chara in menu
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- In Nameplate.json file players could select petit-chara separately
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## [0.2.0.0] (Closed Alpha)
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- Fix song select screen bug
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- Fix main menu bugs
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## [0.1.0.0] (Closed Alpha)
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2024-10-26 09:57:28 +02:00
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- Result screen animation
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